unit bonuses are not very importantKyrollous wrote:
When I look at axis doctrine army compositions like motorized infantry+ medium tanks I can only see that they fit:Polar Armour class variance +
Specialisation against different armor classes +
Both are either offensive or defensive (in our case here offensive) +
Both are relatively fast (the medium tank is rather average speed but it could get worse....) +
When I look at the allied doctrine...I just don't really see that pattern ...
Tanks are basically useless....the good replacement being tank destroyers....but pair it with what? With motorized infantry as axis I had a scout unit+ anti AT+ super fast land grabber + unarmoured class all in one....
With allied doctrine I don't get the good scouting because of the weaker view range, it's 25% slower than with axis, it's 25% less strong against unarmoured AT and other infantry, and with 15% less HP (which could even out with the 10% higher cost as axis)...let alone it's offensive unlike TDs which are defensive...
So how about Normal infantry? No special bonus in either doctrine but it's both much weaker and slower in allied doctrine through doctrine bonuses and penalties...
Mechanized infantry? Gets good bonuses as allies.....very good against infantry and so forth......defensive....but the problem is it's light Armour....the very important armor variance is now lost.....I can see axis and Comintern doctrine spamming anti armour units to counter this stack and it doesn't cut it that way.
Commandoes? Just doesn't work for many reasons...much of which have been discussed in an earlier post "mechanized infantry+ TDs vs. commandoes+ TDs as allies"....
I just can't find anything that good to pair with the TDs of allies....where as in axis doctrine the motorised infantry+ medium tanks combo is benefited MASSIVELY by doctrine and special bonuses each...
Also as allies the tactical bomber and interceptor bonus of being available early is rather feeble: as axis you still get lvl 3 tactical bombers and interceptors relatively quickly so getting attack bombers available earlier is great to have the whole trio upgrades available faster...
With allies it's the opposite....just why?
And on another note we got rockets vs. strategic bombers: it is quite bothersome to get both....axis focuses on rockets which is good...what does the allies doctrine do? It buffs strategic bombers and nuclear weapons (which needs me to research rockets anyway so I can't ignore it)...and then we remember that nuclear weapons COULD be a very critical plan b in some endgames so one might as well just go rockets and the nuclear anyways.....
And then again.....navy gets no bonuses that matter much..... aircraft carriers are nice but quite situational....they only really matter THAT much when invading continents......the axis submarines however are deemed as op by many, which is perhaps an overstatement but they are quite important nevertheless.....
so can anyone tell me why is the allies doctrine research so "uncooperative" like this?
main bonuses for doctrines are important
allied doctrine %30 faster production so what you need to use this advantage ?
answer is a lot of resource and manpower
so while developing your economy you need to invade small targets with little loss
artillery is very important here , you can add them cruisers
train them at the beginning and build your factories , dont spend your resources to research useless things or train
you need to reach level 5 factories and level 3 recruit stations at core provinces and you should stay defensive
find friends from around
so you dont need attacker units , you need ranged units until you have a good economy
your main bonus is %30 production time you dont have to go mech inf or tank destroyer because of bonuses
If you want to go tanks at the beginning of game country selection is very important , try to find a country with many oil and iron province if you have good economy you can build faster than others what you want
maybe your infantries have no bonuses but they still have terrain bonuses you can train them quicker and you can do this with %10 lesser cost
so we can say basically Δ±f your infantries come to face to face at forest with enemy motorized infantries you have advantage here