War Bonds - New Resource

We have some very exciting news to share! Meet Call of War’s newest resource: War Bonds! They will replace almost all functions currently paid for with Gold.This revolutionizes how Call of War is played, so read on to find out all of the details!

War Bonds are a new resource in the game, located in the resource bar at the top of the screen. They accumulate passively over time for free. War Bonds are used for all special actions, such as speed-ups, spy actions, morale boosts, and healing your units. So all players can now enjoy them the same.

Like other resources, War Bonds are tied to each map. So take advantage of your War Bonds to enjoy Call of War to the fullest.

There are some key differences to other resources. War Bonds aren’t produced by provinces. That means they accumulate at the same fixed rate for all players, regardless of how big their nation has grown or what gameday it is. Additionally, War Bonds can not be looted from defeated enemy players. And finally, they are not available on the stock market, or tradeable with other players.

So you might wonder, where does this leave Gold? Going forward Gold is only used to top up resources, including the new War Bonds. And of course you can still use it to unlock premium account features during map creation.

War Bonds are laying a strong foundation for the future of Call of War. They give us opportunities for future iterations and new features.

But most importantly, they level the playing field. War Bonds allow everyone to participate in all functions Call of War offers. This way, everyone experiences the same gameplay.

This also adds a new layer of strategic planning. Will you use them early in the game to keep the pace high and pressure your opponents? Or are you gonna save them for a rainy day, stocking them up for a push later in the game? The choice is yours, and we are excited to see how you’ll use your newly gained options on the battlefield!

War Bonds are going live with the next release on Tuesday, 2024-07-23! They are already available for testing in beta games, so Frontline Pioneers can dust off their entrenching tools and already do some testing.

We have also opened a dedicated channel on our Discord. Head there to discuss the upcoming change or ask any questions that you may have!

That is all for now Generals - we’ll see you on the battlefield!

Your Bytro Team

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313 Replies

SendNubes wrote:

-VIP- wrote:

never had over 20k at once in 2.5 year playing , till now cuz there is nothing to spend it on anymore.

i think you are talking about the mobile users that got free gold evryday, like some sally's...

thats not the average person, thats just being bloated from advertising :whistling:

So evidently WarBonds are allowing you to save up a stash of gold by giving you access the the convenience items you were using gold on previously.

Now, when you meet a player buying & using gold , you will have more gold to use against them if you choose to.

In other words: Its working exactly as its intended.

Yes.

I’m really liking war bonds for the most part.

-VIP- wrote:

never had over 20k at once in 2.5 year playing , till now cuz there is nothing to spend it on anymore.

i think you are talking about the mobile users that got free gold evryday, like some sally's...

thats not the average person, thats just being bloated from advertising :whistling:

Most I ever had was 11-12k

vonlettowvorbeck wrote:

Torspo2 wrote:

Only golders think that only heavy golders are problematic. For a free player every golder is problematic.

The other point i want to say is that nobody who knows the game cares about k/d, you get it easily if you want it, just spend gold and make overpowered armies. But keep on bragging if you want to make a fool out of yourself.

The War Bonds i get are helping me but since everyone gets the same and subscribers get double the end result is negative. I'm on the edge of quitting, that's why i'm so salty.

Bunch of crock.First off: heavy golders are just a few

2ndly: average golders can be fought as described before

3rdly: k/d has nothing to do with gold if you know what you are doing

4th: OP armies can also be build without gold, but no army is OP with or without gold when you have no skill nor game knowledge.

I am basically still a halfwit, but killed plenty of skillless golders, even without premium

What if they are skilled?

croatian kid wrote:

i have 36,000 golds
Good for you

Torspo2 wrote:

Only golders think that only heavy golders are problematic. For a free player every golder is problematic.

The other point i want to say is that nobody who knows the game cares about k/d, you get it easily if you want it, just spend gold and make overpowered armies. But keep on bragging if you want to make a fool out of yourself.

The War Bonds i get are helping me but since everyone gets the same and subscribers get double the end result is negative. I'm on the edge of quitting, that's why i'm so salty.

that statement only means you lack economic, strategic, tactical and diplomatic skills
STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
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Lol

Komrade Khrushchev wrote:

croatian kid wrote:

i have 36,000 golds
Good for you
I have about double that amount.

But, to be fair, I haven’t really used any so far.

Taffyta Muttonfudge wrote:

vonlettowvorbeck wrote:

What you fail to understand:

WBs do not level the playing field.

WBs now introduced mana magic into every game round.

WBs and their magic reduce the strategy aspect.

WBs obscure even extreme gold use.

never disputed any of those points lol

and if you think theres no strategy with war bonds, your deluded.

“introduce magic into game” surely gold existed for the last 8 years?!?!?

vonlettowvorbeck wrote:

WBs simply do not help mediocre players at all. The funny thing is that one has to be a mediocre player to not understand that :D :D :D
before: non spenders cant use gold actionsnow: non spenders can use gold actions

so, wb do benefit non spenders. the funny thing is that i had enough braincells to figure that out :D :D :D

Strategy in using WBs: yes and? It is still magic, which reduces the military and economic strategy required before WBs. Hence it is wrong, unless one wasn't playinhg this game for what it used to be: a strategy game!

Gold existing before: indeed and any halfwit player like me can gather a stash of gold by winning or at least staying active. Only players who never ever win and/or always go inactive do not have a stash from earlier games. But those can't be helped with WBs either!

Any halfwit like me can have a stash of 100k to 200k (currently at 130k abouts after meeting a moderate golder), unless you spend every game (but why would you?).

I do not spend every game. I keep my gold for the rare game where I meet that rare heavy golder. Heavy golders are mostly not the best players, because (fact) heavy gold use makes lazy and dumb (as do WBs). Any dedicated half-skilled player can do with a 100k where the average heavy golder needs a million.

That gold-magic, however, was a limited annoyance and it occurred only in a few games out of many.

Now - with WBs - any less than mediocre player has the possibility to sit in a corner w/o even 1 city left and still annoy other players with 'gold actions' by using WBs. Or 3 halfwits band together and out-WB any solo player, making solo victories a thing of the past.

Non-spenders have a handicap for sure, but they are not helpless victims. A few years back I was flat on my ass after a huge mishap and couldn't afford premium even. I played 2 years w/o premium and had no issues building a gold stash from winning and/or surviving.

Thus:

-> Before: non spenders could ALSO use gold actions ... unless they were going inactive all the time and/or never won a single game.

-> Now: non spenders and all dimwits always going inactive and/or incapable of surviving any game...let alone capable of winning a single game ever... can use gold actions.

But these players that never were able to build a gold stash will also not be able to use their WBs right nor change their behaviour of starting 20 games and finishing NONE.

What a great change! What an added value! ....not

Non spenders w/o gold simply do not benefit. They just get a taste of gold use, but their chances vs any other players are not increased...unless they start buying gold.

Non spenders with a gold stash (meaning they are at least half skilled and/or dedicated enough to stay active and thus always get some gold) are not benefitting either. They did not need WBs and are now the victim of skillless gold actions from WBs in EVERY game.

Spenders DO benefit however, because their gold actions are more difficult to detect and any action from a non spender with free WBs is easily countered with their WBs and more gold...

THUS the conclusion must be:

WBs exist to get players used to mana and magic, so they will learn to buy gold.

There is nothing wrong with that strategy for the business that Bytro is.

It is however a pity and a great loss for the players who play this game for the once awesome strategy component.

That strategy component is now being diminished by the mana raining from the skies on EVERY map, where it used to be maybe 1 out of 4-5 games in the past.

There simply is no denying any of this.

Hence ... just to sum it up: Liking WBs equals lacking skill and dedication.

Because:

1. Needing WBs means you never had gold from previous games thus that equals lack of skill and dedication.

2. Claiming golders could not be beaten by non spenders means lack of skill and dedication.

3. Claiming non spenders could not use gold actions only signifies the lack of skill and decication of that player.

4. et cetera

5. andsoforth...

Thus WBs are meant to make you spend and the free WBs clearly only make up for lack of skill and dedication by adding magic defenders, magic healing, magic this and magic that...

What an improvement!?

And I find it baffling that players who claim to be pretty good (but whom I do not know) welcome WBs, while these WBs do nothing but disrupt our once fantastic strategy game.....

Luckily Bytro is listening to players and many amends have been made, reducing the early WB rampage.

I pray for more!

MORE as in: more reductions and restrictions; not more free WBs!

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

I’m not reading all that...

TLDR?

lol

Komrade Khrushchev wrote:

TLDR?
Is not really my problem, is it?
STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

Responder01 wrote:

@Carking the 6th What are your thoughts?
If I had anything useful to add I would have added it lmao

CarKing the 6th of the Abrahamic Caliphate

Who <3 warbonds?

'Loving warbonds' equals 'lacking skill'.

Magic and Mana do not belong in a strategy game.

Gold was enough magic and mana already, but the nuissance was limited to few out of many games and mostly only big maps.

75-80% of maps you were not bothered by heavy golders.

Therefore gold was not really a problem and that 1 game it was, well, that financed Bytro and our game. Ergo, that was not a problem.

Warbonds, however, are an entirely other thing. Now the nuissance of gold-magic is in every game. Literally évérý game. Simply because every player has them.

Example of this night where I ofc used my WBs (because I have them):

Just finished a game with exactly enough points after 20 days.

How?

Para-jumped 1 level 3 paratrooper regiment into bombed out Istanbul.

Enemy counter-attacked with some ACs, thinking to kill the level 3 paratrooper.

But I had been saving up WBs, so I ...:

1. magically increased moral to 45% to save build time ... with WBs

2. whopped up a level 2 Barrack ... with WBs

3. instantly produced 5 level 3 Militia ... with WBs

4. finished already ongoing Elite level 4 research for the Militia ... with WBs

5. upgraded the 5 Militia to Elite (no speed-up possible, but only takes a short time)

End of story? The ACs crashed into the Paratrooper regiment, just to find out there were 5 extra Elite Militia there and thus the enemy ACs ungloriously perished.

Istanbul then gave exactly the 10 points needed to end the game.

But, was it Istanbul that gave the points? ... Or actually the WBs?

Some would say: "Well played"...

I say: "Bullshit!!!"

Yes, I won.

But not by skill or strategy. It was pure magic from WBs.

The paratrooper would have been dead and Istanbul had surely fallen if it were not for extra magically conjured up Elite Militia from a magically whopped up Barrack (and magically fast research).

Well played??? ?( ?( My ass!!! :cursing: :cursing: :cursing:

Ofc the WBs will not go away. They are here to stay.

Ofc the WBs added a new dynamic as some say.

But is it a valuable new dynamic for a strategy game?

This new dynamic made my victory this evening.... but I can't really feel good about my victories anymore.

Whatever, I thank the COW-Gods for listening to their flock and for adjusting the WB-mayhem in the passed months to be less awefull. That is why the game is still somewhat playable.

However, even though cunningly winning after this magic victory tonight, I do not feel like starting another map.

Not saying I am quitting, but it feels that the game has been dumbed down again in favor of the undedicated, skillless

short time players like the 100.000s of User123459878 and their 9 year old cousins.

I fear more of the 'old guard' feel te same way.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

vonlettowvorbeck wrote:

'Loving warbonds' equals 'lacking skill'.

Magic and Mana do not belong in a strategy game.

Gold was enough magic and mana already, but the nuissance was limited to few out of many games and mostly only big maps.

75-80% of maps you were not bothered by heavy golders.

Therefore gold was not really a problem and that 1 game it was, well, that financed Bytro and our game. Ergo, that was not a problem.

Warbonds, however, are an entirely other thing. Now the nuissance of gold-magic is in every game. Literally évérý game. Simply because every player has them.

Example of this night where I ofc used my WBs (because I have them):

Just finished a game with exactly enough points after 20 days.

How?

Para-jumped 1 level 3 paratrooper regiment into bombed out Istanbul.

Enemy counter-attacked with some ACs, thinking to kill the level 3 paratrooper.

But I had been saving up WBs, so I ...:

1. magically increased moral to 45% to save build time ... with WBs

2. whopped up a level 2 Barrack ... with WBs

3. instantly produced 5 level 3 Militia ... with WBs

4. finished already ongoing Elite level 4 research for the Militia ... with WBs

5. upgraded the 5 Militia to Elite (no speed-up possible, but only takes a short time)

End of story? The ACs crashed into the Paratrooper regiment, just to find out there were 5 extra Elite Militia there and thus the enemy ACs ungloriously perished.

Istanbul then gave exactly the 10 points needed to end the game.

But, was it Istanbul that gave the points? ... Or actually the WBs?

Some would say: "Well played"...

I say: "Bullshit!!!"

Yes, I won.

But not by skill or strategy. It was pure magic from WBs.

The paratrooper would have been dead and Istanbul had surely fallen if it were not for extra magically conjured up Elite Militia from a magically whopped up Barrack (and magically fast research).

Well played??? ?( ?( My ass!!! :cursing: :cursing: :cursing:

Ofc the WBs will not go away. They are here to stay.

Ofc the WBs added a new dynamic as some say.

But is it a valuable new dynamic for a strategy game?

This new dynamic made my victory this evening.... but I can't really feel good about my victories anymore.

Whatever, I thank the COW-Gods for listening to their flock and for adjusting the WB-mayhem in the passed months to be less awefull. That is why the game is still somewhat playable.

However, even though cunningly winning after this magic victory tonight, I do not feel like starting another map.

Not saying I am quitting, but it feels that the game has been dumbed down again in favor of the undedicated, skillless

short time players like the 100.000s of User123459878 and their 9 year old cousins.

I fear more of the 'old guard' feel te same way.

Great example of how purple gold/gold actions have ruined this game. I've really enjoyed my games prior to purple gold and thank the Bytro team for providing us this once great strategy game. (I've been around here for 5+ years and gold actions were limited prior to the introduction of war bonds...and could be dealt with by banding together with others). I have no intention of joining another game with war bonds in the mix as it just turns out to be a frustrating waste of time now.

WolverineM1076 wrote:

vonlettowvorbeck wrote:

'Loving warbonds' equals 'lacking skill'.

Magic and Mana do not belong in a strategy game.

Gold was enough magic and mana already, but the nuissance was limited to few out of many games and mostly only big maps.

75-80% of maps you were not bothered by heavy golders.

Therefore gold was not really a problem and that 1 game it was, well, that financed Bytro and our game. Ergo, that was not a problem.

Warbonds, however, are an entirely other thing. Now the nuissance of gold-magic is in every game. Literally évérý game. Simply because every player has them.

...//...

Great example of how purple gold/gold actions have ruined this game. I've really enjoyed my games prior to purple gold and thank the Bytro team for providing us this once great strategy game. (I've been around here for 5+ years and gold actions were limited prior to the introduction of war bonds...and could be dealt with by banding together with others). I have no intention of joining another game with war bonds in the mix as it just turns out to be a frustrating waste of time now.
WolverineM1076,

I do not agree that Gold in itself was a big problem.

A game is a business and a business needs to make money to have continuity.

No paying customers = no game to play.

Besides, literally everyone is earning gold. At least anyone who is dedicated, remains active in a map until the end and survives (and thus has proven to be not entirely skillles).

Players complaining about golders (from experience 20-25% of maps), while not having a stash of gold themselves, have no right to speak.

Why?

Because they would have been beaten with or without a golder in the map. Their lack of a gold stash from winning/surviving is indisputable proof of that.

I do agree that (mostly on certain maps with lots of players), yes, you would meet heavy golders and sometimes multiple.

But in that case you fight for what you are worth and make it as expensive as possible for the golder(s).

Everyone with a moderate skill level knows: the heavier the gold-use, the bigger the ego and... the less skill the player has.

There is no shame in losing to massive gold (ab-)use, as long as you made it expensive. I once made a guy spend several million to beat me :D

Or just hand you lands and resources to an able neighbour and quit. Did that a few games ago and the guy (a moderate golder) won the game.

IMO gold was a manageable problem, especially because dedicated, moderately skilled players could handle it and could make up for the few games where one was wiped out completely.

Warbonds are a different issue entirely.

Gold-earners have dedication to the game and thus will be not entirely skillles and could often manage gold-buyers.

Warbonds or Purple-gold goes to every player, including the hopeless, skillless players (further: HSPs) who get to use them too.

Example of the Purple-nuissance:

In 1 game I swiftly kicked a longtime HSP from his country, which apparently frustrated him.

He ran away with his remaining few forces and occupied an island far away.

I must say he had dedication, because:

- he stayed active with that 1 left-over island,

- collected warbonds until the end of the map,

- used every single bit of the WBs to sabotage my airfields and cities until the last day.

WBs do create new dynamics, that much is true.

It is also true that none of these new dynamics add any value to this indeed once superb strategy game. Well, unless you call giving the non-spending HSPs a chance to be a nuissance for as long as they live in the map an 'added value'.

My suggestions to Bytro would be to rethink their earning strategy, based on the choices:

1. Do we want to be the publisher of the best and fairest strategy game out there, while earning enough?

OR

2. Do we want to make mo'money faster and become 1 out of many money-traps that last a few years and then go under in the Tsunami of alike shitty quality games?

We, as non-heavy gold players/customers (Premium and/or probably some gold now and then), cannot see if Bytro is making enough money (and what is enough?) or needs to make more money to stay afloat.

However, COW survived a very long time (much longer than any 'Chinese' money trap). I would dare to name it a cash-COW (from the Boston-matrix) for Bytro even.

If continuity is what Bytro strives for, the choice should be clear.

If Bytro thinks it can make mo'money faster ánd stay great, well, that is a choice too. However, IMHO that would be a misguided one.

Only the future will tell.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

vonlettowvorbeck wrote:

Warbonds are a different issue entirely.

Gold-earners have dedication to the game and thus will be not entirely skillles and could often manage gold-buyers.

Warbonds or Purple-gold goes to every player, including the hopeless, skillless players (further: HSPs) who get to use them too.

Example of the Purple-nuissance:

In 1 game I swiftly kicked a longtime HSP from his country, which apparently frustrated him.

He ran away with his remaining few forces and occupied an island far away.

I must say he had dedication, because:

- he stayed active with that 1 left-over island,

- collected warbonds until the end of the map,

- used every single bit of the WBs to sabotage my airfields and cities until the last day.

WBs do create new dynamics, that much is true.

It is also true that none of these new dynamics add any value to this indeed once superb strategy game. Well, unless you call giving the non-spending HSPs a chance to be a nuissance for as long as they live in the map an 'added value'.

My suggestions to Bytro would be to rethink their earning strategy, based on the choices:

1. Do we want to be the publisher of the best and fairest strategy game out there, while earning enough?

OR

2. Do we want to make mo'money faster and become 1 out of many money-traps that last a few years and then go under in the Tsunami of alike shitty quality games?

We, as non-heavy gold players/customers (Premium and/or probably some gold now and then), cannot see if Bytro is making enough money (and what is enough?) or needs to make more money to stay afloat.

However, COW survived a very long time (much longer than any 'Chinese' money trap). I would dare to name it a cash-COW (from the Boston-matrix) for Bytro even.

If continuity is what Bytro strives for, the choice should be clear.

If Bytro thinks it can make mo'money faster ánd stay great, well, that is a choice too. However, IMHO that would be a misguided one.

Only the future will tell.

if you look earlier in this thread, i posted a potential suggestion that would make wb income correlate somewhat to country size. that way players cant hide on a random island and sab you like in ur example.

i think i posted in another thread too...

Stay Sweet!

evryone gets the same amount no matter their size makes it fair all around, just be smart with what you use it on.

still takes strategy figuring that out, cuz you can be caught with nothing if you are recklesss

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