Good to know this is finally fixed, as it was apparently a long-term problem. It also put game creators/hosts in the uncomfortable position of trying to manage the expectations of 22, 50 or 100 impatient players who wanted to know why the game didn't start for two or three days after the 22nd, 50th or 100th player joined the game . . . a problem over which game creators/hosts had zero control.Sasri wrote:
The game option ‘starts when full’ was not working properly, this is fixed now. The games will start immediately once the last player joins.
16 Mar 2017, 19:49