War Bonds are a wash unless somebody buys more with gold. EVERYBODY get the exact same amount, so there will be skill and strategy involved in how they are used.
War Bonds - New Resource
We have some very exciting news to share! Meet Call of War’s newest resource: War Bonds! They will replace almost all functions currently paid for with Gold.This revolutionizes how Call of War is played, so read on to find out all of the details!

War Bonds are a new resource in the game, located in the resource bar at the top of the screen. They accumulate passively over time for free. War Bonds are used for all special actions, such as speed-ups, spy actions, morale boosts, and healing your units. So all players can now enjoy them the same.
Like other resources, War Bonds are tied to each map. So take advantage of your War Bonds to enjoy Call of War to the fullest.

There are some key differences to other resources. War Bonds aren’t produced by provinces. That means they accumulate at the same fixed rate for all players, regardless of how big their nation has grown or what gameday it is. Additionally, War Bonds can not be looted from defeated enemy players. And finally, they are not available on the stock market, or tradeable with other players.
So you might wonder, where does this leave Gold? Going forward Gold is only used to top up resources, including the new War Bonds. And of course you can still use it to unlock premium account features during map creation.

War Bonds are laying a strong foundation for the future of Call of War. They give us opportunities for future iterations and new features.
But most importantly, they level the playing field. War Bonds allow everyone to participate in all functions Call of War offers. This way, everyone experiences the same gameplay.
This also adds a new layer of strategic planning. Will you use them early in the game to keep the pace high and pressure your opponents? Or are you gonna save them for a rainy day, stocking them up for a push later in the game? The choice is yours, and we are excited to see how you’ll use your newly gained options on the battlefield!

War Bonds are going live with the next release on Tuesday, 2024-07-23! They are already available for testing in beta games, so Frontline Pioneers can dust off their entrenching tools and already do some testing.
We have also opened a dedicated channel on our Discord. Head there to discuss the upcoming change or ask any questions that you may have!
That is all for now Generals - we’ll see you on the battlefield!
Your Bytro Team
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313 Replies
We still arguing about this
Coconuts are a much better topic
But you've got to acknowledge that a LOT of players buy more with gold. Anyways I think the fact that it keeps on increasing causes some kind of inflation, and all of a sudden you have players healing their entire ARMY because you've got some many War Bonds, and without using them, they are wasted.rdy2rocknroll wrote:
War Bonds are a wash unless somebody buys more with gold. EVERYBODY get the exact same amount, so there will be skill and strategy involved in how they are used.
I feel like the healing aspect could be replaced by a new building (Military Hospital) that you could build in certain provinces and it heals your troops by 50% at day change (sounds like a lot, but remember that if a game is supposed to represent a war, 30-40 days = 5-6 years. which means that every day is a few months or so).Leafchewer wrote:
I dislike the healing aspect . I also think Androv's ideas in an earlier post were very good.I'm certain that Warbonds are just a shiny purple gold that encourages one to press that spend button, and overall gets more people spending real currency. Otherwise why else Introduce them?
As I was saying.rdy2rocknroll wrote:
War Bonds are a wash unless somebody buys more with gold. EVERYBODY get the exact same amount, so there will be skill and strategy involved in how they are used.
I'm sorry, but if this would be really true, you have a huge PR problem, because none of the core/advanced/senior/experienced/coin-free players that I know (and there are many) believe this. We believe this was not a "nitty gritty detail", but the primary reason to introduce mana... erm, I mean war bonds. Gold shaming has been very real since I started playing this game many years ago, thus making it a huge problem for Bytro (they don't want players who pay them money be shamed about that), thus making them want to do something about it, and WB are the perfect answer because is obscures coining. Not allowing mana-free tournaments (basically shoving gold actions down the throat of the gold-free tournament community) certainly supports this theory.freezy wrote:
Of course there are some more nitty gritty details and goals which were not mentioned in the news, in case of Warbonds for example that it is also the intention to reduce gold shaming and ostracizing of spenders, which was a real problem.
freezy wrote:
- Alexander Suvorov.
The effect of mass War Bonds usage needs to be mitigated.
Introducing a storage cap will help, so you have to spend them fast or lose them. I hope it will be a LOW cap.
- Alexander Suvorov.
I think war bonds are a great addition to the game!
Golders don’t have any sort of cap as to how much Gold/WB they can purchase at a time.K.Rokossovski wrote:
Introducing a storage cap will help, so you have to spend them fast or lose them. I hope it will be a LOW cap.
Don’t you realize that what you just suggested would actually BENEFIT golders?
I noticed a bug that occurs in the 4x world at war map. Instead of generating 4x the war bonds, as we do with the other resources, we only generate the base 30,000 per real-life day, which equals 7,500 war bonds per in-game day.
No they’re not. They just make gold abuse more prevalent.MuhammadQahria wrote:
I think war bonds are a great addition to the game!
That’s a good start. They should set the cap to the amount of War Bonds that can be generated in, say, 2 or 3 ingame days.K.Rokossovski wrote:
Introducing a storage cap will help, so you have to spend them fast or lose them. I hope it will be a LOW cap.
I want to see more war bond operations more often.
Do they give you internet for letting Hamas build tunnels under your house? Or for quartering Hamas soldiers?MuhammadQahria wrote:
I think war bonds are a great addition to the game!
Making war bonds more sparse would decrease the amount of war bonds that players who don’t spend money on the game would be able to generate naturally, so that would make them less effective against golders. I think that the amount of war bonds generated per day should be kept at the current level and not be reduced.
I also noticed that too. I joined a speed round a week ago and the war bonds production was lower than it should be.CrnaGora2006 wrote:
I noticed a bug that occurs in the 4x world at war map. Instead of generating 4x the war bonds, as we do with the other resources, we only generate the base 30,000 per real-life day, which equals 7,500 war bonds per in-game day.
I think one of the reasons they made War Bonds is to get non-paying players “addicted” to using premium actions, with hopes that this will encourage them to spend actual money on premium currency.
Maybe that’s a side effect, but they clearly specified the reason in the announcement
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