Advice for godly army/stack Allies

Hi guys,

I'm actually in a game Where i can experiment some things, i have Allies doctrine and i want to try to the best Land stack ever, or best Land army ever...

Any suggestions?

7 Replies

Having a diverse army is good, and having an army that works for your land and for taking over other people

Here are some stacks: "anti tank + infantry," "anti tank + infantry + tank destroyer"

rahosah wrote:

Hi guys,

I'm actually in a game Where i can experiment some things, i have Allies doctrine and i want to try to the best Land stack ever, or best Land army ever...

Any suggestions?

Allies get extra bonuses for SP artillery, those are the best of the game.

They also get bonuses for Tank Destroyers and Commandos. Allies tanks are pretty much useless and their infantry too so be sure to have Tank Destroyers and Commandos. Those are the allies best troops.

Their tactical bombers get also additional bonusses so you definatly want to use those.

Also the Allies destroyer gets additional bonusses which is great to protect your navy or convoy units at sea.

Read the doctrine bonuses and specifications: https://wiki.callofwar.com/wiki/DOCTRINES

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Anti Tank, armored car,infantry,AA

or

Tank Destroyer,Motorized Infantry, SP AA

make sure to bring SP artilery and bombard your enemy from distance

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Also, make sure that you have 10 powerful units to combat each type of thing. Only the most powerful 10 units take part in a battle, so keep that in mind. So, like 10 HT, 10 SPAA, 10 TD, 10INF, etc. Until you have 10 units for each type of combat. That would be really OP. Anyway, good luck!

Kind regards,
Donk
Bytro game addict and avid CoW player.
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Don’t play allies, they have are the worst land doctrine.

CARL V0N CLAUSEWITZ wrote:

Don’t play allies, they have are the worst land doctrine.
For land, yeah. The benefits aren't substantial, and they are generally pretty weak. Axis is still my choice when it comes to doctrines.
Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
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Donk2.0 wrote:

Also, make sure that you have 10 powerful units to combat each type of thing. Only the most powerful 10 units take part in a battle, so keep that in mind. So, like 10 HT, 10 SPAA, 10 TD, 10INF, etc. Until you have 10 units for each type of combat. That would be really OP. Anyway, good luck!
Dont you think that stack of 10 thing kinda breaks the reality of how combat is fought. I am unsure why that limitation is put on the game. In war you would frequently bring more than 10 units. Im not sure if they are doing this because of system limitations or if big stacks are not fun in practice.

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