whowh wrote:
I tend to end up using carriers for coastal bombardment and landings. Thats why I do mainly bombers. And also if you have a large enough air force bombers aren't much of a luxury.
A real opponent will send more air force than you could handle with carrier-based planes.
If you can sit off shore with no fear of enemy bombers, it means the enemy is not a real threat.
And if that's the case, then just land, build an air base, and forget the carrier.
Your bombers will have to move inland to follow your army, and you'll build more air bases.
The carrier will be abandoned on the coast.
Are you going to wait for the carrier to sail back and forth to bring more planes?
No way! Why double your travel time? The next batch of planes arrives by transport.
So why didn't the first batch arrive by transport?
What was the point, really?
whowh wrote:
I Also I assume you're not much of a carrier person off the last part?
I've used them for fun and I'll keep building them for fun.
I also build nuclear missiles and bombers and ships (in 1.0 maps).
Not because they help me to win.
On the contrary, I have to delay the end of the game to play with all my toys.
The quickest victories are the ones where I land a superior air force and army directly by boat.
The air base goes up and the planes are airborne before the enemy can come close.
From there on, it's just a standard land war.
The trick is to pick the right time and place for the invasion.
Doing that is much easier when you don't have to plan around carriers.
They are a nuisance, these big slow expensive ships you have to protect.
All you really need is subs.
They do all the scouting, they sink the enemy navy, and then you just land and you win.
Even on Pacific maps, if my objective is to win ASAP, my whole navy is subs.