You can't create a round, it says I do not have enough GM even though nothing I picked requires GM.
Mess with the Bill, you get the scorn!
Generals,
The enemy is planning a major offensive in the Mediterranean region. Our local forces already have enemy contact and carry out their instructions to hold the fortress lines to the last man. Gather your troops and set out immediately to repel the siege and destroy the enemy. Here are the operation details:
Choose a side and play now in this historical scenario for supremacy in the Mediterranean.
In addition, we can announce the following improvements:
We wish you lots of fun playing, and a successful campaign!
Your Call of War Team
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You can't create a round, it says I do not have enough GM even though nothing I picked requires GM.
Wish I could check out the map but it requires premium currency 
Any idea on when you guys will fix this?
I started a new game with this map and the tutorial popped up.
As Germany it is asking me to make a level 1 barracks in Belgrad but I cannot since it is already level 2. Is there a way to skip the tutorial?
Dont complete tutorial. Builds Barracs. id 1 140 593
In the tutorial on the 2v2 map, I had no problem with the checks for buildings and research, but I'm stuck in a loop where I am being asked to build infantry and subsequently being told that I cannot produce infantry at this point in the tutorial.
Also, the game does not show up when other people search for it.
I got in, no tutorial.
But this is a game where i joined.
However,
The setup sucks. Italy has NO oil ...freezy wrote:
- Both sides own several provinces with already developed fortresses and factories.
And there are naval bases at locations that doesnt make sence at all. 
Hey guys, thanks for the reports.
We are currently fixing those problems, please try again later today or tomorrow.
Sorry for the inconvenience!
Great, thanks! Can't wait to play!
it's a great map! very good location makes the game of the active from the first to the last day. A good set of troops and equipment at startup (maybe too good)
but if at least one player becomes inactive - this is the end. I would suggest to punish these players
I agree with Sandevot.
Idk, I played the round and it was too chaotic. I had tanks and infantry scattered around, mixed in with arty and anti-tank guns, damaged buildings, and several locations on the map that were isolated. If you're a veteran and you like anarchy, this is the gamemode for you.
Indeed, i didn't like the setup either.IISpikeII wrote:
Idk, I played the round and it was too chaotic. I had tanks and infantry scattered around, mixed in with arty and anti-tank guns, damaged buildings, and several locations on the map that were isolated. If you're a veteran and you like anarchy, this is the gamemode for you.
Especially the broken naval bases in non core and non producing provinces 
yea I can not pick what alliance I want. It is not showing up. I click on the UK it says this country does not match your alliance. Whats up
You have to click on an alliance too.
I think the map if good, if u want a fast paced game. I haven't had any problems with it. 
It is good, but like Sandy (sandevot) says, if anybody goes inactive it's ruined.
I joined 2 mediteranean maps and on both my ally want inactive, as did the enemy. Probably the map is too complicated for these >self-censored bad word< players.
Hence, I suggest to restrict the map to a certain rank. This at least gives you players that have played a few games and maybe... just maybe... will stay active.
More experienced players will also at least have some clue on how to use the wealth of units they are provided with.
It definitely is a great map though. I love it how the navy and airplanes are more important (even crucial) for dominating the sea, while you still have to fight your regular land battles too. This adds more spice and variety to the game.
What if you made a ranking system (separate from the current one) that would show you how high of a level you are, and it's based off of how many games you've joined and completed? This could be factored into a ratio, much like a K/D ratio, and could add some prestige to seasoned veterans who've played tons of games and actually completed them. Or you could just include it as a regular statistic, and include a Win/Loss ratio as well._Pontus_ wrote:
Hence, I suggest to restrict the map to a certain rank. This at least gives you players that have played a few games and maybe... just maybe... will stay active.More experienced players will also at least have some clue on how to use the wealth of units they are provided with.
_Pontus_ wrote:
I joined 2 mediteranean maps and on both my ally want inactive, as did the enemy. Probably the map is too complicated for these >self-censored bad word< players.Hence, I suggest to restrict the map to a certain rank. This at least gives you players that have played a few games and maybe... just maybe... will stay active.
More experienced players will also at least have some clue on how to use the wealth of units they are provided with.
It definitely is a great map though. I love it how the navy and airplanes are more important (even crucial) for dominating the sea, while you still have to fight your regular land battles too. This adds more spice and variety to the game.
Player Level says nothing about its activity. I have the highest level, but even I slid 3 fights. I know the players in the top 10 that come into play, attack, get points for the attack and send the map to the archive.
The best way to determine the proportion of active players "Number of Points / Number of games." Skill players can be determined by the proportions of "trapped provincial / lost provinces." You can offer developers an idea to make a simple script that will multiply these two parameters, and create a separate rating. The first top-300 get privileges such as access to the Mediterranean map.
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