War Bonds - New Resource

We have some very exciting news to share! Meet Call of War’s newest resource: War Bonds! They will replace almost all functions currently paid for with Gold.This revolutionizes how Call of War is played, so read on to find out all of the details!

War Bonds are a new resource in the game, located in the resource bar at the top of the screen. They accumulate passively over time for free. War Bonds are used for all special actions, such as speed-ups, spy actions, morale boosts, and healing your units. So all players can now enjoy them the same.

Like other resources, War Bonds are tied to each map. So take advantage of your War Bonds to enjoy Call of War to the fullest.

There are some key differences to other resources. War Bonds aren’t produced by provinces. That means they accumulate at the same fixed rate for all players, regardless of how big their nation has grown or what gameday it is. Additionally, War Bonds can not be looted from defeated enemy players. And finally, they are not available on the stock market, or tradeable with other players.

So you might wonder, where does this leave Gold? Going forward Gold is only used to top up resources, including the new War Bonds. And of course you can still use it to unlock premium account features during map creation.

War Bonds are laying a strong foundation for the future of Call of War. They give us opportunities for future iterations and new features.

But most importantly, they level the playing field. War Bonds allow everyone to participate in all functions Call of War offers. This way, everyone experiences the same gameplay.

This also adds a new layer of strategic planning. Will you use them early in the game to keep the pace high and pressure your opponents? Or are you gonna save them for a rainy day, stocking them up for a push later in the game? The choice is yours, and we are excited to see how you’ll use your newly gained options on the battlefield!

War Bonds are going live with the next release on Tuesday, 2024-07-23! They are already available for testing in beta games, so Frontline Pioneers can dust off their entrenching tools and already do some testing.

We have also opened a dedicated channel on our Discord. Head there to discuss the upcoming change or ask any questions that you may have!

That is all for now Generals - we’ll see you on the battlefield!

Your Bytro Team

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313 Replies

Hornetkeeper wrote:

Master Androv, your post is simple and brilliant! I wish freezy notices this. Suggestion 1 and 2 especially.

All it takes (for freezy) is good old client-side 'programming' like 2 buttons (

plus:

game.canGold = true; // or:

game.canGold = false; game.entryPrice = 20000;

player.hasGold(amount){ // boolean, extracts $amount upon returning true

// add 2 rows:

if !this.game.canGold

return false; // haha, what do you do now Libya?

...

}

),

and a casual 8-hour conversation with Bytro staff, to convince them that the small minority of good players (who don't need gold so they give Bytro no revenue) is important to listen to. The only argument is 'those long-time players will now pay 10-20k gold per game'. Multiply that by the glorious amount of good active players, and you got a small profit which won't convince Bytro staff ^^ And even if it does, not very convenient to pay 20k gold a game. Some strategy games cost this much to buy, and from then on you can play (even use multiplayer servers) for free.

You're right Androv, but will it work with Call of War's "Brazil cost" :/

Since you namecalled me out: I noticed it indeed! There are some good suggestions in there. Since your post made it appear as if this is a simple change I can do myself I want to clarify some things:

- I am not a programmer :P I am Game Designer at Bytro, but the code itself is written by the programmers (and art is supplied by artists). But yeah other persons could code it of course.

- you don't even know how complex and spaghetti our codebase is due to legacy reasons, so sadly there often isn't just a simple code snippet at one place that you can insert.

- I am currently not assigned to the CoW myself (working on another project) so I am not the one responsible for Warbonds and also not making decisions on this feature, but I give feedback to the responsible persons of course.

- The topic of gold/WB-free rounds for an entry fee has been discussed many times at bytro already, its a change that would require green light from most stakeholders and higher ups but so far that green light has not appeared. Which is kinda understandable because there are some risks attached to it. But as I am a fan of the idea myself, at least for a limited subset of games (e.g. tournaments, alliance matches or occasioanl events) I am arguing in favor of it when it comes up.

Anyway, there was a lot of feedback noted and passed to the team already (also a lot from the discord thread where the discussion is a lot more active), and adjustments are already scheduled for the next releases. So I am sure the feature will get better with the help of that community feedback.

Hello everyone.

In my opinion war bonuses should be given in quantity: Example: 40 000 thousand war bonuses per game or something similar. For me, it should not be cumulative per hour, as many users who use multi accounts, will go play more multi accounts just to have bonuses and affect enemy buildings. Also, it takes a lot of strategy out of the game, what's the point of having strategic planes if you can break buildings with bonuses?

To me the game now should be called " War of bonus"

That´s my sincerly opinion

Being able to heal units with bonds is nice. I hated how slow waiting for the day change to get a chunk of health back. So far its interesting.

freezy wrote:

- you don't even know how complex and spaghetti our codebase is due to legacy reasons, so sadly there often isn't just a simple code snippet at one place that you can insert.
Ouch... I've always coded things alone. Exactly for this reason. Maybe I'm a coward, but I just avoid group coding like the plague ^^

Also, if you just said "we use GitHub", that would be a sufficient explanation

freezy wrote:

But as I am a fan of the idea myself, at least for a limited subset of games (e.g. tournaments, alliance matches or occasioanl events) I am arguing in favor of it when it comes up.
Thanks!!
If you have above 10k manpower, you're not investing properly. A good player never has many resources.
Larger armies destroy enemies faster without taking damage from them.
Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.
Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.
Enjoy
Hornetkeeper

I swear. You players complain about gold use, then when Bytro makes a feature to limit gold use, you complain about that. You can never be satisfied!

RedSlayer44 wrote:

I swear. You players complain about gold use, then when Bytro makes a feature to limit gold use, you complain about that. You can never be satisfied!
Players will always find something to complain about, "pay to win" (p2w) concepts will always be hammered because of the imbalance it causes. Even if its hidden in another way.

RedSlayer44 wrote:

I swear. You players complain about gold use, then when Bytro makes a feature to limit gold use, you complain about that. You can never be satisfied!
War Bonds are nothing more than gold in diguise, which means the actual use of "gold" features will now increase in every game. Not good for the game at all, strategy, game planning, gamesmanship just became less important and pay to win is now the norm...but good for business I suppose. This is a great game, but is being ruined by gold and war bonds.

That's the thing it won't change.

Every person that joined the game was aware that gold is an in-game currency that are used to do certain things that would give a better experience maybe a legal cheat type of experience but it's part of the game that we found like that and gold/War Bonds will not go away.

This is what it is.If we cry about this continuesly we will not enjoy the game.

Love it or hate it,buy it or slate it...

No one is holding a gun against my head, forcing me to play the game and be unhappy with it.

War Bonds now gives me the opportunity to do what golders only could do, that's my focus point

See below a blast from the past (2019) in reply to a gold discussion. Do note that the solutions provided DO NOT apply anymore in the WB-situation.

Thát is what people are complaining about and if anyone does not see that difference, the conclusion can only be that you are not (yet) a good player:

>>>

Dec 1st 2019

You wrote on the forum: "It (gold) is ruining the game as a legitimate wargame"

However, gold is not ruining the game. It is actually enabling the game. Without players spending, there simply can't even be a game for you to play. Developers and publishers do not live of love, sunshine and air alone.

Furthermore, there are just a few true gold spammers. When encountering such a player, each player has a number of options:

1. Buy gold too and show how much better you are at the game by killing the spammer.

2. Ally with other players and form a solid front of multiple nations against the spammer. With sufficient skill and time, there is a very good chance you win, which is one of the things that make COW a great game.

3. Leave the map and join another. The chance of meeting another spammer is small, because there are not enough people spending enough money anyway.

4. Get your skills up to par and get HC. A skilled player with HC and sufficient time is a much more formidable opponent than the average gold user.

Number 4 being my preferred option, which, when meeting a true gold spammer, I combine with buying some gold too, knowing 1g of mine is as good as 10 or 20 of his, because spammers almost always lack skill.

<<<<

So, please note that:

- recognizing gold-spamming is now impossible.

- everyone gets WBs and you basically have to use them, forcing magic into the game which has nothing to do with strategy

- strategic thinking is relegated to a nice extra, but of little value, as at any moment any army can be healed, exposed or simply appear in an empty target city (just to give a few examples).

- when facing a pack a friends, your cores will be continuously ruined by coordinated, free of cost instant sabotage actions.

- leaving a map with too many gold spammers is no longer an option, because now every map has the same nuisances.

Need I go on?

Bytro has plan, for otherwise they would not have introduced WBs, but this is (as it is) plain wrong.

My request to Bytro:

- think again of what you wanted to achieve (you had a reason or 2)

- take note of the very reasonable comments on WBs and the negative effects on gameplay

- readjust (because you won't take them out of the game, we can assume) the workings, quantities and functions of WBs, so that STRATEGY remains the core of the game.

If superior STRATEGY is no longer the determining factor, there is no reason anymore to play COW.

Think of it this way: What would a game of Chess become, when you or your opponent can magically make a Horse jump twice?

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

vonlettowvorbeck wrote:

See below a blast from the past (2019) in reply to a gold discussion. Do note that the solutions provided DO NOT apply anymore in the WB-situation.

Thát is what people are complaining about and if anyone does not see that difference, the conclusion can only be that you are not (yet) a good player:

>>>

Dec 1st 2019

You wrote on the forum: "It (gold) is ruining the game as a legitimate wargame"

However, gold is not ruining the game. It is actually enabling the game. Without players spending, there simply can't even be a game for you to play. Developers and publishers do not live of love, sunshine and air alone.

Furthermore, there are just a few true gold spammers. When encountering such a player, each player has a number of options:

1. Buy gold too and show how much better you are at the game by killing the spammer.

2. Ally with other players and form a solid front of multiple nations against the spammer. With sufficient skill and time, there is a very good chance you win, which is one of the things that make COW a great game.

3. Leave the map and join another. The chance of meeting another spammer is small, because there are not enough people spending enough money anyway.

4. Get your skills up to par and get HC. A skilled player with HC and sufficient time is a much more formidable opponent than the average gold user.

Number 4 being my preferred option, which, when meeting a true gold spammer, I combine with buying some gold too, knowing 1g of mine is as good as 10 or 20 of his, because spammers almost always lack skill.

<<<<

So, please note that:

- recognizing gold-spamming is now impossible.

- everyone gets WBs and you basically have to use them, forcing magic into the game which has nothing to do with strategy

- strategic thinking is relegated to a nice extra, but of little value, as at any moment any army can be healed, exposed or simply appear in an empty target city (just to give a few examples).

- when facing a pack a friends, your cores will be continuously ruined by coordinated, free of cost instant sabotage actions.

- leaving a map with too many gold spammers is no longer an option, because now every map has the same nuisances.

Need I go on?

Bytro has plan, for otherwise they would not have introduced WBs, but this is (as it is) plain wrong.

My request to Bytro:

- think again of what you wanted to achieve (you had a reason or 2)

- take note of the very reasonable comments on WBs and the negative effects on gameplay

- readjust (because you won't take them out of the game, we can assume) the workings, quantities and functions of WBs, so that STRATEGY remains the core of the game.

If superior STRATEGY is no longer the determining factor, there is no reason anymore to play COW.

Think of it this way: What would a game of Chess become, when you or your opponent can magically make a Horse jump twice?

Well stated Von and 100% agree with your reasoning. Strategy and skill has little value with everthing now tied to how much gold and warbonds is being spent. In my current game, have already encountered enemy units magically going to 100% health in an instant...totally unacceptable! This was rare (goldies only) before war bonds, it is now the norm. Sad day, cuz like I said earlier, this is a great game but is being ruined by war bonds and gold features. This appears to be my last game as the instant war bond actions have made the game unplayable for me.

I do hear and understand the issue regarding skill, I also agree.

A good player can play this game without gold or War Bonds.

My point I'm making is the following...We found the game like this,we started playing the game like this and soon realized how Gold buyers have an advantage over players not playing with gold.

People complained about the unfairness and the developers implemented War Bonds to give the unhappy campers some sort of an advantage also but now the complaining is bigger because Gold buyers benefits from gold and WB.

My point is why will Bytro take away gold or WB because we free players don't like their method? Let's be realistic.You are unhappy how the game works but you continue to play it and continue to complain.By the time this game has reached version 5.0 you will still be here crying about this.

I speak for myself.If I don't like how something is done I will definitely not punish myself and force myself to do something I hate

Vanrendo wrote:

By the time this game has reached version 5.0 you will still be here crying about this.
:/
If you have above 10k manpower, you're not investing properly. A good player never has many resources.
Larger armies destroy enemies faster without taking damage from them.
Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.
Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.
Enjoy
Hornetkeeper

Vanrendo wrote:

../..

My point I'm making is the following...We found the game like this,we started playing the game like this and soon realized how Gold buyers have an advantage over players not playing with gold.

People complained about the unfairness and the developers implemented War Bonds to give the unhappy campers some sort of an advantage also but now the complaining is bigger because Gold buyers benefits from gold and WB.

My point is why will Bytro take away gold or WB because we free players don't like their method? Let's be realistic.You are unhappy how the game works but you continue to play it and continue to complain.By the time this game has reached version 5.0 you will still be here crying about this.

I speak for myself.If I don't like how something is done I will definitely not punish myself and force myself to do something I hate

Vanrendo, you are still missing the point.

I do not at all agree with the complaints about gold. Hence, I reposted the 2019 post. yes, its is nuisance, but the user is paying for his advantage and any player has (at the least) the 4 options I mentioned.

Besides that, everyone who is dedicated enough to stay active until the end of a map (determining factor = dedication) can earn gold and hoddle or spend it. Those who do not have gold in their stash are either horrid players (always getting wiped out) or not dedicated to stay the race until the end.

Bytro thus carries no blame for not having gold. On the contrary, the blame is 100% on the player himself.

WBs are a different thing.

Try again to understand the last sentence:

vonlettowvorbeck wrote:

../..

Think of it this way: What would a game of Chess become, when you or your opponent can magically make a Horse jump twice?

Now, this was already the case with gold spammers, but as said, at least they paid for it and/or were good and dedicated enough to earn some gold.

With WBs everyone, also the non-dedicated (always going inactive, never-learning, etc) players can make Horses jump twice, thrice or more.

My questions therefore =>

1. What was the intended result to be achieved for Bytro?

2. What is the added value of WBs to this otherwise rather brilliant strategy game?

3. Do the intended results match or outweigh the (IMO negative) influence of WBs?

I have my opinion right now, based on what I already experienced:

a. Spamming gold makes dumb & lazy, but that was reserved for a few (well, not too many) who greatly contribute to the required revenue.

b. WBs are somewhat like gold, but for free.

c. WBs now make EVERY - and especially the under-average - player even dumber & lazier.

Concluson (for now/pls do change my mind): These 'lesser' players will never have to learn and thus will never understand the game and thus they will move on to something else, once they have been kicked of their maps a few times.

HOWEVER, for the time that they remain in the game, they can and will be spending their WBs and form an unnecessary extra nuisance, which may result in dedicated players turning their backs on the game.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

Your last sentence is exactly what I'm saying.If this game is not doing it for a person anymore pack up and leave,it will stay like this,by writing thesises and giving brilliant hypothesis about how Bytro conduct their methods is not going to change how things are.

I agree.This game should be played with no gold and no War Bonds.Every player should be equally disadvantaged.There are community games where no gold were used not sure how it is now with WB.

I am content with the way things are because I can do nothing about it.The little bit of pleasure and enjoyment I get from the game is enough to stimulate my mind and keep me to continue to play it.

What you are insinuating as that Bytro just does what it does and doesn't care.

I hope you also realize that this is not true.

I.e. Freezy and other read these comments and sometimes do adjust things, purely based on the comments read.

That is why it is important to comment in a sensible way on these developments.

After all, Bytro is not served by players turning their backs on the game.

Hence my questions.

In case Bytro is achieving the desired results (of which we do not know what they are), while certain players quit, nothing will change.

In case Bytro can achieve more or less the same results, while tweaking WBs in a way that the less-than-average-players are less of a nuisance, and players do not run away, that would be great for both Bytro and the existing (loyal, strategy loving) player base.

Therefore, your 'solution' (aka: don't comment, just go away if you don't like it; nothing will change anyway) is no solution.

The fact that instant sabotage was already doubled in price is prove of the contrary.

So, please allow me the vague hope for further improvements, which may uphold the strategy aspect of the game a little more than is the case now.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

vonlettowvorbeck wrote:

What you are insinuating as that Bytro just does what it does and doesn't care.

I hope you also realize that this is not true.

Do you know anything of the 'Canvas graphics' issue in CoW? Some time ago, Bytro disabled an alternative graphics interface (paper-style map) despite many players being very unhappy about it.

No reason was given for why they needed to disable it (or was it? someone like @K.Rokossovski might know better)

I can imagine many reasons, like:

>>>

It's possible it just created extra mayhem in game development (you'd have to update/modify every feature in both standard AND Canvas graphics separately). Or... possibly, Canvas graphics was based on the HTMLCanvasElement, which allows you to draw complex shapes, but it wasn't enough for some new graphics so they had to disable it. IDK.

<<<

But the fact they didn't respond in any way to the old players, shows that Bytro is sometimes... too busy to focus on the good players' issues. I think most of the CoW revenue comes from things that seem trivial/irrelevant to you (like designing the Gold buttons with a visible golden glow to always catch the impatient kids' attention). For this reason, trying to explain every thing you dislike is often wishful thinking. Your experience is not Bytro's concern as much as that of immature gold spenders. Yes, Bytro does (partly thanks to freezy) make afew concessions to us strategy enjoyers here and there. But I think Vanrendo's point of "Just be less concerned and mind your business" is very understandable.

If you have above 10k manpower, you're not investing properly. A good player never has many resources.
Larger armies destroy enemies faster without taking damage from them.
Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.
Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.
Enjoy
Hornetkeeper

We gave reasons for disabling the Canvas renderer though, there was a long forum discussion thread about it where I personally elaborated on that in detail. Main reasons were: Meet market standards and today's player expectations (they compare games and nowadays most successful strategy games have good 3d graphics (even now we are still lacking in this department)), make the game attractive to new players again so we can continue to grow the game, enable new graphical features and options which were not possible before, improve usability and controls of the map (Canvas only had 4 fixed zoom stages and felt very restricted and sluggish - to get the fluid stepless zoom of the new renderer was totally worth it in of itself), maintenance and future-proofness, better suited for the growing mobile version.

We also adressed a lot of the feedback in that thread and made the first version of the renderer look as close to the old renderer as possible (in terms of colors). Over time we improved it much further and also changed its style to where it is now (CoW2.0). So we definitely responded. Going back to the old renderer was not an option tho so the only possible response was to improve the new renderer.

Usually some high level reasons are given in the news with every change, which was also done for Warbonds this time (-> give everyone equal opportunity and access to premium actions to stop running it like a 2-class system).

Of course there are some more nitty gritty details and goals which were not mentioned in the news, in case of Warbonds for example that it is also the intention to reduce gold shaming and ostracizing of spenders, which was a real problem. So to a degree war bonds are a result of the constant gold shaming and complaining taking place in the newspaper, diplomacy, forums, discord etc. Since now everyone can spend there are less reasons to complain about others doing it (everyone is guilty basically), and you indeed also can't determine as easily anymore who paid money for it. I know in the eyes of veteran players this may be a negative, but in the eyes of Bytro this is a positive as it protects those who are willing to spend, which is the reason CoW is still alive.

The numbers are being tracked and in the end the numbers will show if the feature achieved its intended effect or not. If the feature is a net positive it will stay and get improved. If it is a net negative it might get reworked or removed.

Until then we are indeed listening to feedback and certain changes are about to be released (or were released already) which were directly based on player feedback:

- Make Sabotage more expensive

- Make the other spy actions (like reveal armies & country info) also more expensive

- reduce warbond production (at first in certain maps to test how it goes)

- introduce a cap how many warbonds can be stored

- make healing costs of certain units more expensive

Further changes are still being discussed, so even more is possible based on the feedback. I personally advocate for some of these changes myself (like removing Sabotage entirely :D) so we will see how it goes.

Questions on WBs:

1. Is a player who's cities are taken, but still has some provinces, still accumulating WBs?

2. And if that player is rather frustrated, can he still insta-sabotage, even though he is practically out of the game?

(in a particular case, it seems the player in question is very focussed on male genitals and all the places these could go and doesn't mind informing others by DM and newspaper about his 'fantasies'. Insta-sabotage might suit such a person to simply harrass other players out of spite)

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

I understand some players frustration over others gold use and just “buying” the game. What most really want is a level playing field. While some maps are lopsided due to the historical basis, coalitions can do a lot to even things out.

The real complaint is how lopsided it can become when a player uses a large amounts of gold to turn the game in their favor. A game must generate revenue, if not it is not long for this world, the electric bill and payroll need to be paid, hence gold.

I would prefer an expansion of the premium account.

  • Only premium account players would be ranked, thus only premium players would have stats and qualify for achievements
  • Give a daily ration of gold to premium players. (or war bonds). ( It wouldn't bother me if this was tied to rank, the higher your rank the higher your daily ration, could be an incentive to stay active.)
  • Add features that make a premium account desirable. (like the ability to que research).
  • Expand premium game creation to set game speed, beginning unit counts and level.
  • Limit the amount of games free players can play at one time.
Some might say it would drive players away, but if they are not contributing to the further development of the game it really doesn’t matter. I know many would not like this but it would level the playing field and still allow free play.

The creation of warbonds is just a smoke screen, everybody get the same amount so it is a wash, UNLESS you use gold to buy more warbonds, so nothing has really changed except it might have become more expensive to use gold (who wants to do the math)

vonlettowvorbeck wrote:

Questions on WBs:

1. Is a player who's cities are taken, but still has some provinces, still accumulating WBs?

2. And if that player is rather frustrated, can he still insta-sabotage, even though he is practically out of the game?

(in a particular case, it seems the player in question is very focussed on male genitals and all the places these could go and doesn't mind informing others by DM and newspaper about his 'fantasies'. Insta-sabotage might suit such a person to simply harrass other players out of spite)

I have been thinking about that issue as well, also people could get an island in oceania and continue bombing people with warbonds from there. ( or trade/get a province from an ally day 7 far away) Why is the insta spy sabotage building feature still in the game?

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