Are railroad guns worth it for non-axis doctrines?

It's known by all that acis RRGs are the bestvwith increased range.

Though I am thinking they are not that good for other doctrines ... specifically thinking about that extra range.

Can't my enemy just bomb me with his RRGs with extra range and just run away?

What could I do to stop him? In RRG VS RRG situations I can only see that axis dominates..

Then we might as well just focus on other anti-RRG tactics to handle it?

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Axis has an advantage, but you just have to accept it and try to outmaneuver them. They are still seemingly the META, for some reason.


CarKing the 6th of the Abrahamic Caliphate

RRG is OP, spam them.

To not have your RRG bombed, just stack them with some AA/SPAA maybe 3 or 5 is good. And axis dominated because the faction focuses on Power which Increase Damage and HP but at the cost of more expensive production, so if theres 1 Axis Infantry, attack it with 2 Ally Infantry. Same as, if Axis have 1 RRG, attack it with 2 RRG.

Pan-Asian is not bad, since you can make RRGs better for shoot and scoot

Then again, you can produce more with less resources and less time for Comintern and Allies respectively.

Looking for improvement.

Kyrollous wrote:

It's known by all that acis RRGs are the bestvwith increased range.

Though I am thinking they are not that good for other doctrines ... specifically thinking about that extra range.

Can't my enemy just bomb me with his RRGs with extra range and just run away?

What could I do to stop him? In RRG VS RRG situations I can only see that axis dominates..

Then we might as well just focus on other anti-RRG tactics to handle it?

Bro get attack bombers and destroy those. Even tank destroyers can be good as they got stealth.

Attack bombers are a lot cheaper and faster to build: Allies level 1 takes only 3 hrs 15 mins

Nobodyx2 wrote:

Bro get attack bombers and destroy those. Even tank destroyers can be good as they got stealth.Attack bombers are a lot cheaper and faster to build: Allies level 1 takes only 3 hrs 15 mins
Anyone Call of War player worth his neckbeard knows that railroad guns are vulnerable to air attack, so he uses 10 anti-air in any RRG stack and arms himself to the teeth with interceptors lol

To keep up with Axis RRGs you need to stick to plains terrain while the enemy is on any other terrain, and you will be faster than the enemy. This allows you to close the gap with range.

Your other options is to retreat back to prepared positions with infrastructure on them, which will make you must fastr than the Axis RRGs.

Yes. Until the upcoming nerf, RRG is king

Klusey wrote:

Nobodyx2 wrote:

Bro get attack bombers and destroy those. Even tank destroyers can be good as they got stealth.Attack bombers are a lot cheaper and faster to build: Allies level 1 takes only 3 hrs 15 mins
Anyone Call of War player worth his neckbeard knows that railroad guns are vulnerable to air attack, so he uses 10 anti-air in any RRG stack and arms himself to the teeth with interceptors lol
If so then fine, but what if I get 10 railguns myself?

Or if I use like 500 tactical bombers in stacks of let's say 50

Because of the new update, no.

Which update?

Nobodyx2 wrote:

Which update?
They split RR guns into two levels, the first one being less powerful than the current one, and the second one is more powerful but costs a lot more. It was apparently intended to lessen the effectiveness of RR gun doom stacks.

Yeah that's the recent update, but if you got good economy then you can still build doom stacks lol

Has anyone here even tried the new RRG?

I plan on building it lol, but didn't actually even research it :)

I tried it. Still to slow for me never liked it very early use it.

Delmarva pirate-ripping, running and hiding.
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.

rarely

Delmarva pirate-ripping, running and hiding.
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.

An RRG stack is really the only stack which doesn't comply to the "rock-paper-scissors" mechanics of the rest of the game. Add a 10 leveled AA to 10 RRG, have some scouts in the neighborhood to spot targets, and there is no way to defeat it when you're at least slightly activite; it can basically drive anywhere in the world without anyone being able to do something about it (unless they build a similar stack). When you make the investment to do that, it becomes completely OP.

This is true for all doctrines.

so stack of 10 rrg + 10 aa is good in all doctrines?

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