as commanders in chief you need to know at all times where and when to strike in order to dominate your foes and minimize your own casualties. This is why we have put maximum effort into making the game lists more appealing and easy to use, helping you to identify the most exciting game rounds more easily. This includes the following changes:
The game list has been completely reworked to better promote the most popular game rounds and hide irrelevant ones.
The game details panel has also been reworked to display all the game information in a more clear and appealing manner.
Password-protected games and alliance games are not shown in the games list anymore as the majority of players could not join them. They can still be found via the search field by entering the game number.
Several popups suggesting new game rounds have been reworked to fit the new style.
In the last months we also often received feedback that some maps feel too empty or become inactive too quickly. For that reason we are limiting the number of games players can create to reduce the amount of empty maps:
From now on players will only be able to create one game per month. We encourage everyone to join existing rounds instead for more exciting challenges. Alliance games are excluded from this limitation.
With the next update Members of the High Command will be able to create 5 games per month.
Additionally, players now need the rank of Technician Fifth Grade (Lvl. 11) to create games.
In addition, we made an important change to the way troops of defeated players are treated, together with a few bugfixes:
When players lose all of their provinces AND become inactive or AI, their remaining armies are removed from the map and relations are reset to peace.
Sometimes, units that entered the vision radius of your units were still shown as "?". This has been fixed.
Sometimes, the AI researched Elite units which were then available to players who took their place - regardless of the number of blueprints they possessed. This has been fixed.
And there’s still more! Our mobile dev team has worked hard to bring two awesome features to all players who love to play Call of War on the go:
First, coalitions are now finally mobile-ready! You can access and manage them directly on your portable device.
Second, we can now answer the question “Is there a Call of War app?” with “Yes!”. With a so-called ‘progressive web app’ you can now install Call of War on your Android device by clicking on the popup you’ll receive next time you access the game. As non-Android users you can use the “add to home screen” function of your mobile browser to enable instant access to your games.
We hope you like the changes and encourage you to provide feedback on the forum.
Your Call of War team
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47 Replies
24 Sept 2017, 23:54
OK, I know I'm just being a stinker but I've found proof that the map creation limitations have a problem.
I've recently been selected to join the exclusive cadre of Frontline Pioneers and yet I can't find any FP matches using either the 50 player maps or the 100 player map. So I assume that there are no system generated maps for Frontline testing and we, the FP users, can't create our own.
Is there a way around this problem?
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all. The saying, "beating them into submission until payday", is just golden...pun intended. R.I.P. Snickers <3
26 Sept 2017, 13:42
Hi Diabolical, we have already noticed that the game creation limit does not make much sense for FP games which are specifically meant for testing purposes. We will find another solution for Frontline Pioneers. They should not be forced to 'spend' their 1 game on test maps.
26 Sept 2017, 15:18
To add on that, 50p+ maps were not creatable for a longer time now, FP or non-FP, that didn't change with our new game limitations. Usually if something specific needs to be tested on these large maps the CMs or support teams will open them manually. All other general game related things can be tested on the smaller maps. But I agree that there must be a solution for the game limit on FP.
28 Sept 2017, 02:33
One of the very best matches I EVER had was on a Frontline Pacific (50 player) match. And the competition was stiff as a board and tough as the nails that pierced it.
Oh, and I won that match. It was a hard fought and dutifully earned victory....well, mostly me and another guy working together....versus five other guys.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all. The saying, "beating them into submission until payday", is just golden...pun intended. R.I.P. Snickers <3
1 Oct 2017, 17:37 (edited)
One more thing, games created in alliance seems to count as 1 game created which doesn't make any sense to me.
Since I play many alliance games, I create lot of games in alliance mode but I can't create a public game because of that!! Result: I'll never ever be able to create a public game.
2 Oct 2017, 09:28
They should not count towards that 1 game per month. We will investigate and fix the issue if needed.
2 Oct 2017, 13:41
Thank you Sasri,
That's my only conclusion because I never created a game of my life in public and it said "Wait 26 more days before you can create" and 5 days ago I created an alliance game...