I agreeTaffyta Muttonfudge wrote:
War bonds should be treated the same as any other resource, just like metal or oil. They are part of the game now and they are not going away. Instead of complaining about them we should try to find solutions to improve war bonds so more people are happy or satisfied with the state of the game.
War Bonds - New Resource
We have some very exciting news to share! Meet Call of War’s newest resource: War Bonds! They will replace almost all functions currently paid for with Gold.This revolutionizes how Call of War is played, so read on to find out all of the details!

War Bonds are a new resource in the game, located in the resource bar at the top of the screen. They accumulate passively over time for free. War Bonds are used for all special actions, such as speed-ups, spy actions, morale boosts, and healing your units. So all players can now enjoy them the same.
Like other resources, War Bonds are tied to each map. So take advantage of your War Bonds to enjoy Call of War to the fullest.

There are some key differences to other resources. War Bonds aren’t produced by provinces. That means they accumulate at the same fixed rate for all players, regardless of how big their nation has grown or what gameday it is. Additionally, War Bonds can not be looted from defeated enemy players. And finally, they are not available on the stock market, or tradeable with other players.
So you might wonder, where does this leave Gold? Going forward Gold is only used to top up resources, including the new War Bonds. And of course you can still use it to unlock premium account features during map creation.

War Bonds are laying a strong foundation for the future of Call of War. They give us opportunities for future iterations and new features.
But most importantly, they level the playing field. War Bonds allow everyone to participate in all functions Call of War offers. This way, everyone experiences the same gameplay.
This also adds a new layer of strategic planning. Will you use them early in the game to keep the pace high and pressure your opponents? Or are you gonna save them for a rainy day, stocking them up for a push later in the game? The choice is yours, and we are excited to see how you’ll use your newly gained options on the battlefield!

War Bonds are going live with the next release on Tuesday, 2024-07-23! They are already available for testing in beta games, so Frontline Pioneers can dust off their entrenching tools and already do some testing.
We have also opened a dedicated channel on our Discord. Head there to discuss the upcoming change or ask any questions that you may have!
That is all for now Generals - we’ll see you on the battlefield!
Your Bytro Team
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313 Replies
What I suggest is that larger countries should be able to produce more war bonds than smaller ones, to prevent several countries ganging up on the same player.
Thats a good idea. I just lost a game as Japan on day 7 because Mongolia, Manchukuo, India and Australia kept spamming war bonds on me.Bandersnatch wrote:
What I suggest is that larger countries should be able to produce more war bonds than smaller ones, to prevent several countries ganging up on the same player.
@Carking the 6th What are your thoughts?
I think they should make a limit of how many war bonds a player can use in one game day. Regardless of if they paid for them or not. That would prevent people from mass spamming war bonds at a random time.
It would also be another way to combat mass golders.Zog of Albania wrote:
I think they should make a limit of how many war bonds a player can use in one game day. Regardless of if they paid for them or not. That would prevent people from mass spamming war bonds at a random time.
I want to see more war bond operations more often.
ofc they do lmaoEich Pfennig wrote:
NO. THEY. DON’T.croatian kid wrote:
but they give non paying players a chance against the goldersThink of it like this:
A golder goes into a round and buys 100,000 gold. That gives him, let’s say 500,000 war bonds.
Everyone in the round, including the golder/s, generates the same amount of war bonds per day. 30,000. So after 10 days, the free players have 300,000 war bonds, while the golder/s have 500,000 + 300,000 = 800,000 war bonds.
GOLDERS. STILL. HAVE. THE. ADVANTAGE.
why would people pay actual money for gold if they dont get an advantage?
also in your example, before wb non paying players would probably spend 5k gold MAX per round. compare that to the 10k gold the other guy bought and its a 1/20 ratio.
that means for every 1 gold non paying players used, your average golder would have 20.
with wb non paying players get 300k while golders get 800k, thats a 3/8 ratio or 1/2.666....
so, for every 1 gold for non-payers, golders have less than 3...
so tell me now which one is more fair?
I was thinking along the same lines.Taffyta Muttonfudge wrote:
also in your example, before wb non paying players would probably spend 5k gold MAX per round. compare that to the 10k gold the other guy bought and its a 1/20 ratio.that means for every 1 gold non paying players used, your average golder would have 20.
with wb non paying players get 300k while golders get 800k, thats a 3/8 ratio or 1/2.666....
so, for every 1 gold for non-payers, golders have less than 3...
so tell me now which one is more fair?
Yes, or at least some kind of way that players can earn bonus war bonds in the game.MarioLazzaratti wrote:
I want to see more war bond operations more often.
I like war bonds for the most part, I’m able to try out premium features that I’ve never used before. The only complaint I have is that the war bonds can be used to gang up on countries because they would only produce a fraction of the war bonds that the enemy coalition has.
I’ve already seen several times where players spam war bonds.
Exactly. The amount of unfairness currently in the game is WAY higher than it was without war bonds.bosna best wrote:
I’ve already seen several times where players spam war bonds.
And I thought mass golders were bad!!
I think that larger countries would benefit more from bonus war bonds.Michaelis wrote:
I like war bonds for the most part, I’m able to try out premium features that I’ve never used before. The only complaint I have is that the war bonds can be used to gang up on countries because they would only produce a fraction of the war bonds that the enemy coalition has.
If you say so...Komrade Khrushchev wrote:
Maybe that’s a side effect, but they clearly specified the reason in the announcement
Yes but now most of those aren’t used by goldersEich Pfennig wrote:
Are you retarded? The amount of people using gold features is skyrocketing because everyone essentially gets free gold “credits” every round.MuhammadQahria wrote:
Well isn’t that a good thing because then it will cost gold users more to use gold featuresEich Pfennig wrote:
Exactly. Now that anyone and everyone gets war bonds, gold features have gone WAY up.MuhammadQahria wrote:
No because they let you use gold features without actually using goldEich Pfennig wrote:
No they’re not. They just make gold abuse more prevalent.MuhammadQahria wrote:
I think war bonds are a great addition to the game!
What I like to do is increase the morale of my cities on day 1 or 2, whenever I get enough war bonds to do that. It really helps make more resources quickerBandersnatch wrote:
I usually save most of my war bonds until the late game so I can reveal armies and heal my powerful unit stacks.
That’s a good idea, I should try doing that.
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