I just gotta know... what really grinds your gears when playing Call of War? I have a lot of things, but I need to know... what pisses you off the most?
For me, here's a short list:
-Allies turning on me
-Stacks of 15 destroyers
-The Blitzkreig tactic that never works
-People who blatantly stab you in the back
-Control Freaks
-Getting attacked in a roleplay round!!!!!!!!1!!!!!1 (WHILE I'M STILL ACTIVE AT THAT)
No, this is not the entire list. This is part of it.
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27 Replies
13 Jun 2019, 17:28
Well i don't honour the bro code, no ring is game on. If the dude is not able to keep her then she wasn't ment to be in the first place. Hell, i like a challenge. If a women, says i have a boyfriend it's like waving a red flag in front of a bull.
Except when there's a competition and gold is restricted
"Overly complicated operations right now are overrated. Head in straight on and you'll win. Just grow some balls."
14 Jun 2019, 19:47
I have another one:
-Dying players who apply to a coalition in order to get attackers to leave.
I can't tell you how many times I've accepted players into a coalition... only to find out that they're days from destruction. No army, no capital, no resources, seriously, it gets old...
24 May 2020, 16:06
Mine is when people mix fast and slow units. Tanks are powerful, sure, but their main advantage (when you compare their power for cost) is their speed. The faster your stack the fewer times it gets attacker by arty and aircraft; the faster your stack the less time the enemy has to produce units before you conquer their ICs; the faster your stack the harder it is for their defensive units to patch up the holes.
Let me tell you a story: I once player USSR in 25 historical map. I got share map with France, conquered my AI neighbours, and waited for Germany to move so I could slaughter them on my border forts. They spent the first week with their entire army staring at the Maginot line so I got ROW with Poland and sent my armoured cars through to take 70% of his territory then retreat. Germany starts sending me angry messages about how I'm going to die now and starts moving towards me. There's at least one militia in every single German stack, so I get bored before they even reach Poland and just murder them with my superior army. The crazy thing is that I wanted a big fun USSR-Germany showdown so badly that I actually told Germany several times to separate their superior tanks out from the infantry-and they just never did.
24 May 2020, 17:37
My pet peeve is people going inactive- whether leaving game after 2 days without making a move or near the end, when despite doing well, are not one of top three nations ...
24 May 2020, 20:03
eruth wrote:
Mine is when people mix fast and slow units. Tanks are powerful, sure, but their main advantage (when you compare their power for cost) is their speed. The faster your stack the fewer times it gets attacker by arty and aircraft; the faster your stack the less time the enemy has to produce units before you conquer their ICs; the faster your stack the harder it is for their defensive units to patch up the holes.
Let me tell you a story: I once player USSR in 25 historical map. I got share map with France, conquered my AI neighbours, and waited for Germany to move so I could slaughter them on my border forts. They spent the first week with their entire army staring at the Maginot line so I got ROW with Poland and sent my armoured cars through to take 70% of his territory then retreat. Germany starts sending me angry messages about how I'm going to die now and starts moving towards me. There's at least one militia in every single German stack, so I get bored before they even reach Poland and just murder them with my superior army. The crazy thing is that I wanted a big fun USSR-Germany showdown so badly that I actually told Germany several times to separate their superior tanks out from the infantry-and they just never did.
Guilty as charged. I've become a lot more conscious of this over the time I've been playing, but sometimes desperate times call for desperate measures. I blatantly refuse to send any armor units without some infantry backing, and when you're playing as China or Mongolia in the '39 historic map, sometimes you just need to swallow your pride...
26 May 2020, 22:51
JesterTheSheep wrote:
eruth wrote:
Mine is when people mix fast and slow units. Tanks are powerful, sure, but their main advantage (when you compare their power for cost) is their speed. The faster your stack the fewer times it gets attacker by arty and aircraft; the faster your stack the less time the enemy has to produce units before you conquer their ICs; the faster your stack the harder it is for their defensive units to patch up the holes.
Let me tell you a story: I once player USSR in 25 historical map. I got share map with France, conquered my AI neighbours, and waited for Germany to move so I could slaughter them on my border forts. They spent the first week with their entire army staring at the Maginot line so I got ROW with Poland and sent my armoured cars through to take 70% of his territory then retreat. Germany starts sending me angry messages about how I'm going to die now and starts moving towards me. There's at least one militia in every single German stack, so I get bored before they even reach Poland and just murder them with my superior army. The crazy thing is that I wanted a big fun USSR-Germany showdown so badly that I actually told Germany several times to separate their superior tanks out from the infantry-and they just never did.
Guilty as charged. I've become a lot more conscious of this over the time I've been playing, but sometimes desperate times call for desperate measures. I blatantly refuse to send any armor units without some infantry backing, and when you're playing as China or Mongolia in the '39 historic map, sometimes you just need to swallow your pride...
If you have enough fast units to make an SBDE efficient stack put them together separate from your slow units. Group up armour with motorized infantry, it's stronger and can actually reach the front in time to reinforce.