I Patton wrote:
- Lvl. 11 is really low and one can reach that quite easily and quickly.- Alliance games are excluded from the restrictions.- HC members can make 5/mo. once they're over lvl.11.
- Creating a game has no bearing on how many one can join
But, let's see how it goes and hope there will be (more limiting) adjustments if they're needed.
You don't know what you are talking about.
Use your eyes then, see examples:
I list only maps from BEFORE that change:
2107833 - created by level 1 player, open slots 9, players on map 1
2107567 - created by level 1 player, open slots 8, players on map 2 (the same person as 2107584)
2107584 - created by level 1 player, open slots 9, players on map 1
2107609 - created by level 1 player, open slots 17, players on map 5 (day 3)
2107621 - created by level 1 player, open slots 18, players on map 4 (day 3)
2107518 - created by level 8 player, open slots 15, players on map 7 (day 3)
2107393 - created by level 1 player, open slots 18, players on map 4 (day 3)
2107399 - created by level 9 player, open slots 19, players on map 3 (day 3)
2107286 - created by level 1 player, open slots 17, players on map 5 (day 3)
2107353 - created by level 10 player, open slots 6, players on map 4 (day 3)
2107011- created by level 7 player, open slots 8, players on map 4 (day 4)
Just a few typical empty maps.
Level 11 requirements is OK, as it will remove most problems. If someone acquired it, then he had to play a little and is not completely greenhorn. My thesis is that all this mass of maps was created by relatively new (or completely new) players. No need to limit veterans.
Better to be servant in heaven than a monarch in hell
... besides there is already monarch in hell and he will not tolerate usurpers.