War Bonds - New Resource

We have some very exciting news to share! Meet Call of War’s newest resource: War Bonds! They will replace almost all functions currently paid for with Gold.This revolutionizes how Call of War is played, so read on to find out all of the details!

War Bonds are a new resource in the game, located in the resource bar at the top of the screen. They accumulate passively over time for free. War Bonds are used for all special actions, such as speed-ups, spy actions, morale boosts, and healing your units. So all players can now enjoy them the same.

Like other resources, War Bonds are tied to each map. So take advantage of your War Bonds to enjoy Call of War to the fullest.

There are some key differences to other resources. War Bonds aren’t produced by provinces. That means they accumulate at the same fixed rate for all players, regardless of how big their nation has grown or what gameday it is. Additionally, War Bonds can not be looted from defeated enemy players. And finally, they are not available on the stock market, or tradeable with other players.

So you might wonder, where does this leave Gold? Going forward Gold is only used to top up resources, including the new War Bonds. And of course you can still use it to unlock premium account features during map creation.

War Bonds are laying a strong foundation for the future of Call of War. They give us opportunities for future iterations and new features.

But most importantly, they level the playing field. War Bonds allow everyone to participate in all functions Call of War offers. This way, everyone experiences the same gameplay.

This also adds a new layer of strategic planning. Will you use them early in the game to keep the pace high and pressure your opponents? Or are you gonna save them for a rainy day, stocking them up for a push later in the game? The choice is yours, and we are excited to see how you’ll use your newly gained options on the battlefield!

War Bonds are going live with the next release on Tuesday, 2024-07-23! They are already available for testing in beta games, so Frontline Pioneers can dust off their entrenching tools and already do some testing.

We have also opened a dedicated channel on our Discord. Head there to discuss the upcoming change or ask any questions that you may have!

That is all for now Generals - we’ll see you on the battlefield!

Your Bytro Team

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313 Replies

Can you all just stop and talk about this in a conversation? I don’t want to keep getting notifications just to see drama

My father once said this: “If you don’t know anything, don’t assume you know and don’t say anything you don’t know is true”
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!

I agree, war bonds have ruined this game!!! I used to be able to win rounds easy but now I just got defeated on day 5 by a heavy war bonder :cursing: :cursing: :cursing:

vonlettowvorbeck wrote:

WolverineM1076 wrote:

vonlettowvorbeck wrote:

'Loving warbonds' equals 'lacking skill'.

Magic and Mana do not belong in a strategy game.

Gold was enough magic and mana already, but the nuissance was limited to few out of many games and mostly only big maps.

75-80% of maps you were not bothered by heavy golders.

Therefore gold was not really a problem and that 1 game it was, well, that financed Bytro and our game. Ergo, that was not a problem.

Warbonds, however, are an entirely other thing. Now the nuissance of gold-magic is in every game. Literally évérý game. Simply because every player has them.

...//...

Great example of how purple gold/gold actions have ruined this game. I've really enjoyed my games prior to purple gold and thank the Bytro team for providing us this once great strategy game. (I've been around here for 5+ years and gold actions were limited prior to the introduction of war bonds...and could be dealt with by banding together with others). I have no intention of joining another game with war bonds in the mix as it just turns out to be a frustrating waste of time now.
WolverineM1076,

I do not agree that Gold in itself was a big problem.

A game is a business and a business needs to make money to have continuity.

No paying customers = no game to play.

Besides, literally everyone is earning gold. At least anyone who is dedicated, remains active in a map until the end and survives (and thus has proven to be not entirely skillles).

Players complaining about golders (from experience 20-25% of maps), while not having a stash of gold themselves, have no right to speak.

Why?

Because they would have been beaten with or without a golder in the map. Their lack of a gold stash from winning/surviving is indisputable proof of that.

I do agree that (mostly on certain maps with lots of players), yes, you would meet heavy golders and sometimes multiple.

But in that case you fight for what you are worth and make it as expensive as possible for the golder(s).

Everyone with a moderate skill level knows: the heavier the gold-use, the bigger the ego and... the less skill the player has.

There is no shame in losing to massive gold (ab-)use, as long as you made it expensive. I once made a guy spend several million to beat me :D

Or just hand you lands and resources to an able neighbour and quit. Did that a few games ago and the guy (a moderate golder) won the game.

IMO gold was a manageable problem, especially because dedicated, moderately skilled players could handle it and could make up for the few games where one was wiped out completely.

Warbonds are a different issue entirely.

Gold-earners have dedication to the game and thus will be not entirely skillles and could often manage gold-buyers.

Warbonds or Purple-gold goes to every player, including the hopeless, skillless players (further: HSPs) who get to use them too.

Example of the Purple-nuissance:

In 1 game I swiftly kicked a longtime HSP from his country, which apparently frustrated him.

He ran away with his remaining few forces and occupied an island far away.

I must say he had dedication, because:

- he stayed active with that 1 left-over island,

- collected warbonds until the end of the map,

- used every single bit of the WBs to sabotage my airfields and cities until the last day.

WBs do create new dynamics, that much is true.

It is also true that none of these new dynamics add any value to this indeed once superb strategy game. Well, unless you call giving the non-spending HSPs a chance to be a nuissance for as long as they live in the map an 'added value'.

My suggestions to Bytro would be to rethink their earning strategy, based on the choices:

1. Do we want to be the publisher of the best and fairest strategy game out there, while earning enough?

OR

2. Do we want to make mo'money faster and become 1 out of many money-traps that last a few years and then go under in the Tsunami of alike shitty quality games?

We, as non-heavy gold players/customers (Premium and/or probably some gold now and then), cannot see if Bytro is making enough money (and what is enough?) or needs to make more money to stay afloat.

However, COW survived a very long time (much longer than any 'Chinese' money trap). I would dare to name it a cash-COW (from the Boston-matrix) for Bytro even.

If continuity is what Bytro strives for, the choice should be clear.

If Bytro thinks it can make mo'money faster ánd stay great, well, that is a choice too. However, IMHO that would be a misguided one.

Only the future will tell.

What happened actually sounds interesting. People can technically bounce back into the game (if Decrease Morale works in their favour) without slowing down the 1st-place player's progress too much

vonlettowvorbeck wrote:

Magic and Mana do not belong in a strategy game.
What about a Harry Potter strategy game?

NEPTUNE the great wrote:

Can you all just stop and talk about this in a conversation? I don’t want to keep getting notifications just to see drama
What on earth are you talking about? This is a new game feature and people are discussing it, that's exactly what this forum is for. Sure it may get a bit heated sometimes, but that only expresses the deep hatred in the community against this idiotic magic in our game; and that is absolutely something Bytro should be aware of (even if they then decide to ignore it), not hidden away in private convo's.
When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

True, I’ll just mute this conversation then I guess

My father once said this: “If you don’t know anything, don’t assume you know and don’t say anything you don’t know is true”
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!

Komrade Khrushchev wrote:

vonlettowvorbeck wrote:

Magic and Mana do not belong in a strategy game.
What about a Harry Potter strategy game?
They should make a harry potter map, that would be a good idea for a new map!

Would love to conquer the world as Slytherin ;)

What would the units be though?

HenrikSchreiber wrote:

I agree, war bonds have ruined this game!!! I used to be able to win rounds easy but now I just got defeated on day 5 by a heavy war bonder :cursing: :cursing: :cursing:
So you complain, but don’t give any suggestions to improve the feature you’re complaining about? What did you hope to achieve/change with your post?

The fact of the matter is: that heavy WB user is contributing to Bytro’s income and revenue; you’re not. What’s in it for them to take your complaints/suggestions more highly than the WB users?

General Sherman wrote:

What would the units be though?
We need Griffin and Puffskin units!

My experience with War Bonds has been mostly positive so far.

Not for me!

Komrade Khrushchev wrote:

General Sherman wrote:

What would the units be though?
We need Griffin and Puffskin units!
Ravens too.

Caem Paepus wrote:

My experience with War Bonds has been mostly positive so far.
Me too. There is definitely room for improvement though.

Agreed.

Does this correlate with today’s update?

I’m just curious about this whole thing.

I want to know more.

R.I.P goods and rare resources ;( sure you were the two most useless resources for me personally but you will still live in my heart...

Goliath Coconut wrote:

R.I.P goods and rare resources ;( sure you were the two most useless resources for me personally but you will still live in my heart...
Lemme guess... you love the navy?
When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

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