Supporters and allies

Dear Generals,

the circumstances of war sometimes demand forming an alliance to face the enemy together. From now on it is possible to unite with your allies in a coalition. For the time of one game round you can raise your own flag and use the coalition chat to discuss plans. In the top left-hand corner you can find the button for creating a coalition.

Furthermore, you now have the option to support your allies by speeding up their production of buildings or raising morale of their troops and provinces. This new Gold feature was enabled thanks to your feedback and is independent of coalitions.

We hope you like the new features. Let us know your opinion in the forum!

Your Call of War Team

Griseldis / Faey
Community Manager
Bytro Labs GmbH

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48 Replies

What file should the flag be? and what size? i have tried jpeg and png and a couple different sizes but seem to be unable to upload my flag.

StrangeTalent wrote:

FinnDaddy wrote:

Do the victory points "pool" to meet victory conditions like the team games do? Otherwise a coalition of 4 active players might not be able to end the game without breaking the coalition and attacking each other......If they do pool, it really opens the game up for more diplomacy as a viable option.
Yes.

This actually doesn't work. I'm in a coalition in a game where the pooled VP's are more than the objective amount, we went past a day boundary and yet still have not won.

http://prntscr.com/b2rln0

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http://prnt.sc/b2rlgy

So either this is a bug, or pooled VP's are just for show and don't actually win games.

Yes, I was fooled. It appeared as if the Coalition points mattered. This is going to be a good thing, though, as people cannot make one massive coalition and expect to win the game

Pax Romana Communications Officer

StrangeTalent wrote:

Yes, I was fooled. It appeared as if the Coalition points mattered. This is going to be a good thing, though, as people cannot make one massive coalition and expect to win the game
What's the point in making a Coalition then? It'll just have to lead to infighting when the coalition wins the game and points are shared such that no individual member can win.

The point is that you have a common discussion tool (chat and shared diplomatic messages) for better planning. You can also "show off" that you are in a coalition, might prevent people from attacking you. And you can see nice coalition flags on the map. We eventually add more features for coalitions in the future. If you have great ideas, feel free to suggest them.

Of course it is up to you how many members you take into a coalition. If you don't want to betray anyone, then just make a 3 man coalition.

I very much like the Coalition update, but I will be suggesting some changes, soon.

Pax Romana Communications Officer

My one atm is only 2 people, but it'll end up with us both having 50% of the VP's at the end when we need 64% to win. I just think nation partnerships ought to be able to win together.

Machy234 wrote:

My one atm is only 2 people, but it'll end up with us both having 50% of the VP's at the end when we need 64% to win. I just think nation partnerships ought to be able to win together.
They can, you are able to retire.

Is it possible to add this feature to the team maps?

i have 1 idea how to make coalitions a bit member. What if players share coalitions together and then the teammates could use other alliance member province to make troops when the player whose province would be used accepts it?

I disagree with that idea.

However, in the future, please create a new thread in the Suggestions & Criticisms subforum.

Pax Romana Communications Officer

Please make that all players can play with small countries. It would be harder and more fun.

Diktatorius wrote:

Please make that all players can play with small countries. It would be harder and more fun.
With like, Malta?

Viva Luxembourg!

Pax Romana Communications Officer

More like Crushedby'embourg. A terrible idea.

Not A Communist wrote:

Awesome!

Next hopefully we will be able to change our flags!

TankBuster wrote:

I knew someone would bring up changing our own flags, if so, as a community we need to show that we're grown up enough to not use offensive images.

S1914 allowed players to post images in the newspaper without HC, and that was abused. As long as we act like adults, hopefully more RP features will come.

Good work Devs, its good to see vital improvements just as I make my come back

I think they should add this on CoW for RPG makers, and I also don't think there should be an image size limit. In the meantime, this is an awesome update!
Carl Wilson
“Dad, how do soldiers killing each other solve the world's problems?”
― Bill Watterson, Calvin and Hobbes: Sunday Pages 1985-1995: An Exhibition Catalogue
"Rule 1, on page 1 of the book of war, is: 'Do not march on Moscow'… Rule 2 is: 'Do not go fighting with your land armies in China."
Bernard Law Montgomery, British general

Quasi-duck wrote:

Diktatorius wrote:

Please make that all players can play with small countries. It would be harder and more fun.
With like, Malta?
Yes, it is for players who is far more experienced than others and seek a little challenge in games.

Diktatorius wrote:

Yes, it is for players who is far more experienced than others and seek a little challenge in games.
Sooooo nations that are just point racks? 'Cause Malta can't sustain itself, never mind conquer it's neighbours.

Quasi-duck wrote:

Diktatorius wrote:

Yes, it is for players who is far more experienced than others and seek a little challenge in games.
Sooooo nations that are just point racks? 'Cause Malta can't sustain itself, never mind conquer it's neighbours.
Yeah, you wouldn't be able to last more than three days before your natural resources run out, then another five days before the stockmarket out grows you.
"If the tanks succeed, then victory follows."- H.Guderian
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01

StrangeTalent wrote:

FinnDaddy wrote:

Do the victory points "pool" to meet victory conditions like the team games do? Otherwise a coalition of 4 active players might not be able to end the game without breaking the coalition and attacking each other......If they do pool, it really opens the game up for more diplomacy as a viable option.
Yes.

You can't win the game based on your coalition's score though. I'm in a coalition now where our score exceeds the game maximum for victory, yet the game goes on. I think this is terrible. Not being able to win as a coalition eliminates the purpose of having one in the first place.

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