Diabolical wrote:
I can tell you that this is patently not true. I have had the onboard GPU burn out on three different laptops (from cracked welds caused by repeated overheating/cooling via graphic-heavy demands by some more intense games. In those instances, I was unable to use my computer (aside from Safe Mode) until I set it to utilize only the CPU for graphics. Of course, this meant I couldn't use my better games anymore, but I could still use my computers for other things.BTW, using a computer (PC) in Safe Mode automatically uses the CPU for graphic rendering, not the GPU....the GPU is switched off.
I didn't mean a difference in how you zoom, according to the behavior of the mouse scroll wheel. I meant that, when you DO zoom, are you going by a gradient, or by specific "stepped" levels. In other words, it's a graphical setting within the game's renderer (in this case, WebGL). You can program specific zoom levels (which the current format is clearly set to jump to on PC (though not on Mobile, it seems, which has a fake optical zoom that appears to be smooth, but really isn't)).
But, on the new version, I assume you are removing the zoom levels (except for a max and min, I presume) such that there are only percentages of the range which would have no (or only very small) ticks. But, despite that, you should be able to create artificial zoom levels (ticks) which can be turned on by the user, such that they can simulate the effect of the older way of viewing the game. This way, you can have your cake AND eat it too.
Yeah save mode does not utilze the GPU, but normally people are not using their PC in safe mode, and applications are not optimized for those systems either. We cannot tackle every edge case. If you have a PC which has no onboard graphic whatsoever, you sadly will have to upgrade it. But I bet 99.9% of PCs out there don't have this problem.
Regarding the zoom levels: We will have smooth zooming, like in google maps. We do not intend to include artificial zoom steps again. Once you experienced it you will for sure agree that map control is much greater than in the old version.
But you can of course "remember" your own zoom levels by remembering how often your mouse wheel "clacks" when turning it, or specify the mouse wheel zoom amount in your windows settings, so that one small wheel turn is basically like your custom zoom level.
And yeah I know change is hard and it takes time for people to get accustomed to new things, but eventually it will happen. We cannot always cater towards the past in all cases 