Stats do not show two seperate entries for barracks and industry complex any more
Stats do not show transport units any more
Stats sorting of units is now closer to ingame
removed unreleased unit from stats
Fixed achievement description (listed wrong numbers and some wrong requirements)
Renamed "Angel of Death" achievement to "Destroyer of Worlds"
Removed frontline pioneer option from games, since currently all games are frontline games and the create option does not work because of that
Stats used an older version of the unit pics than the game client
Game client
Updated terrain markers in province bar and unit tooltips
Updated Militia icons with soldier in different pose to make it easier distinguishable from infantry
Fixed chat resizing
Province list sometimes showed non-core provinces without the striped background
Updated tooltip description for rockets
Increased performance
Fog of war painting optimized
Airplane painting optimized
Map:
Islands off the mainland are now also painted in the countries color
Flags of Netherlands and Yugoslavia where swapped
Tripolis did not always show it's resource icon
Game end dialog now looks nice for the different stages: Top 1-3, defeated, survivor but not top 3
V1 (rocket lvl 1) cannot air-hop any more
Rocket lvl 2 now have proper image of a rocket which cannot be intercepted
Build Queue icons in productions view did not show their levels
Mobile version showed empty message on start
Province bar did not always show the owner of a province and our relation to it
Some upgrade / unit tooltips did not hide the resourcebar on small resolutions when they had to, effectively hiding the close button
Army bar now shows the unit counts of the units in the 2nd row without having to scroll
Map now shows most expensive unit in stack instead of unit which is stronges against infantry (which oftentimes is infantry)
Server
Fixed AI offering empty resource for direct trades
Fixes to units / upgrades being not finished but hanging at 100% (please report if problem still exists)
V1 (rocket lvl 1) could merge with plane units which could render army broken and notreceptible to commands anymore
Capturing a province without a garrison did not correctly cause war
Revolt chance of captured province was only using army size instead of strength to decide if there should be a revolt. Now leaving stronger units in the province will suppress riots accordingly well
Multiple fixes to build queue processing
Balancing
Moved research for nuclear rockets from day 38 to day 40
Increased range of nucelar bombers, decreased range of nuclear rocket
Lvl 1 research for infantry, militia, armored car is now much faster to increase game start speed when joining new games
Increased view range of transport ships and airplane transports (to 50)
increased range of railroad guns from 95 to 120km
1 Replies
29 Apr 2015, 16:42
Thanks for the changes guys
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