Since you namecalled me out: I noticed it indeed! There are some good suggestions in there. Since your post made it appear as if this is a simple change I can do myself I want to clarify some things:Hornetkeeper wrote:
Master Androv, your post is simple and brilliant! I wish freezy notices this. Suggestion 1 and 2 especially.All it takes (for freezy) is good old client-side 'programming' like 2 buttons (
plus:
game.canGold = true; // or:
game.canGold = false; game.entryPrice = 20000;
player.hasGold(amount){ // boolean, extracts $amount upon returning true
// add 2 rows:
if !this.game.canGold
return false; // haha, what do you do now Libya?
...
}
),
and a casual 8-hour conversation with Bytro staff, to convince them that the small minority of good players (who don't need gold so they give Bytro no revenue) is important to listen to. The only argument is 'those long-time players will now pay 10-20k gold per game'. Multiply that by the glorious amount of good active players, and you got a small profit which won't convince Bytro staff
And even if it does, not very convenient to pay 20k gold a game. Some strategy games cost this much to buy, and from then on you can play (even use multiplayer servers) for free.
You're right Androv, but will it work with Call of War's "Brazil cost"
- I am not a programmer
I am Game Designer at Bytro, but the code itself is written by the programmers (and art is supplied by artists). But yeah other persons could code it of course.
- you don't even know how complex and spaghetti our codebase is due to legacy reasons, so sadly there often isn't just a simple code snippet at one place that you can insert.
- I am currently not assigned to the CoW myself (working on another project) so I am not the one responsible for Warbonds and also not making decisions on this feature, but I give feedback to the responsible persons of course.
- The topic of gold/WB-free rounds for an entry fee has been discussed many times at bytro already, its a change that would require green light from most stakeholders and higher ups but so far that green light has not appeared. Which is kinda understandable because there are some risks attached to it. But as I am a fan of the idea myself, at least for a limited subset of games (e.g. tournaments, alliance matches or occasioanl events) I am arguing in favor of it when it comes up.
Anyway, there was a lot of feedback noted and passed to the team already (also a lot from the discord thread where the discussion is a lot more active), and adjustments are already scheduled for the next releases. So I am sure the feature will get better with the help of that community feedback.




And even if it does, not very convenient to pay 20k gold a game. Some strategy games cost this much to buy, and from then on you can play (even use multiplayer servers) for free.

These 'lesser' players will never have to learn and thus will never understand the game and thus they will move on to something else, once they have been kicked of their maps a few times.
) so we will see how it goes.