War Bonds - New Resource

We have some very exciting news to share! Meet Call of War’s newest resource: War Bonds! They will replace almost all functions currently paid for with Gold.This revolutionizes how Call of War is played, so read on to find out all of the details!

War Bonds are a new resource in the game, located in the resource bar at the top of the screen. They accumulate passively over time for free. War Bonds are used for all special actions, such as speed-ups, spy actions, morale boosts, and healing your units. So all players can now enjoy them the same.

Like other resources, War Bonds are tied to each map. So take advantage of your War Bonds to enjoy Call of War to the fullest.

There are some key differences to other resources. War Bonds aren’t produced by provinces. That means they accumulate at the same fixed rate for all players, regardless of how big their nation has grown or what gameday it is. Additionally, War Bonds can not be looted from defeated enemy players. And finally, they are not available on the stock market, or tradeable with other players.

So you might wonder, where does this leave Gold? Going forward Gold is only used to top up resources, including the new War Bonds. And of course you can still use it to unlock premium account features during map creation.

War Bonds are laying a strong foundation for the future of Call of War. They give us opportunities for future iterations and new features.

But most importantly, they level the playing field. War Bonds allow everyone to participate in all functions Call of War offers. This way, everyone experiences the same gameplay.

This also adds a new layer of strategic planning. Will you use them early in the game to keep the pace high and pressure your opponents? Or are you gonna save them for a rainy day, stocking them up for a push later in the game? The choice is yours, and we are excited to see how you’ll use your newly gained options on the battlefield!

War Bonds are going live with the next release on Tuesday, 2024-07-23! They are already available for testing in beta games, so Frontline Pioneers can dust off their entrenching tools and already do some testing.

We have also opened a dedicated channel on our Discord. Head there to discuss the upcoming change or ask any questions that you may have!

That is all for now Generals - we’ll see you on the battlefield!

Your Bytro Team

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313 Replies

KryptusKapes wrote:

Making war bonds more sparse would decrease the amount of war bonds that players who don’t spend money on the game would be able to generate naturally, so that would make them less effective against golders. I think that the amount of war bonds generated per day should be kept at the current level and not be reduced.
Or they can make a limit of how many war bonds a player can use in one game day. Regardless of if they paid for them or not. That would prevent people from mass spamming war bonds at a random time.

Fair enough.

Eich Pfennig wrote:

MuhammadQahria wrote:

I think war bonds are a great addition to the game!
No they’re not. They just make gold abuse more prevalent.
No because they let you use gold features without actually using gold

War Bonds would be a good idea to combat the mass golders and stop gold users from winning against you all the time. But I think it would also be a good idea to have games without gold or war bonds but you have to pay gold to enter the round

War Bonds make the gold problem even worse. I think they need to remove War Bonds from the game completely ASAP!!!!

AleksanderZ wrote:

K.Rokossovski wrote:

Introducing a storage cap will help, so you have to spend them fast or lose them. I hope it will be a LOW cap.
Golders don’t have any sort of cap as to how much Gold/WB they can purchase at a time.

Don’t you realize that what you just suggested would actually BENEFIT golders?

Golders will just buy mana when they are using it, a cap doesn't matter to them.

A cap is useful to prevent people from sitting around while others fight, and then outclass them with an insane amount of magic.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

K.Rokossovski wrote:

AleksanderZ wrote:

K.Rokossovski wrote:

Introducing a storage cap will help, so you have to spend them fast or lose them. I hope it will be a LOW cap.
Golders don’t have any sort of cap as to how much Gold/WB they can purchase at a time.Don’t you realize that what you just suggested would actually BENEFIT golders?
Golders will just buy mana when they are using it, a cap doesn't matter to them.

A cap is useful to prevent people from sitting around while others fight, and then outclass them with an insane amount of magic.

Golders can do that exact thing, regardless of whether a cap is put in place.

SrbijaCetnik wrote:

War Bonds make the gold problem even worse. I think they need to remove War Bonds from the game completely ASAP!!!!
I second that.

I think it would be a better idea to let bigger countries get more daily war bonds. That would reward players who stay active in the game and expand into other countries.

MORE War Bonds?!?!? Are you nuts?

K.Rokossovski wrote:

I'm sorry, but if this would be really true, you have a huge PR problem, because none of the core/advanced/senior/experienced/coin-free players that I know (and there are many) believe this. We believe this was not a "nitty gritty detail", but the primary reason to introduce mana... erm, I mean war bonds. Gold shaming has been very real since I started playing this game many years ago, thus making it a huge problem for Bytro (they don't want players who pay them money be shamed about that), thus making them want to do something about it, and WB are the perfect answer because is obscures coining. Not allowing mana-free tournaments (basically shoving gold actions down the throat of the gold-free tournament community) certainly supports this theory.
What I meant with nitty-gritty is that it is not a good reasoning for a news post. Basically you don't want to discuss negative aspects of community behavior (gold shaming) in a newspost, especially since the news isnt a dialog but just a statement, so it would read as an accusation to everyone. That would not be good PR. The news is a place where we celebrate the game and update players on a high level about changes, but not discuss delicate subjects. It would also require a bigger statement to paint a complete and understandable picture, and the game news is also not a right place for that. Maybe as a separate Blog post or something, but for our regular news we can't and won't post detailed lists of all the reasonings for every change, we have to keep it a bit more high level there and focus on the positive aspects. We can have such "nitty gritty" discussions in here though, that's why I also explained the reasoning in my post.

Bandersnatch wrote:

I think it would be a better idea to let bigger countries get more daily war bonds. That would reward players who stay active in the game and expand into other countries.
i agree

yeah also because if your fighting 3 on 1 and you are larger and produce more resource but the other countrys would have 3 times more war bonds all together

MuhammadQahria wrote:

Eich Pfennig wrote:

MuhammadQahria wrote:

I think war bonds are a great addition to the game!
No they’re not. They just make gold abuse more prevalent.
No because they let you use gold features without actually using gold
Muhammad, what you don't seem to understand:

1. Instant Gold actions have always been an annoying occurence. But they were reserved for paying customers and these were not that many in number. And they were mostly beatable if you found good partners anyways. The few heavy (thus unbeatable) golders are nothing to be ashamed of if you lose, because they make the necessary income for Bytro, of which you profit also.

2. Now, with WarBonds, the instant magic of gold actions has come to every game, because everyone gets them. The nuissance of gold magic is now everywhere.

3. WBs now make it impossible to identify heavy golders.

4. Several other points as in et cetera andsoforth already discussed.

In short, bad players who think their demise is only due to golders are not helped with WBs, because they are still bad players.

Now, WBs are here to stay for sure. So, while discussing this, let us focus on how the impact of WBs can be made the least ruinouss for the game, while Bytro still achieves its objectives.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

@freezy some valid points have been raised recently, such as 1 player playing well and then facing a coalition of 3, who simply 'out-Warbond' the good player with a 3 times larger supply of 'mana'.

Is a solo victory becoming almost impossible?

How can this be addressed?

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

That should be addressed also.

MuhammadQahria wrote:

Eich Pfennig wrote:

MuhammadQahria wrote:

I think war bonds are a great addition to the game!
No they’re not. They just make gold abuse more prevalent.
No because they let you use gold features without actually using gold
Exactly. Now that anyone and everyone gets war bonds, gold features have gone WAY up.

Bandersnatch wrote:

That should be addressed also.
By removing war bonds completely.

Eich Pfennig wrote:

Bandersnatch wrote:

That should be addressed also.
By removing war bonds completely.
Yeah, they're totally unnecessary layer to the game. If we want more complication, i'd ask for supply lines for troops outside 100% morale areas.

I don’t think they help that much because I joined a game where a golder bought 280,000 war bonds and spammed them.

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