Allies, Axis, or Commies?

I'm sure this has been asked before but I want to get a pulse on the community on why they pick their faction.

Me, personally, I try to choose Axis every time. I like the faster moving, more powerful units at the expense of longer research times and higher unit costs. I'll make up for all of that with the land I take quickly!

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35 Replies

Gen. Smit wrote:

No rocket artillery because they are expensive, requires another research line with long research times, AND most importontly, artillery can kill soft targets too, they are less effective at it, sure, but soft target have less HP.

I tried and it noticed that it was interfering with the development of economy due the extreme need of rares.

You're missing out. Rarty is literally the thing that makes Comintern superb. It deals double damage to unarmored vs reg arty. You get it at day 1, it has a -20% prod time buff, along with the doctrine's general bonuses. It's really greens all the way.

If you're worried about rares, as K said, delay your planes, yes, even researching them. Manage your industries since they're the only thing that eats up rares early on. If it scattering your research focus is what worries you, stop researching aa & at.

Z. Sakki wrote:

Gen. Smit wrote:

No rocket artillery because they are expensive, requires another research line with long research times, AND most importontly, artillery can kill soft targets too, they are less effective at it, sure, but soft target have less HP.

I tried and it noticed that it was interfering with the development of economy due the extreme need of rares.

You're missing out. Rarty is literally the thing that makes Comintern superb. It deals double damage to unarmored vs reg arty. You get it at day 1, it has a -20% prod time buff, and a bonus +10% dmg vs all that negates the doctrine's drawback. It's literally buffs all the way.

If you're worried about rares, as K said, delay your planes, yes, even researching them. Manage your industries since they're the only thing that eats up rares early on. If it scattering your research focus is what worries you, stop researching aa & at.

I think I am not the one missing out, I know that boosting economy as early as possible will amplify my chances of a good outcome, updates made Rocket artillery spamming quite difficult. Production and research are more expensive in time resources and money, while they only target soft targets. Later on when hard targets (i.e. armor) becomes popular rocket artillery will be obsolete, and my artillery can be researched until high level..

The BUFFS look nice but that is for SP-RA not RA and these are again sensitive to normal artillery.

I think its an unnecessary dilution of research focus and resources

Gen. Smit wrote:

Z. Sakki wrote:

Comintern and no rarty?
No rocket artillery because they are expensive, requires another research line with long research times, AND most importontly, artillery can kill soft targets too, they are less effective at it, sure, but soft target have less HP.

I tried and it noticed that it was interfering with the development of economy due the extreme need of rares

not really rocket artillery are really easy to spam and you will need them to defeat pan Asian infantry. Artillery’s kill infantry way too slow
知己知彼,百战不殆

90% of the map are soft targets, a good half even into the later stages of the game. Rartys will enable you to eat up twice as much land than with just reg arty, the loot is then what you pump back into your economy, very simple. If you encounter someone with rarty, your just dead too.

K.Rokossovski wrote:

You were probably trying to build an air force as well at the same time? When you go r.arty, delay planes to day 6-8 at least.
No I research only interceptors, then I wait and watch the news to see what is ahppening on the world (i.e. if planes are being used and who is doing that). I build my economy very quickly, the resources I use most are already at industry lvl 5 in day 5-7 depending circumstances.

I dont thnk a "pillage economy" does work well (only first days maybe) because your forces get diluted over the area. So you need some strong back production at home as well

Destructo the Great wrote:

Gen. Smit wrote:

Z. Sakki wrote:

Comintern and no rarty?
No rocket artillery because they are expensive, requires another research line with long research times, AND most importontly, artillery can kill soft targets too, they are less effective at it, sure, but soft target have less HP.I tried and it noticed that it was interfering with the development of economy due the extreme need of rares
not really rocket artillery are really easy to spam and you will need them to defeat pan Asian infantry. Artillery’s kill infantry way too slow
And pan asian has only infantry?, Sorry this is too much rock, scissors stone here, not reality, They would have either light tanks or armored cars too, next to clear air domination

Gen. Smit wrote:

Destructo the Great wrote:

Gen. Smit wrote:

Z. Sakki wrote:

Comintern and no rarty?
No rocket artillery because they are expensive, requires another research line with long research times, AND most importontly, artillery can kill soft targets too, they are less effective at it, sure, but soft target have less HP.I tried and it noticed that it was interfering with the development of economy due the extreme need of rares
not really rocket artillery are really easy to spam and you will need them to defeat pan Asian infantry. Artillery’s kill infantry way too slow
And pan asian has only infantry?, Sorry this is too much rock, scissors stone here, not reality, They would have either light tanks or armored cars too, next to clear air domination
if you spawn in Russia then you have to kill pan Asian infantry. Rocket artillery will be good to kill them. Use medium tanks to destroy the Ac and LT.
知己知彼,百战不殆

Undaunted wrote:

OLIVERROBOT1808 wrote:

I prefer axis Cuz I get mot infantry on day 1. My playstyle is blitzkrieg which means speed, Suprise, and outmaneuvering the enemy to clear way for powerful, fast units to overpower the enemy. It works, and in real life, was the most successful military doctrine of all time (I know that it was never an official doctrine)
motorized infantry at first day seems very useless tactic for axis , your enemy has an army from beginning which including units to defence against infantry units , urban,forest,mountains enemy has an advantage against you nearly everywhere , he can defend plains with armored cars easily against you and as extra enemy will produce new units like light tanks , artilleries maybe tactical bombers while you are producing motorized infantry ,as a result you have no advantage against enemy with motorized infantry
Light tanks can't capture, artillery is useless in combat, and planes can't capture

OLIVERROBOT1808 wrote:

Undaunted wrote:

OLIVERROBOT1808 wrote:

I prefer axis Cuz I get mot infantry on day 1. My playstyle is blitzkrieg which means speed, Suprise, and outmaneuvering the enemy to clear way for powerful, fast units to overpower the enemy. It works, and in real life, was the most successful military doctrine of all time (I know that it was never an official doctrine)
motorized infantry at first day seems very useless tactic for axis , your enemy has an army from beginning which including units to defence against infantry units , urban,forest,mountains enemy has an advantage against you nearly everywhere , he can defend plains with armored cars easily against you and as extra enemy will produce new units like light tanks , artilleries maybe tactical bombers while you are producing motorized infantry ,as a result you have no advantage against enemy with motorized infantry
Light tanks can't capture, artillery is useless in combat, and planes can't capture
you forgot 19 ınfantries what players have at the beginning motorized infantry is expensive unit to fight against enemy infantries %15 homeland bonus + terrain bonus etc.

while enemy infantries are defending against your motorized infantries enemy artilleries and planes dont need to capture lol

Undaunted wrote:

OLIVERROBOT1808 wrote:

Undaunted wrote:

OLIVERROBOT1808 wrote:

I prefer axis Cuz I get mot infantry on day 1. My playstyle is blitzkrieg which means speed, Suprise, and outmaneuvering the enemy to clear way for powerful, fast units to overpower the enemy. It works, and in real life, was the most successful military doctrine of all time (I know that it was never an official doctrine)
motorized infantry at first day seems very useless tactic for axis , your enemy has an army from beginning which including units to defence against infantry units , urban,forest,mountains enemy has an advantage against you nearly everywhere , he can defend plains with armored cars easily against you and as extra enemy will produce new units like light tanks , artilleries maybe tactical bombers while you are producing motorized infantry ,as a result you have no advantage against enemy with motorized infantry
Light tanks can't capture, artillery is useless in combat, and planes can't capture
you forgot 19 ınfantries what players have at the beginning motorized infantry is expensive unit to fight against enemy infantries %15 homeland bonus + terrain bonus etc.

while enemy infantries are defending against your motorized infantries enemy artilleries and planes dont need to capture lol

no. If you look at the stats at the axis motorised infantry it has 8 damage against infantry, while on normal infantry has 5 damage defence. It also has more health, a motorised infantry can 1v1 a commitern, or allied armoured car. Motorised infantry are also fast so they should be your main focus at the start of the game as axis.
知己知彼,百战不殆

Destructo the Great wrote:

Undaunted wrote:

OLIVERROBOT1808 wrote:

Undaunted wrote:

OLIVERROBOT1808 wrote:

I prefer axis Cuz I get mot infantry on day 1. My playstyle is blitzkrieg which means speed, Suprise, and outmaneuvering the enemy to clear way for powerful, fast units to overpower the enemy. It works, and in real life, was the most successful military doctrine of all time (I know that it was never an official doctrine)
motorized infantry at first day seems very useless tactic for axis , your enemy has an army from beginning which including units to defence against infantry units , urban,forest,mountains enemy has an advantage against you nearly everywhere , he can defend plains with armored cars easily against you and as extra enemy will produce new units like light tanks , artilleries maybe tactical bombers while you are producing motorized infantry ,as a result you have no advantage against enemy with motorized infantry
Light tanks can't capture, artillery is useless in combat, and planes can't capture
you forgot 19 ınfantries what players have at the beginning motorized infantry is expensive unit to fight against enemy infantries %15 homeland bonus + terrain bonus etc.while enemy infantries are defending against your motorized infantries enemy artilleries and planes dont need to capture lol
no. If you look at the stats at the axis motorised infantry it has 8 damage against infantry, while on normal infantry has 5 damage defence. It also has more health, a motorised infantry can 1v1 a commitern, or allied armoured car. Motorised infantry are also fast so they should be your main focus at the start of the game as axis.
I guess axis vs allies will be more possible according to world map

lets imagine you started as Germany to 100p map your main Neighbors Poland and France you trained 4 motorized infantry they have %30 more damage %15 more health they have %25 plains bonus %15 move speed

I guess you wont send them one by one to enemy you need time to unite them after trained

allies can have tactical bombers at day 1 they have %30 production time bonus research time shorter %25

and allies trained 4 tactical bombers

enemy infantry has %15 home Defense bonus , if province is forest or mountain they have %20 bonus if it is urban it will be %50 main goal of infantry is defending against enemy infantry units

his tactical bombers will have %15 home defense bonus too and they are good against unarmored units

maybe he has fortifications too who knows ?

shortly he has advantage against you almost in every way ( defense bonus , production time , research time ) your speed advantage probably wont help to solve this remember he has tac planes

if your country at south america it is even worse against axis players

even you attack to an inactive player for 1 unit vs 1 unit having half or lower hp motorized infantries for burnt lands very unnecessary you should think to future and your alive neighbors you will fight with them

the dude that copied nicolas Tesla

ladkii wrote:

"I have not failed, i have just found 10,000 ways that wont work." - Thomas Edison

知己知彼,百战不殆

The old motorized infantry debate :)

Great unit on paper, terrible mistake in practice. A skilled enemy already has what they need to stop you. Plenty of starting infantry units.

Then they have plenty of choices to stop you some more: AC, LT, tacs, rocket arty, every doctrine has a good early counter.

To build mot infantry, you need a level 2 barracks, else they build too slow. Your enemies are building units to stop you from level 1 factories.

To research, you need infantry first, even if you don't want to build them. And your can't, because that's too much food. Can't have two different food intensive units. Not for long, you'll starve.

Finally, low HP. Gets worn out fast when used as a front line unit. Best uses for recon. AC is better in that role. All in all, not a good deal.

z00mz00m wrote:

The old motorized infantry debate :)

Great unit on paper, terrible mistake in practice. A skilled enemy already has what they need to stop you. Plenty of starting infantry units.

Then they have plenty of choices to stop you some more: AC, LT, tacs, rocket arty, every doctrine has a good early counter.

To build mot infantry, you need a level 2 barracks, else they build too slow. Your enemies are building units to stop you from level 1 factories.

To research, you need infantry first, even if you don't want to build them. And your can't, because that's too much food. Can't have two different food intensive units. Not for long, you'll starve.

Finally, low HP. Gets worn out fast when used as a front line unit. Best uses for recon. AC is better in that role. All in all, not a good deal.

try to use it in axis, it is a great unit, don’t judge it on paper :)
知己知彼,百战不殆

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