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Updates Apr 20th/21st

Hi everyone,

here's the update list of today and yesterday:

Uber client (global area)

  • Stats do not show two seperate entries for barracks and industry complex any more
  • Stats do not show transport units any more
  • Stats sorting of units is now closer to ingame
  • removed unreleased unit from stats
  • Fixed achievement description (listed wrong numbers and some wrong requirements)
  • Renamed "Angel of Death" achievement to "Destroyer of Worlds"
  • Removed frontline pioneer option from games, since currently all games are frontline games and the create option does not work because of that
  • Stats used an older version of the unit pics than the game client

Game client

  • Updated terrain markers in province bar and unit tooltips
  • Updated Militia icons with soldier in different pose to make it easier distinguishable from infantry
  • Fixed chat resizing
  • Province list sometimes showed non-core provinces without the striped background
  • Updated tooltip description for rockets
  • Increased performance

    • Fog of war painting optimized
    • Airplane painting optimized
  • Map:

    • Islands off the mainland are now also painted in the countries color
    • Flags of Netherlands and Yugoslavia where swapped
    • Tripolis did not always show it's resource icon
  • Game end dialog now looks nice for the different stages: Top 1-3, defeated, survivor but not top 3

  • V1 (rocket lvl 1) cannot air-hop any more

  • Rocket lvl 2 now have proper image of a rocket which cannot be intercepted

  • Build Queue icons in productions view did not show their levels

  • Mobile version showed empty message on start

  • Province bar did not always show the owner of a province and our relation to it

  • Some upgrade / unit tooltips did not hide the resourcebar on small resolutions when they had to, effectively hiding the close button

  • Army bar now shows the unit counts of the units in the 2nd row without having to scroll

  • Map now shows most expensive unit in stack instead of unit which is stronges against infantry (which oftentimes is infantry)

Server

  • Fixed AI offering empty resource for direct trades
  • Fixes to units / upgrades being not finished but hanging at 100% (please report if problem still exists)
  • V1 (rocket lvl 1) could merge with plane units which could render army broken and notreceptible to commands anymore
  • Capturing a province without a garrison did not correctly cause war
  • Revolt chance of captured province was only using army size instead of strength to decide if there should be a revolt. Now leaving stronger units in the province will suppress riots accordingly well
  • Multiple fixes to build queue processing

Balancing

  • Moved research for nuclear rockets from day 38 to day 40
  • Increased range of nucelar bombers, decreased range of nuclear rocket
  • Lvl 1 research for infantry, militia, armored car is now much faster to increase game start speed when joining new games
  • Increased view range of transport ships and airplane transports (to 50)
  • increased range of railroad guns from 95 to 120km

1 Replies

Thanks for the changes guys

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