Technology advancements

Dear Generals,

Today we are bringing you more game improvements to lift our WebGL fueled rendering engine to the next level. Not only is it looking better than ever, it also feels smoother and more performant. Because we are confident in it’s quality, the WebGL renderer is now made the default renderer for our desktop and mobile version. We want to thank everyone for your initiative to give feedback and report bugs. You can look forward to even more improvements in the future!

We are also happy to announce that the 25 player historical world map is playable again! The creation of this map was disabled in the last 2 weeks due to a bug. While the bug is not yet fixed, we decided that we don’t want you to wait much longer. For that reason we enabled a previous bug free map version, while the newest version is still in repair.

With this release we are also tackling an important activity issue of the 25 player map. Our data shows that in the past it was hardly ever getting full, resulting in early abandoned games. For that reason this map will now be regularly created by our automated system instead of being creatable by players. New rounds will be automatically opened once an existing one is full or when enough time has passed. We think that this change will result in higher activity and exciting long lasting battles on this map. We will monitor the results of this change and make a final decision once we fixed the new map version. You can look forward to an historically even more accurate version, and a special historical event coming early next year.

Finally, here is a detailed list of this week’s improvements:

  • The construction and production menus now don’t occasionally jump back to the top anymore.
  • WebGL: We improved the visuals of province names, capital names and victory points. This will give you a better overview and additionally improve the performance.
  • WebGL: We improved the visuals of the water and coasts.
  • WebGL: The attack timers are not hiding behind the war indicators at the province borders anymore.
  • WebGL: A new embarking/disembarking symbol is shown, similar to the attack timer.
  • WebGL: The projectiles of ranged fire were sometimes not visible anymore, we fixed this bug.
  • WebGL: When zooming the camera far out the ranged projectiles, resource icons, province borders and urban province names are not displayed anymore for better overview.
  • WebGL: Unit images on the map have been increased when zooming out to make them more visible.
  • WebGL: Rocket images now show properly after launching them.
  • WebGL: Results of some spy actions were not visible instantly, this problem has been fixed. Also the spy symbols have improved visibility and are no longer rendered behind province names.
  • WebGL: The preview flight area for airplanes is back.
  • WebGL: The dashed attack range preview when dragging units has been added.
  • WebGL: We adjusted the coloring of the unit paths for moving and attacking to give a better indication of units’ current tasks and directions.
  • WebGL: Force march path colors are properly displayed again on the map.

We hope you enjoy today’s update and keep all the feedback coming.

Your Call of War team.

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41 Replies

freezy wrote:

Hi, thanks for the feedback! :) As you took the time to make an informative list, I shall give you some answers:

1. They were disabled due to performance issues. We are exploring ways to bring them back in a performant way.

2. It's on the plan to implement a nice transition into country names when zoomed out, but its not the highest prio.

3. True, could maybe need some restyling. But its also hard to get this right, as there are sooo many different country colors on many different maps. Odds are that there will always be some countries where it looks strange. It should look good for most countries though.

4. agree

5. yes we want to change unit brightness again

6. yes, its planned to implement a proper unit glow down the line.

7. for me it doesnt look that way, hmm

8. On beta we actually got feedback that unit images were too small, so we made them slightly bigger again. I guess it is just personal taste as we get feedback going into both directions?

9. personal taste, as you said.

10. The path color turns red when you give an attack command. This is so you can even easier see at a glance which army is moving where, doing what.

11. yes not yet, adding more animations (even more than in the old version) is on the plan for the future.

12. As you say that this only happens sometimes it seems like a bug to me? I didn't experience that problem yet. Please file a bug report when you experience it again.

Also thanks to everyone for the other feedback in this thread!

Sorry that I missed this reply. But thank you very much for taking the time to go through the list and point out a few things. Somewhere I have the screenshots of the bug from # 12 but it is at home on my laptop and I am at work right this moment. The game is completed and archived now but I might still be able to report a bug from that game?

And for the water looking white where I notice this mostly on light colored provinces when units have view range over the waters edge and also when the "sun shine" off the ocean I guess you would call it lines up with this area. Hopefully the screen shot below shows it. Again, nit picky but it hurts my eyes when this happens and never noticed it on the old system. I attribute a portion of this to my monitor to be fair.

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