AIRCRAFT CARRIERS!!!!

Cant wait to use them who else is excited? What do you think of them if you have tried them out?

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38 Replies

Liberinsula wrote:

Good is an understatement.....it brought up the level of realism hugely, and I can see how that'd be very import to a roleplayer.
The aircraft carrier it's good unit for one roleplay. @Liberinsula

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

Maximilien wrote:

Liberinsula wrote:

Good is an understatement.....it brought up the level of realism hugely, and I can see how that'd be very important to a roleplayer.
The aircraft carrier it's good unit for one roleplay. @Liberinsula
I am also very fond of the fact you can them......and again, great for roleplayers.

Liberinsula wrote:

I am also very fond of the fact you can them
What can we them?!

Finally! aircraft carriers. Very important since the Battle of Midway. I hope the naval bombers are enhanced too. I started researching them in my game, and hope they are as destructive as the real thing.

:S

Juan Bertin wrote:

Finally! aircraft carriers. Very important since the Battle of Midway. I hope the naval bombers are enhanced too. I started researching them in my game, and hope they are as destructive as the real thing.
Yeah! The aircraft carrier is very good unit!

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

Quasi-duck wrote:

Liberinsula wrote:

I am also very fond of the fact you can them
What can we them?!
Whoops....I thought faster than I could type there. I meant to say I was quite fond of the fact we could name them.

Liberinsula wrote:

Whoops....I thought faster than I could type there. I meant to say I was quite fond of the fact we could name them.
That is a good feature. Do you know if it is like BB use to be where the name disappears when they level up?

Quasi-duck wrote:

Liberinsula wrote:

Whoops....I thought faster than I could type there. I meant to say I was quite fond of the fact we could name them.
That is a good feature. Do you know if it is like BB use to be where the name disappears when they level up?
I thought they fixed that bug?

ShadowHawk5 wrote:

I thought they fixed that bug?
I wasn't sure if it was both or just one, which is why I was asking.

Quasi-duck wrote:

Liberinsula wrote:

Whoops....I thought faster than I could type there. I meant to say I was quite fond of the fact we could name them.
That is a good feature. Do you know if it is like BB use to be where the name disappears when they level up?
I remember a while ago when that bug still hadn't been fixed. But I can say through my own experience that that bug has thankfully been fixed.

Liberinsula wrote:

But I can say through my own experience that that bug has thankfully been fixed.
Thanks!

ShadowHawk5 wrote:

Quasi-duck wrote:

Liberinsula wrote:

Whoops....I thought faster than I could type there. I meant to say I was quite fond of the fact we could name them.
That is a good feature. Do you know if it is like BB use to be where the name disappears when they level up?
I thought they fixed that bug?
I know there is a bug that every time you upgrade a unit, it's kill count resets to 0.
Carl Wilson
โ€œDad, how do soldiers killing each other solve the world's problems?โ€
โ€• Bill Watterson, Calvin and Hobbes: Sunday Pages 1985-1995: An Exhibition Catalogue
"Rule 1, on page 1 of the book of war, is: 'Do not march on Moscow'โ€ฆ Rule 2 is: 'Do not go fighting with your land armies in China."
Bernard Law Montgomery, British general

Carl Wilson wrote:

I know there is a bug that every time you upgrade a unit, it's kill count resets to 0.
That isn't a bug. If a unit scores 20 kills in one plane and then gets five kills in a truly awful plane, does that make the second plane "better" because the unit has achieved more total kills with it than the previous plane?

Good point...

Carl Wilson
โ€œDad, how do soldiers killing each other solve the world's problems?โ€
โ€• Bill Watterson, Calvin and Hobbes: Sunday Pages 1985-1995: An Exhibition Catalogue
"Rule 1, on page 1 of the book of war, is: 'Do not march on Moscow'โ€ฆ Rule 2 is: 'Do not go fighting with your land armies in China."
Bernard Law Montgomery, British general

Theres also something where if lets say your single light tanks takes out 20 units on the ground, if it were to then be joined by a second light tank and then the stack of 2 was once again split it would divide the kills between the two light tanks so 10 kills per tank instead of of the one light tank having all 20 kills

Quasi-duck wrote:

Liberinsula wrote:

But I can say through my own experience that that bug has thankfully been fixed.
Thanks!
No problem

ShadowHawk5 wrote:

Theres also something where if lets say your single light tanks takes out 20 units on the ground, if it were to then be joined by a second light tank and then the stack of 2 was once again split it would divide the kills between the two light tanks so 10 kills per tank instead of of the one light tank having all 20 kills
It certainly would make a lot more sense that they'd be divided equally

I can confirm now that the carrier is a GREAT unit to support trans-continental invasions (in my case: Europe to America) on the 100p map after TB's are level 4. With "classic" naval support, all naval superiority meant is that your troops could get across safely... then they were on their own as soon as they landed. It was very hard to give them air support because

A) you had to spend 4.5 hours to land plus 9 hours for the first airfield to finish;

B) Hell of a risk to base (truck-carried) planes there because it was in the front line by definition, with a high chance of being overrun.

Thus you couldnยดt practically give the invasion air cover for at least a day or so. All the navy could do was sail a bit up and down the coast and bomb coastal provinces, and not even all of them.

With carriers AND naval superiority, carriers make the invasion a piece of cake. I used 8 of them carrying 32 planes; 12 interceptors to harrass enemy bombers and 20 bombers of my own that could operate up to 3 provinces inland, just like an "ordinary" land battle... but even better, because the air base was moveable and could safely be placed on the EDGE of the battlefield! After day one, my bridgehead was over ten provinces (against an active enemy).

Thanks devs, of course it is a big investment to get BOTH naval supretiority AND a sizeable carrier force, but it finally is WORTH IT to build a navy now!

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

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