War Bonds - New Resource

We have some very exciting news to share! Meet Call of War’s newest resource: War Bonds! They will replace almost all functions currently paid for with Gold.This revolutionizes how Call of War is played, so read on to find out all of the details!

War Bonds are a new resource in the game, located in the resource bar at the top of the screen. They accumulate passively over time for free. War Bonds are used for all special actions, such as speed-ups, spy actions, morale boosts, and healing your units. So all players can now enjoy them the same.

Like other resources, War Bonds are tied to each map. So take advantage of your War Bonds to enjoy Call of War to the fullest.

There are some key differences to other resources. War Bonds aren’t produced by provinces. That means they accumulate at the same fixed rate for all players, regardless of how big their nation has grown or what gameday it is. Additionally, War Bonds can not be looted from defeated enemy players. And finally, they are not available on the stock market, or tradeable with other players.

So you might wonder, where does this leave Gold? Going forward Gold is only used to top up resources, including the new War Bonds. And of course you can still use it to unlock premium account features during map creation.

War Bonds are laying a strong foundation for the future of Call of War. They give us opportunities for future iterations and new features.

But most importantly, they level the playing field. War Bonds allow everyone to participate in all functions Call of War offers. This way, everyone experiences the same gameplay.

This also adds a new layer of strategic planning. Will you use them early in the game to keep the pace high and pressure your opponents? Or are you gonna save them for a rainy day, stocking them up for a push later in the game? The choice is yours, and we are excited to see how you’ll use your newly gained options on the battlefield!

War Bonds are going live with the next release on Tuesday, 2024-07-23! They are already available for testing in beta games, so Frontline Pioneers can dust off their entrenching tools and already do some testing.

We have also opened a dedicated channel on our Discord. Head there to discuss the upcoming change or ask any questions that you may have!

That is all for now Generals - we’ll see you on the battlefield!

Your Bytro Team

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313 Replies

vonlettowvorbeck wrote:

SendNubes wrote:

vonlettowvorbeck wrote:

bosna best wrote:

SendNubes wrote:

bosna best wrote:

That would cost 140,000 Gold. If someone wants to spend that much they always could, no feature is going to stop that from happening.
I know, but only the mass golders do that.
140k gold is NOT mass golding....It appears you haven't even met a heavy golder yet.My heaviest golder spend close to 2 million g on 1 map to get rid of me :)))No complaints from my side. I simply enjoyed making it as expensive as possible for him.
OK, so in 2 years of consecutive play, with +/- 3 WAW games going at all times, I have never run into a "mass golder" by your standards.Maybe we can all stop pretending mass golders are an issue in this game?
Yes, that would be great.

First off, true mass golders are very a few only. I am playing this game for many years and I have met only a few. I have a winrate of 70-75% and a K/D about 2,7 on just over a 100 games.

If I woud have met mass golders every game, my stats would not be what they are. And they simply are what they are, bc I meet a heavy golder only once in a while. I meet heavy golders only once in a while, bc ... they are few.

Do you get this logic?

And can we now agree that heavy golders are NOT a problem?

Besides, their spending (to save their oversized egos from their lack of skill) is a blessing for the game, bc they finance for a large part the company that is giving us the game.

The above ofc does not mean that it is not terribly annoying to have a mass golder in your map ;)

Secondly, only people who do not have a gold stash from winning or surviving games are complaining. Hence, only the least skilled, least active players do that. Now why would anyone have to care about players that never finish maps and always go inactive? Bc going inactive or always being fullly wiped out in EVERY map is the only reason why a player would not have a gold stash, isn't it?

Tham'k yuo for endding the drama (it's in Surreal Speak)

K.Rokossovski wrote:

I agree that massive whales aren't the problem. The problem is the continuous efforts from Bytro to please them and acquire new ones. Now we have a WW2 game full of magic, only because the whales shouldn't be as exposed/obvious as they were before.
What’s a whale?

General Sherman wrote:

K.Rokossovski wrote:

I agree that massive whales aren't the problem. The problem is the continuous efforts from Bytro to please them and acquire new ones. Now we have a WW2 game full of magic, only because the whales shouldn't be as exposed/obvious as they were before.
What’s a whale?
A player who spends large amounts of real-life money to buy in-game currency or prizes.

K.Rokossovski wrote:

I agree that massive whales aren't the problem. The problem is the continuous efforts from Bytro to please them and acquire new ones. Now we have a WW2 game full of magic, only because the whales shouldn't be as exposed/obvious as they were before.
I think you are wrong there.

Yes, pleasing the whales and stopping the gold shaming is a thing.

But more importantly, it is the shareholder value they are desperately trying to increase aka profit for people who are not at all involved except with an investment.

Bytro was always making money. I read somewhere it was 6 million/yr a while ago. Mind you, that is not enormous, but a good niche earning.

What Stillfront is making Bytro do, is simplifying the game, to attract dumber players who will spend their pocket money to save their ego.

But those players will hop from game to game and not stay on.

The Premium buyers should be able to sustain the company and the Whales are the cherry on the cake. The whales spent because they need to win, regardless.

The Premium players will (mostly) have better skills and pose the real challenge to the Whales and are their reason for spending.

The F2P with better skills are the challenge for the Premium players, as should be the Whales, and that is why the Premium players keep playing the game.

The F2P players simply enjoy the game and some will evolve into Premium players and some even into Whales.

This what Bytro should capitalize on.

Not on the game-hopping 1-day-flies.

If Stillfront/Bytro wants to increase their revenue and profit from this game, their strategy is wrong.

They should instead try to exploit the unique niche position they have and market the game for what it is and with what it attracted its real customers: a unique strategy game.

Further, they should reduce overhead. Reduce the number of KPI oriented knobs they call managers. And reduce their pay. This will instantly reduce costs.

Next they should look at which managers to retain and those should be not the KPI oriented knobs, but the managers who understand what the role of a manager is: create an open playing field and remove barriers, so that their subordinates can do their jobs best!

That is how you get results from your team (you do not get true added value from your employees by checking numbers, hours spend and moaning about KPI's).

But under pressure to generate more shareholder value, from higher-ups who don't have clue of the real value of their assets, this can't happen.

That is how stillfront is killing off its games (and itself) and that is why their shares are in the sewer.

Alternatively, they should change how they approach the different markets for their different games, instead of turning every game into junk for dimwits who will never become loyal customers.

There is so much more to say about this, but nobody is listening anayways.

PS: I went to the stockmarket with a company doing 10million in revenues at that time, increased it to 65 million, but... though on paper I was very rich in stocks (market cap peaked at over 250 million of which I owned a considerable share), but selling off a large part was not an option.

So, yeah, it looked great and I was considered very important in my branche of industry.

LMFAO!!!

Now that I am off of the stock market again, I have

(a) tonnes of spare time

(b) way more fun again and

(c) more REAL money in the bank

Working to increase shareholder value, while not issuing shares to profit from it, is a death trap.

And if you succeed and do issue shares, the death trap becomes only more deadly.

Unless you don't give a shit about your company, but that inherently means you have a shitty character and will never be happy anyways :)))

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

This would be a nice update if you couldn't heal units or affect province morale with it, and you couldn't buy warbonds with gold

That's about the worst two uses of them))) Speeding research and units, and local reveals, are much more threatening to the integrity of the game. RRG dominance expanding to 4-day AvA as well now, and it is such a HORRIBLY boring unit!

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

And they nerfed it how many times?

Komrade Khrushchev wrote:

And they nerfed it how many times?
The best counter to the RRG stack is another RRG stack.

End the p2w BS, we want OG cOw back, stop acting like idiots and listen to your community, Bytro!

King Romanov theIvan wrote:

End the p2w BS, we want OG cOw back, stop acting like idiots and listen to your community, Bytro!
this game is so cooked.

they are having a complete and total identity crisis and have begun a cycle of creating problems out of thin air for the sole purpose of fixing said problems.

General Sherman wrote:

Komrade Khrushchev wrote:

And they nerfed it how many times?
The best counter to the RRG stack is another RRG stack.
LOL...

I bet you produce lots of HTs too...

And again no ranking to be found, despite the name being in the ranking list.

What is there to hide?

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

vonlettowvorbeck wrote:

General Sherman wrote:

Komrade Khrushchev wrote:

And they nerfed it how many times?
The best counter to the RRG stack is another RRG stack.
LOL...I bet you produce lots of HTs too...

And again no ranking to be found, despite the name being in the ranking list.

What is there to hide?

On the contrary.

200th post btw

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