When ranged fire kills an enemy stack completely, the artillery is allowed to have its next shot in 1 minute instead of 30.
When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.
K.Rokossovski wrote:
When ranged fire kills an enemy stack completely, the artillery is allowed to have its next shot in 1 minute instead of 30.
That mechanic was likely made to counter the exact behaviour the OP was attempting.
Is this feature listed somewhere?
Man, there are like a thousand features unlisted... it takes years to find out about all of them. Just keep your eyes open.
When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.