AI Overstacking Troops

Um, did anyone else notice in their games AI nations gather nearly all of their troops (to the point of overstacking) and putting them all in 1 city (usually the capital). I'm assuming the devs changed something about the AI's behaviours, and I'm asking because I've never seen it happen before...(Finland is inactive BTW)

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Might have been left there by the former player.

Most NPC will leave their capitals totally unguarded!

Really? That's quite common in my matches. The AI chooses a certain city and decided to move 1/3 of their military there. IDK why, but it makes them a pretty easy target for atry.

Kind regards,
Donk
Bytro game addict and avid CoW player.
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cycle9 wrote:

Might have been left there by the former player.

Most NPC will leave their capitals totally unguarded!

Not true, since the size of the stack keeps changing.

Donk2.0 wrote:

Really? That's quite common in my matches. The AI chooses a certain city and decided to move 1/3 of their military there. IDK why, but it makes them a pretty easy target for atry.
My point exactly ^^

No AI change was done.

Provinces have different values, by which AI chooses where to position their troops. For example urban provinces have a higher value than rurals, provinces with many buildings have higher value than those without, capitals have higher values, provinces at their border have a higher value (especially when at war), if it is connected to many provinces it has more value than provinces only connected to very few provinces.

If multiple provinces have similar values then its a bit random which ones the AI will choose.

Sometimes multiple factors align though, e.g. capital urban province with lots of buildings near a border.

Another NPC capital left vacant in a game today.

The capital is the ONLY city in the country.

Several of the rural provinces had 2+ units.

This NPC had been at war with no one until today (game day 16.)

the player probably stacked them before offline, this has happened to me before when i logged on a game for the first time in 4 days

for every loss, i become stronger

It also happened to me when I logged on to a game for the first time in 3 days. I hope I will get an answer over here. And till then I will visit https://www.topwritersreview.com/reviews/writemyessays/ here because I want to hire an essay writer and over there I can read reviews easily and can compare them with eachother.

Me and a friend wanted to attack the German AI from two sides. I placed a bunch of troops on the West, with battleships on the coast close by. All the German forces rushed West to crowd my border. My friend attacked from the East with fast units and took most of the country very quickly and with minimal casualties. Berlin was completely undefended. He now controls most of Germany, and I'm still looking at stacks of units in Duisburg and Cologne.

z00mz00m wrote:

Me and a friend wanted to attack the German AI from two sides. I placed a bunch of troops on the West, with battleships on the coast close by. All the German forces rushed West to crowd my border. My friend attacked from the East with fast units and took most of the country very quickly and with minimal casualties. Berlin was completely undefended. He now controls most of Germany, and I'm still looking at stacks of units in Duisburg and Cologne.
RIP. Idk, AI is just random like that.
Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
Π‘Π»Π°Π²Π°
Π£ΠΊΡ€Π°Ρ—Π½Ρ–!

Donk2.0 wrote:

z00mz00m wrote:

Me and a friend wanted to attack the German AI from two sides. I placed a bunch of troops on the West, with battleships on the coast close by. All the German forces rushed West to crowd my border. My friend attacked from the East with fast units and took most of the country very quickly and with minimal casualties. Berlin was completely undefended. He now controls most of Germany, and I'm still looking at stacks of units in Duisburg and Cologne.
RIP. Idk, AI is just random like that.
Not completely. The AI will send troops to the borders where he's at war, who he dislikes, or where he sees a neutral building up a concentration. So zoom's "sandwich" idea is actually perfect: declare a war on one side, and he'll move his troops there to fight that war, leaving the other side hardly protected and easy to overtake.

Of course since he is AI and you apparently have your hands free, you could also just bomb him into oblivion. It isn't too hard to get 10:1 casualty ratings (newspaper) against AI when you can focus.

Totally agree on artillery, but I didn't have any artillery or air power yet, was too focused on ruling the seas. So I couldn't kill the AI without taking heavy losses. But my friend got the land for free, and was then able to pick off the AI one by one as they left their stacks.

AI can be weird like that, multiple times in my games ai made like 10 flying bombs/rockets and put them all in 1 city without an aircraft factory, kinda weird.

randomperson0195 wrote:

AI can be weird like that, multiple times in my games ai made like 10 flying bombs/rockets and put them all in 1 city without an aircraft factory, kinda weird.
They make a total mess of using an air force as well. They attack targets which aren't suited to them (strats attacking ground troops, for example), targets which are heavily AA protected or under fighter cover, and they can sometimes keep attacking a spot where a unit once was but has moved on since. Never quite figured out how that last thing works exactly, but bottom line, an air force in the hands of an AI is no bother at all.

Yeah. It's great watching them bomb empty nonindustrial rurals with tac bombers.

Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
Π‘Π»Π°Π²Π°
Π£ΠΊΡ€Π°Ρ—Π½Ρ–!

AI behaviour is very predictable.

Always, unless of some unforeseen circumstances, when you bomb an AI stack with arty, they will send at least one unit, usually an AC, to attack it. No matter what, even if there are a meat shield in front of it. And another thing, they always send their units one by one.

Lately, the behaviour is getting more unpredictable, sometimes in a good way, most of the time in a bad one.

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