Hah! I thank you for your deference.Captain Hurricane wrote:
which is why half of them quite their first few games? why do games have such high numbers of inactive new players?lol. seriously dude, I give up you win. you know more than anyone in any subject.
Hm....a problem exists where people join the game but don't stick it out. Ah! it must be that they don't have enough army. Let's analyze this train of thought before it rolls off the tracks.
Well, here we have two pieces of anecdotal "evidence"...well, the first piece is anecdotal. The second piece is merely "conjecture". While I have no problem with anecdotal evidence, the fact that someone named a single match as "STAY ACTIVE!" shows that it is a complaint in this game by those who DO play it. But this doesn't offer an explanation of why people quit...it merely points out the aggravation of those of US who don't quit.Captain Hurricane wrote:
I wonder why someone creates a game called STAY ACTIVE!Oh and what a surprise, more 3/5ths of the players have gone inactive because they got bored of building a bigger army
I could dig up more examples like this, even worse cases but hey we know what your response will be.
The quitters aren't angry that others quit.
Well, now. Perhaps this will solve everything. Having a team chat or a discussion area in diplomacy will fix it. Here's some facts about this point. The team chat feature was implemented but it was later removed by the devs due to a total lack of use by most players. Nice idea....epic fail. And that "discussion area in diplomacy"....sure sounds an awful lot like the coalition thread of the private messaging system. And, to use anecdotal evidence, many of my matches (which do allow coalitions) see heavy usage of the coalition thread by my coalition...and not just by me.Captain Hurricane wrote:
I think if there was a chat tab for team play, or a discussion area in diplomacy for the team (like we have for coalitions), it would just about solve the issue of inactivity
Thus far, your logpile of evidence hasn't stacked up at all. I will keep knocking it down as I refute your every point. When you bring up real evidence, then I will accept it. That said, Vorlon isn't on the wrong side, here. Like me, he sees that some players might not like the pace of the game nor the amount of armies, per your pov. But, your problem is that you seem to think that a lack of starting armies is the sole and gigantic reason why as many people quit as they do. I would postulate that only a tiny fraction of players quit because of the size of their starting armies.Captain Hurricane wrote:
The above is from the Senior Mod, evidently he hasn't got the memo that they should feel an urge to build armies and remain in the game. What's the matter with these new players? Don't they want to build bigger armies? What's wrong with them? Well let's wait for the next game, oh look, more new players!! Oh wait, they are also immune to the urge? What is going wrong?Diabolical, the evidence is stacked up against you. It is a problem, they get bored, they get inactive, it irritates those who get left behind, even you.
I await with bated breath your next explanation.
I'll have more on that, further down.
Unfortunately, as I mentioned further up, the in-game team chat was a bust. Nobody used it. And, the few people who actually tried to use it faced the same problem that a live-time game would have....not everyone is online at the same time. At least with Discord or Skype, for example, you can get notifications when someone does say something, which might alert you to get online and see what's going on.Stormbringer50 wrote:
yes, i believe having a chat tab for teams would encourage players to build stuff, and play the game, as the chat would help alleviate the initial slow start of the game. Instead of everyone on the map feeling alone, even though they are part of a huge team, there would be planning and coordination of forces happening (sounds great for a strategy game, dont ya think?)
And you know what? The devs know this. They know that people are going to use outside chat sources. So why would they bother trying to over-develop this part of the game? It's nice enough that they put in the chats that we do have. But, in case you haven't noticed, even the "Global" chat is sorely underused. If even only a tiny fraction of the tens of thousands of players on any given day would chime in on the global chat, it would fly by with dozens, if not hundreds, of messages every minute. Instead, oftentimes, there is little to no activity for long blocks of time. And when there is any activity, it's usually between only a handful of people having one or two overlapping conversations.
It's funny how, in the past, I've read many people's complaints how the devs don't listen to the people. I've of an opinion that, in fact, they do, as I've had many comments by more than one of the devs and I've seen several of my proposed ideas wind up being added to the game at one point or another.Stormbringer50 wrote:
And, as the developers pointed out on this thread, this was the first time they tried a team game of this size. They wanted our input to better the game, which is something that they are continually doing. We need to be patient, because Bytro is good at listening to their users and making improvements to the game.
Like the chats, the forums are underused by the average CoW player. But, for those of us who do participate, the devs are paying attention. The volunteer staff help to glean some of it, but the devs have a vested interest in how this game improves and they are open to our input. The fact that they -- and their representatives -- have to point that fact out to the rest of us just shows how easily ignorance can creep into this. But they are listening. And if everyone shouts from the rooftops that they don't like people abandoning matches, that's not going to fix the problem. And the problem isn't with small starting armies. As much as you -- and the few other people agreeing with you -- want to believe that this is the sole reason for the quitters, I must tell you there are many reasons. As I mentioned further above, I will get into this below.
I gotta admit, this map is kinda slow. Yet I've won as India, which is a smaller nation. And it wasn't the slowest map when I did so. I might have to play it again, sometime soon, just to prove to myself that it can be more fun.VorlonFCW wrote:
Personally I have gone inactive in any 25 player historical nap that I have ever joined. Yes I said NAP instead of map, and that is what I meant. I can' t stand the slow speed of that one.
Thank you for this input. THIS is one of two primary reasons why people quit playing new matches. It isn't that there aren't enough armies, it's that it's live time real-world-style playing with an emphasis on strategy, not action. For the shoot-em-up people out there, this game is just one big bore. A few of them might spend a bunch of money on Gold to try to alleviate the slower pace of the game, but then their bigger armies STILL can't go and wipe everything out all at once because they are STILL so slow!VorlonFCW wrote:
I think a lot of players join and create an account when they get enticed by an ad to try it out. Most of them are expecting something more like a shoot-em-up game where they drive a tank around like Need for Speed and win a game in 15 minutes and then can go play a different game. Such is the attention span of this Instant Gratification Generation. This is strategy and planning more than anything else. So people who don't have the desire to plan ahead don't even last through the tutorial.
The second primary reason why so many people drop out at the beginning is because they are either using the random nations or forced to use random nations (or make "bad" choices on a nation-choosing match) when joining a match. They are unhappy about their starting position and aren't willing to try to make the best of it. In a way, I don't really blame them because having an ideal start sounds like a key to winning. But it's really more about how you play than the initial starting conditions.
...continued in next post...


It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.