I like this idea. It will bring more strategy to naval combat rather than make it a game of rock paper scissors.
Maybe also add an Minesweeper ships, ships which are able to destroy mines but do very little damage to ships and submarines
I think mine warfare would change the course of naval tactics in Call of War. Here's how it will work:
Mine Carrier Ships can be produced at Naval Base level 3(1.5) and can go to level 4.
While docked at a naval base, a Mine Carrier can be loaded with mines. One mine can be produced every hour.
Level 1 Mine Carriers can carry 2 mines, Level 2 can carry 3, Level 3 can carry 4, and level 4 can carry 5 mines.
You can use an extra command, "Drop mine". This command will drop 1 mine on the spot.
Your naval vessels will not detonate mines, but enemy craft will detonate them.
Mines do varying damage depending on the level of the mine carrier that dropped it.
Mine carriers are weak and quite fragile, but when destroyed, they will explode like a mine, damaging all units(including your own) within its radius.
Let me know if this is a good idea!
I like this idea. It will bring more strategy to naval combat rather than make it a game of rock paper scissors.
Maybe also add an Minesweeper ships, ships which are able to destroy mines but do very little damage to ships and submarines
Can we first have the unit type if mine? When we do have it, we can talk about the ships later?
Mine Carrier
Type: Ship
Navy Branch
Requirements: Naval Base Lvl. 3, Indurstrial Complex, Research Mine Carrier Level (1,2,3)
Costs: 1.5k Oil, 3k Goods, 500 Manpower, 3k Metal
Daily Upkeep: 150 Oil, 50 Food
Speed: 20km/h
Level 1 Mine Carrier
| Stat | Strength vs. Infantry | vs. Armor | vs. Air | vs. Ships | vs. Submarines | Health | Time to deploy mines | Mine Damage |
| Attack | 0 | 0 | 0 | 0.5 | 0.2 | 5 | 24 hours | 10 |
| Defend | 0 | 0 | 0.5 | 1.0 | 0.5 | 5 | 24 hours | N/A |
Level 2 Mine Carrier
| Stat | Strength vs. Infantry | vs. Armor | vs. Air | vs. Ships | vs. Submarines | Health | Time to deploy mines | Mine Damage |
| Attack | 0 | 0 | 0 | 0.7 | 0.5 | 7 | 20 hours | 15 |
| Defend | 0 | 0 | 0 | 1.2 | 0.7 | 7 | 20 hours | N/A |
Level 3 Mine Carrier
| Stat | Strength vs. Infantry | vs. Armor | vs. Air | vs. Ships | vs. Submarines | Health | Time to deploy mines | Mine Damage |
| Attack | 0 | 0 | 0 | 1.0 | 0.7 | 10 | 15 hours | 20 |
| Defend | 0 | 0 | 0 | 1.5 | 1.0 | 10 | 15 hours | N/A |
How is that? Any suggestions for it. I just made that table to help summarize what they may be like.
Do you think we should have actual MINES as well as ones in the water?Boozo wrote:
Mine CarrierType: Ship
Navy Branch
Requirements: Naval Base Lvl. 3, Indurstrial Complex, Research Mine Carrier Level (1,2,3)
Costs: 1.5k Oil, 3k Goods, 500 Manpower, 3k Metal
Daily Upkeep: 150 Oil, 50 Food
Speed: 20km/h
Level 1 Mine Carrier
Stat Strength vs. Infantry vs. Armor vs. Air vs. Ships vs. Submarines Health Time to deploy mines Mine Damage Attack 0 0 0 0.5 0.2 5 24 hours 10 Defend 0 0 0.5 1.0 0.5 5 24 hours N/A Level 2 Mine Carrier
Stat Strength vs. Infantry vs. Armor vs. Air vs. Ships vs. Submarines Health Time to deploy mines Mine Damage Attack 0 0 0 0.7 0.5 7 20 hours 15 Defend 0 0 0 1.2 0.7 7 20 hours N/A Level 3 Mine Carrier
Stat Strength vs. Infantry vs. Armor vs. Air vs. Ships vs. Submarines Health Time to deploy mines Mine Damage Attack 0 0 0 1.0 0.7 10 15 hours 20 Defend 0 0 0 1.5 1.0 10 15 hours N/A How is that? Any suggestions for it. I just made that table to help summarize what they may be like.
In that case, a new unit called the Sapper would be able to plant land minesRyan04px2025 wrote:
Do you think we should have actual MINES as well as ones in the water?Boozo wrote:
Mine CarrierType: Ship
Navy Branch
Requirements: Naval Base Lvl. 3, Indurstrial Complex, Research Mine Carrier Level (1,2,3)
Costs: 1.5k Oil, 3k Goods, 500 Manpower, 3k Metal
Daily Upkeep: 150 Oil, 50 Food
Speed: 20km/h
Level 1 Mine Carrier
Stat Strength vs. Infantry vs. Armor vs. Air vs. Ships vs. Submarines Health Time to deploy mines Mine Damage Attack 0 0 0 0.5 0.2 5 24 hours 10 Defend 0 0 0.5 1.0 0.5 5 24 hours N/A Level 2 Mine Carrier
Stat Strength vs. Infantry vs. Armor vs. Air vs. Ships vs. Submarines Health Time to deploy mines Mine Damage Attack 0 0 0 0.7 0.5 7 20 hours 15 Defend 0 0 0 1.2 0.7 7 20 hours N/A Level 3 Mine Carrier
Stat Strength vs. Infantry vs. Armor vs. Air vs. Ships vs. Submarines Health Time to deploy mines Mine Damage Attack 0 0 0 1.0 0.7 10 15 hours 20 Defend 0 0 0 1.5 1.0 10 15 hours N/A How is that? Any suggestions for it. I just made that table to help summarize what they may be like.
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