We have exciting news today! The popular 'World at War' map is now permanently available in a new version for you! The new '[Speed] World at War' map comes with a speed factor of 4x and allows for up to 56 in-game days of intense fights between up to 100 players!
Play in a coalition with up to five members or aim for the Solo Victory and dominate the world all by yourself.
Join the new [Speed] World at War now!
Parallel to the new [Speed] World at War map, several improvements and bug fixes were implemented with today's update as well. Game panels now inform if a map has a higher speed factor and the stop button also cancels Convert, and Upgrade orders!
Furthermore, the inventory system, which is currently available to a limited number of players on mobile devices, is now also available to these players when playing the game on desktop.
The list of bugs that were removed with this update is long in general. Armies that don't trigger war when moved to a neutral province center, rockets that return mid-flight when an airfield was destroyed or the chat becoming transparent every time it gets updated are just a very few highlights of the full list.
For a complete overview of all changes, please grab something to drink and check our detailed list of updates and share your feedback with us here on the forums and on our Discord server.
Best of luck General,
Your Bytro Team
26 Replies
21 Feb 2023, 16:23
I think the release created a new bug:
When a unit is upgrading, it is no longer possible to set a route for when the upgrade will be finished. Instead, the client now asks the user if the upgrade should be cancelled, and if you answer you want to continue it, no new route is set.
When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded. - Alexander Suvorov.
21 Feb 2023, 16:37
Chiming in to agree with the above. I set routes for upgrading units all the time, especially when I'm upgrading before going to bed and want them to be positioned by the time I wake up. Hopefully you all find a way to allow that.
Otherwise great updates, thanks as always.
21 Feb 2023, 17:49
Are you gonna play the whole game without sleeping, do you take 10 power naps a day or do you have the whole family playing this? There's no way i can play 4* speed.
21 Feb 2023, 18:11
Agree with the *4 never play
Why the hell did you allow upgrades to stop man
you ruined my strategy
Glory to the Union! Glory to the Red Army! Glory to the Revolution! Marshal of the Forum High Command
21 Feb 2023, 19:44
finally new update
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22 Feb 2023, 01:15
The release notes seem to link to supremacy, and talk of cavaly, workshops and balloons
22 Feb 2023, 01:49
Is it true that upgrades can now be cancelled?
Aeroplanes are interesting toys but of no military value. ā Marshal Foch A pretty mechanical toy [...] the war will never be won by such machines. ā Lord Kitchener, on tanks
22 Feb 2023, 05:59 (edited)
I don't recall anyone asking for upgrades to be cancellable.
This is solving a problem nobody had, while removing a feature many of us use.
22 Feb 2023, 06:00
Agreed
Glory to the Union! Glory to the Red Army! Glory to the Revolution! Marshal of the Forum High Command
22 Feb 2023, 07:52
FinnDaddy wrote:
The release notes seem to link to supremacy, and talk of cavaly, workshops and balloons
They did indeed.
I fixed the link.
22 Feb 2023, 08:01
K.Rokossovski wrote:
I think the release created a new bug:
When a unit is upgrading, it is no longer possible to set a route for when the upgrade will be finished. Instead, the client now asks the user if the upgrade should be cancelled, and if you answer you want to continue it, no new route is set.
I will look into this one.
Edit:
If you drag the unit this is intended. Similar to when you drag a moving unit, it cancels the current movement order and replaces it with the new point of destination. The add target command should work though.
22 Feb 2023, 16:35
Add Target indeed works to give move commands to upgrading units.
There are some edge cases which are not possible to do anymore with this, the team will discuss this issue again and may do adjustments in future updates.
23 Feb 2023, 04:05
When I "add target", then change my mind and want to send the unit elsewhere, I cannot "remove target".
I have to start a new move order.
But if I do that, it will cancel the upgrade.
23 Feb 2023, 17:08
That is one of the known problematic edge cases that I mentioned So either we will solve this or revert the change partly.
24 Feb 2023, 12:44
On mobile I just selected a bunch of different stacks, hoping to move them all to the same point. I didn't realize that one of the stacks I'd selected was upgrading. The pop-up came, I remembered this issue, and I canceled the move order... except my stack stopped upgrading anyways and is now "idle" despite displaying the canceled move orders. What the hell.
25 Feb 2023, 01:13
Yeah, no... treating an upgrade as a starting move order, bad idea.
25 Feb 2023, 17:24
z00mz00m wrote:
When I "add target", then change my mind and want to send the unit elsewhere, I cannot "remove target".
I have to start a new move order.
But if I do that, it will cancel the upgrade.
Cancel the upgrade, start it again, then select the place you want the army to move (after it finishes upgrading) with Add Waypoint.
Works for me.
āA battle fought without determination is a battle lost.ā - Josip Broz Tito
25 Feb 2023, 17:36
When you cancel the upgrade, it says very clearly, "all resources are lost". You don't want to do that.
When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded. - Alexander Suvorov.
25 Feb 2023, 21:17
Hehehe, good catch.
Do the product managers play the game? It feels like these ideas are coming from people who don't really understand how the game works.
25 Feb 2023, 22:02
Yea. I don't hate the idea of being able to cancel an upgrade, even if it requires forfeiting all the invest resources. Sometimes you screw up and the enemy is way closer than you thought and you don't want to be a sitting duck. However, this happens, like... once every 10 games? Maybe? Meanwhile, starting an upgrade and wanting your units to move afterwards is probably something I do 20+ times each game, maybe more. They've solved a really minor problem but have negatively impacted a much more common mechanic.
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