If your artillery fires at an enemy stack with artillery the enemy stack will fire back immediately. In fact, I think the enemy stack hits you before you hit it, but this needs verified.
Artillery exploit question (From the pinned 1.5 guide)
I was reading a guide to artillery in the forums. I noted this:
"When a player isn’t online it takes the program 3 minutes before the the enemy artillery returns fire. This can be exploited by the fact that as soon as you fired your shot you will retreat out of range and repeat this every 30min."
Is this exploit due to the fire command set to the default (fire at will) only? Is the only way to mitigate this exploit when offline is to set control fire to "return fire"? Just wondering. Thanks.
9 Replies
I think they fire simultaneously, you are not advantaged or disadvantaged as far as I know, unlike AA against planes
I think that's right, but there are some times I've seen the timers off sync by like 2 seconds. Idk if that actually advantages one side or if the damage calc still assumes simultaneous shots.
I did recently get to attempt the old shoot and scoot tactic with a special case, though: the stack I was firing at did not have ranged units, but there was a battleship at the perfect distance such that shooting artillery at the stack put me within range of the battleship. In that case, the battleship did not fire simultaneously and would still need a few seconds-to-minutes to fire. I had about a 50% success rate at scooting out of range before the battleship fired. Felt like old times.
@jubjub bird I also think that when you command the attack and the unit arrives at the site but the target is out of range because it move away from you (may be even perpendicular to your direction) that you miss the shot, It is the simplest explanation for shots I missed and i was unable to fire again for 30 minutes, I found that strange as a mechanic, I would expect it to not shoot because lack of target, so I prefer to have it really well in the range circle if it is moving away from me to prevent a "misfire"whatever is causing it.
This is completely true, I have seen it and tested it. You can never get a sneak attack off and always get hit first.DxC wrote:
If your artillery fires at an enemy stack with artillery the enemy stack will fire back immediately. In fact, I think the enemy stack hits you before you hit it, but this needs verified.
What you can do is send another single or multi unit stack into the enemy arty range to force a range attack on you. then you can send arty in and out unscathed.
It's a lot of micro and you do sometimes take considerable damage on the bait unit.
Former Something or Other
> > > Click here to submit a bug report or support ticket < < <
send in militia
Just like Putin does.
That only works when the bait unit doesn't die in a single shot. Otherwise, the enemy gets another shot in 1 minute.Genghis Khanson wrote:
This is completely true, I have seen it and tested it. You can never get a sneak attack off and always get hit first.DxC wrote:
If your artillery fires at an enemy stack with artillery the enemy stack will fire back immediately. In fact, I think the enemy stack hits you before you hit it, but this needs verified.What you can do is send another single or multi unit stack into the enemy arty range to force a range attack on you. then you can send arty in and out unscathed.
It's a lot of micro and you do sometimes take considerable damage on the bait unit.
Yeah, I do that on any arty target. Good to hear confirmation on the "target shoots first" theory.Genghis Khanson wrote:
This is completely true, I have seen it and tested it. You can never get a sneak attack off and always get hit first.What you can do is send another single or multi unit stack into the enemy arty range to force a range attack on you. then you can send arty in and out unscathed.
Regardless, what was being suggested above about "simultaneous" attacks, that is never the case with ranged units. Even if their timers are too close to tell the difference, one of them always hits first. Which means one of them always takes damage BEFORE their damage potential is calculated. It's not like melee where damage potential is calculated for offense and defense before any damage is dealt out (excepting aircraft "melee").
For sure! And it's good to send armor type their artillery is weakest against. It can also be a good use for crappy units or units with low health you don't want to deal with.K.Rokossovski wrote:
That only works when the bait unit doesn't die in a single shot. Otherwise, the enemy gets another shot in 1 minute.
Post a Reply
Please log in to post a reply.