Upcoming Infrastructure Upgrade - Improving Stability & Creative Freedom

Over the next few months, we are making major improvements to our infrastructure. Currently, our Call of War 1942, Conflict of Nations, Iron Order 1919, and Supremacy 1914 share a common infrastructure, meaning updates or issues in one title can impact others. To ensure stronger uptime, greater stability, and more creative flexibility for each game’s development, we are moving each game to its own dedicated infrastructure.

Why This Matters

Dorado and Bytro are committed to continuously improving our technology to provide a smooth and reliable experience. This separation will not only reduce cross-game disruptions but also allow our teams to push the boundaries of innovation without compromising performance.

What to Expect

Planned Downtime – Each game will experience a temporary downtime during its transition

  • We estimate 1-2 hours for the game that is split from the shared infrastructure, with matchmaking and game rounds briefly unavailable.
  • We estimate a few minutes for games that remain on the shared infrastructure.
  • We will provide more exact times ahead of each split.
Estimated Timeline:

Iron Order 1919 – February

Call of War 1942 – April

Conflict of Nations – May–June

Supremacy 1914 – June–July

This is a massive project, and we appreciate your patience as we work to create a stronger and more independent infrastructure for each game. Stay tuned for further updates as we approach each transition.

Thank you for your support!

Your Call of War Team

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43 Replies

Electrio wrote:

Notice how you only talked about the first paragraph and the last sentence, which brings up the questoin, why didn't you talk about the actual questions being asked or do something that the community is wanting?
Because it's a pointless debate. My dude is/was clearly agitated considering he posted the same thing in 3 different threads and even started a survey how shit this announcement was. So I don't feel like there is any ground for a constructive debate. The post also didn't list precise points or questions. Main points were "server was laggy" (yes known and has been adressed) and "game too pay2win" (yes known critique from the dawn of time since CoW launched 10 years ago, and has been debated in many different threads in this forum over years), but 50% of the post was how bad the video was.

CheckDaFacts! wrote:

It's easy to say that. on YouTube there's somehow a way to make a pre-recorded video into a live stream. and the video itself looks pre-recorded as hell
It was a livestream. The same stream was happening on Twitch, the video feed got split between Twitch and Youtube but that split caused audio issues. The team was notified about the audio issues midway through the livestream, then paused the stream to fix it successfully. In a prerecorded video stuff like this wouldn't have happened (you would just restart the recording session from the beginning and only publish a video without such issues).

CheckDaFacts! wrote:

why didn't bytro do what the community asked for? That is what you should be asking, not tryna debate nonsense here
Well, what specifically did the community ask for this time? The community asks for lots of things. The discord server and these forums here have thousands of suggestions. The reality is that we don't have enough manpower to even consider more than 5% of them. And for those which we could theoretically do, they have to compete with eachother (many ideas are contradicting) and with all sorts of other internal features and projects (opportunity costs). And then the company itself also has a vision and some ideas just don't fit to that vision. Still, sometimes an idea here or there can get sneaked into the game (like the release of the ranged anti air feature or the rivers, which were both one of the most common suggestions in CoW's history). And while we have implemented community ideas in the past, it is unrealistic to assume that we can implement a lot of such ideas. I have been explaining stuff like this many many times in these forums already. The topic about how ideas/features are selected and why not many of them are worked on has also been discussed already in previous news threads. I just don't feel like repeating myself all the time. It's not even my job since I am not a Community Manager, I answer here on my free time basically. Even tho it's not my job I like talking to the community and explain things, so if you have a particular questions or constructive feedback I can try to answer it.

freezy wrote:

Electrio wrote:

Notice how you only talked about the first paragraph and the last sentence, which brings up the questoin, why didn't you talk about the actual questions being asked or do something that the community is wanting?
Because it's a pointless debate. My dude is/was clearly agitated considering he posted the same thing in 3 different threads and even started a survey how shit this announcement was. So I don't feel like there is any ground for a constructive debate. The post also didn't list precise points or questions. Main points were "server was laggy" (yes known and has been adressed) and "game too pay2win" (yes known critique from the dawn of time since CoW launched 10 years ago, and has been debated in many different threads in this forum over years), but 50% of the post was how bad the video was.

CheckDaFacts! wrote:

It's easy to say that. on YouTube there's somehow a way to make a pre-recorded video into a live stream. and the video itself looks pre-recorded as hell
It was a livestream. The same stream was happening on Twitch, the video feed got split between Twitch and Youtube but that split caused audio issues. The team was notified about the audio issues midway through the livestream, then paused the stream to fix it successfully. In a prerecorded video stuff like this wouldn't have happened (you would just restart the recording session from the beginning and only publish a video without such issues).

CheckDaFacts! wrote:

why didn't bytro do what the community asked for? That is what you should be asking, not tryna debate nonsense here
Well, what specifically did the community ask for this time? The community asks for lots of things. The discord server and these forums here have thousands of suggestions. The reality is that we don't have enough manpower to even consider more than 5% of them. And for those which we could theoretically do, they have to compete with eachother (many ideas are contradicting) and with all sorts of other internal features and projects (opportunity costs). And then the company itself also has a vision and some ideas just don't fit to that vision. Still, sometimes an idea here or there can get sneaked into the game (like the release of the ranged anti air feature or the rivers, which were both one of the most common suggestions in CoW's history). And while we have implemented community ideas in the past, it is unrealistic to assume that we can implement a lot of such ideas. I have been explaining stuff like this many many times in these forums already. The topic about how ideas/features are selected and why not many of them are worked on has also been discussed already in previous news threads. I just don't feel like repeating myself all the time. It's not even my job since I am not a Community Manager, I answer here on my free time basically. Even tho it's not my job I like talking to the community and explain things, so if you have a particular questions or constructive feedback I can try to answer it.
First off, it's been months and people ARE STILL ASKING FOR WAR BONDS TO BE REMOVED.

It's been months and PEOPLE STILL WANT RARE MATERIALS AND GOODS TO RETURN

And if Bytro can continuously keep making the game more p2w, then it sure has the power to make it more f2p

CheckDaFacts! wrote:

First off, it's been months and people ARE STILL ASKING FOR WAR BONDS TO BE REMOVED.It's been months and PEOPLE STILL WANT RARE MATERIALS AND GOODS TO RETURN

And if Bytro can continuously keep making the game more p2w, then it sure has the power to make it more f2p

Don't know about you, but I've been playing the game completely free for almost 2 years now.

Been having a lot of fun at it too.

Komrade Khrushchev wrote:

CheckDaFacts! wrote:

First off, it's been months and people ARE STILL ASKING FOR WAR BONDS TO BE REMOVED.It's been months and PEOPLE STILL WANT RARE MATERIALS AND GOODS TO RETURN

And if Bytro can continuously keep making the game more p2w, then it sure has the power to make it more f2p

Don't know about you, but I've been playing the game completely free for almost 2 years now.

Been having a lot of fun at it too.

It's fun going f2p, idk what you tried to prove there but f2p is very fun.

freezy wrote:

Electrio wrote:

Notice how you only talked about the first paragraph and the last sentence, which brings up the questoin, why didn't you talk about the actual questions being asked or do something that the community is wanting?
Because it's a pointless debate. My dude is/was clearly agitated considering he posted the same thing in 3 different threads and even started a survey how shit this announcement was. So I don't feel like there is any ground for a constructive debate. The post also didn't list precise points or questions. Main points were "server was laggy" (yes known and has been adressed) and "game too pay2win" (yes known critique from the dawn of time since CoW launched 10 years ago, and has been debated in many different threads in this forum over years), but 50% of the post was how bad the video was.

CheckDaFacts! wrote:

It's easy to say that. on YouTube there's somehow a way to make a pre-recorded video into a live stream. and the video itself looks pre-recorded as hell
It was a livestream. The same stream was happening on Twitch, the video feed got split between Twitch and Youtube but that split caused audio issues. The team was notified about the audio issues midway through the livestream, then paused the stream to fix it successfully. In a prerecorded video stuff like this wouldn't have happened (you would just restart the recording session from the beginning and only publish a video without such issues).

CheckDaFacts! wrote:

why didn't bytro do what the community asked for? That is what you should be asking, not tryna debate nonsense here
Well, what specifically did the community ask for this time? The community asks for lots of things. The discord server and these forums here have thousands of suggestions. The reality is that we don't have enough manpower to even consider more than 5% of them. And for those which we could theoretically do, they have to compete with eachother (many ideas are contradicting) and with all sorts of other internal features and projects (opportunity costs). And then the company itself also has a vision and some ideas just don't fit to that vision. Still, sometimes an idea here or there can get sneaked into the game (like the release of the ranged anti air feature or the rivers, which were both one of the most common suggestions in CoW's history). And while we have implemented community ideas in the past, it is unrealistic to assume that we can implement a lot of such ideas. I have been explaining stuff like this many many times in these forums already. The topic about how ideas/features are selected and why not many of them are worked on has also been discussed already in previous news threads. I just don't feel like repeating myself all the time. It's not even my job since I am not a Community Manager, I answer here on my free time basically. Even tho it's not my job I like talking to the community and explain things, so if you have a particular questions or constructive feedback I can try to answer it.
Unfortunately, there are certain members of our community that like to focus on the small negatives instead of the big positives. Kinda like how most country's politics are. Please don't take it to heart <3

AleksanderZ wrote:

freezy wrote:

Electrio wrote:

Notice how you only talked about the first paragraph and the last sentence, which brings up the questoin, why didn't you talk about the actual questions being asked or do something that the community is wanting?
Because it's a pointless debate. My dude is/was clearly agitated considering he posted the same thing in 3 different threads and even started a survey how shit this announcement was. So I don't feel like there is any ground for a constructive debate. The post also didn't list precise points or questions. Main points were "server was laggy" (yes known and has been adressed) and "game too pay2win" (yes known critique from the dawn of time since CoW launched 10 years ago, and has been debated in many different threads in this forum over years), but 50% of the post was how bad the video was.

CheckDaFacts! wrote:

It's easy to say that. on YouTube there's somehow a way to make a pre-recorded video into a live stream. and the video itself looks pre-recorded as hell
It was a livestream. The same stream was happening on Twitch, the video feed got split between Twitch and Youtube but that split caused audio issues. The team was notified about the audio issues midway through the livestream, then paused the stream to fix it successfully. In a prerecorded video stuff like this wouldn't have happened (you would just restart the recording session from the beginning and only publish a video without such issues).

CheckDaFacts! wrote:

why didn't bytro do what the community asked for? That is what you should be asking, not tryna debate nonsense here
Well, what specifically did the community ask for this time? The community asks for lots of things. The discord server and these forums here have thousands of suggestions. The reality is that we don't have enough manpower to even consider more than 5% of them. And for those which we could theoretically do, they have to compete with eachother (many ideas are contradicting) and with all sorts of other internal features and projects (opportunity costs). And then the company itself also has a vision and some ideas just don't fit to that vision. Still, sometimes an idea here or there can get sneaked into the game (like the release of the ranged anti air feature or the rivers, which were both one of the most common suggestions in CoW's history). And while we have implemented community ideas in the past, it is unrealistic to assume that we can implement a lot of such ideas. I have been explaining stuff like this many many times in these forums already. The topic about how ideas/features are selected and why not many of them are worked on has also been discussed already in previous news threads. I just don't feel like repeating myself all the time. It's not even my job since I am not a Community Manager, I answer here on my free time basically. Even tho it's not my job I like talking to the community and explain things, so if you have a particular questions or constructive feedback I can try to answer it.
Unfortunately, there are certain members of our community that like to focus on the small negatives instead of the big positives. Kinda like how most country's politics are. Please don't take it to heart <3
unfortunately some people don't have the guts to point out simple things

Thank you freezy I thought you explained it nicely, and CheckDaFacts! I personally like war bonds because it makes the game more easy to play imo.

Electrio wrote:

Thank you freezy I thought you explained it nicely, and CheckDaFacts! I personally like war bonds because it makes the game more easy to play imo.
And why should a game that require strategy and IQ above 5 need to be easier by being able to use free gold? You need an IQ lower than at most 1 to require war bonds unless you're f2p which makes you above 100. otherwise war bonds were the single most useless addition to the game.

ohh so you are a big spender on the game… thanks for making the game free my man! [This guys a real one folks]

Electrio wrote:

ohh so you are a big spender on the game… thanks for making the game free my man! [This guys a real one folks]
when did I ever say I was a spender?

when you talked very defensively about how war bonds lets people use free gold and how thats so stupid, but if you dont actually buy gold then you should use war bonds and thats smart. Its just that 70% of people playing this game dont spend money on it, so war bonds would be a way for us to be able to rapidly produce units without spending, but if we want to do more we would have to use money which is the point of what they're doing.

First off, that means you acknowledge I never said I was a spender, which I didn't. And war bonds ARE just a way for people to use free gold, and it is very much stupid. And I don't buy gold, nor do I use war bonds because it's stupid, pointless, and I have played this game for long enough to know how to play without instantly making 50 troops but no resources. Believe me, it's better in the long run to not use Wbs.

And no, that means war bonds are literal free gold. It's not smart to use them, in fact, I haven't used war bonds and, believe me, it's fun. And to produce units rapidly just means to buy buy buy and never actually learn any real strategy or develop patience. And to use money on a game that is being continuously degraded by [mostly] pointless updates is not smart nor efficient.

F2p is the best way to play. otherwise you have no place to brag over bought victories.

Electrio wrote:

when you talked very defensively about how war bonds lets people use free gold and how thats so stupid, but if you dont actually buy gold then you should use war bonds and thats smart. Its just that 70% of people playing this game dont spend money on it, so war bonds would be a way for us to be able to rapidly produce units without spending, but if we want to do more we would have to use money which is the point of what they're doing.

CheckDaFacts! wrote:

First off, that means you acknowledge I never said I was a spender, which I didn't. And war bonds ARE just a way for people to use free gold, and it is very much stupid. And I don't buy gold, nor do I use war bonds because it's stupid, pointless, and I have played this game for long enough to know how to play without instantly making 50 troops but no resources. Believe me, it's better in the long run to not use Wbs.

And no, that means war bonds are literal free gold. It's not smart to use them, in fact, I haven't used war bonds and, believe me, it's fun. And to produce units rapidly just means to buy buy buy and never actually learn any real strategy or develop patience. And to use money on a game that is being continuously degraded by [mostly] pointless updates is not smart nor efficient.

F2p is the best way to play. otherwise you have no place to brag over bought victories.

Electrio wrote:

when you talked very defensively about how war bonds lets people use free gold and how thats so stupid, but if you dont actually buy gold then you should use war bonds and thats smart. Its just that 70% of people playing this game dont spend money on it, so war bonds would be a way for us to be able to rapidly produce units without spending, but if we want to do more we would have to use money which is the point of what they're doing.
Blud is yapping :|

CheckDaFacts! wrote:

Electrio wrote:

Thank you freezy I thought you explained it nicely, and CheckDaFacts! I personally like war bonds because it makes the game more easy to play imo.
And why should a game that require strategy and IQ above 5 need to be easier by being able to use free gold? You need an IQ lower than at most 1 to require war bonds unless you're f2p which makes you above 100. otherwise war bonds were the single most useless addition to the game.
Wait so its smart or not smart to use war bonds, because you hae contraduced yourself here.

You can use war bonds smartly, for example why spend 3000 war bonds to increase the morale in some random rural province instead of using it to heal your tanks stack

Electrio wrote:

CheckDaFacts! wrote:

Electrio wrote:

Thank you freezy I thought you explained it nicely, and CheckDaFacts! I personally like war bonds because it makes the game more easy to play imo.
And why should a game that require strategy and IQ above 5 need to be easier by being able to use free gold? You need an IQ lower than at most 1 to require war bonds unless you're f2p which makes you above 100. otherwise war bonds were the single most useless addition to the game.
Wait so its smart or not smart to use war bonds, because you hae contraduced yourself here.
where exactly? I said it's smart to be f2p. it's stupid to be p2w

It might be fun to spend money on the game, I would probably try it sometime if I have extra money

Bandersnatch wrote:

It might be fun to spend money on the game, I would probably try it sometime if I have extra money
Certified daddy's credit card user

I haven’t spent anything yet

Bandersnatch wrote:

I haven’t spent anything yet
good boy

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