attacker and defender

ıf two army moving to toward each other which will be attacker which will be defender

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I didnt understand for example unit of player A has 6 attack and 4 defence unit of player B has 3 attack and 7 defence point

so which points will they use ??

Undaunted wrote:

ıf two army moving to toward each other which will be attacker which will be defende
both both .. as I have observed so far ..
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Undaunted wrote:

I didnt understand for example unit of player A has 6 attack and 4 defence unit of player B has 3 attack and 7 defence point

so which points will they use ??

If both are both attacker and defender, it is no different than usual.

But there are then two different fight ticks (calculations):

Unit A use it's 6 attack value against the 7 defense value of unit B

Unit B use it's 3 attack value against the 4 defense value of unit A

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..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D

Maybe this will make it clear (maybe not)

A unit can attack once per hour.

A unit will defend itself every single time it is attacked

So that means that each can attack, and each can return fire to defend themselves when the other attacks.

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There are times when it is better to defend. For instance, you may have infantry and/or armor type units which have better defense (infantry, antitank, etc.) than attack stats.

To defend only, the player needs to be stationary when the attacker attacks and not have art/SP art in the stack. That means before the enemy gets to 5 km of your melee units. Only defending can sometimes help by inflicting more damage than you would by attacking with a given stack. If an attacker is advancing, you can sometimes advance to within their planned travel path and stop before they hit your forces. (An example would be defending with an antitank or with infantry or a predominately defensive stack.)

If you are in a fortress or get home (core) defense bonus, this can sometimes help a lot. A stack with Art/SP art will normally auto-attack when it acquires a target.

Art have a better attack value. So, you want your art to attack what you deem the best target (normally enemy art/SP art).

Some naval vessels have differing attack and defense values.

Air planes will have the same attack and defense values in the next update. This is already in Frontline Pioneer games.

Lawrence Czl wrote:

There are times when it is better to defend. For instance, you may have infantry and/or armor type units which have better defense (infantry, antitank, etc.) than attack stats.

To defend only, the player needs to be stationary when the attacker attacks and not have art/SP art in the stack. That means before the enemy gets to 5 km of your melee units. Only defending can sometimes help by inflicting more damage than you would by attacking with a given stack. If an attacker is advancing, you can sometimes advance to within their planned travel path and stop before they hit your forces. (An example would be defending with an antitank or with infantry or a predominately defensive stack.)

If you are in a fortress or get home (core) defense bonus, this can sometimes help a lot. A stack with Art/SP art will normally auto-attack when it acquires a target.

Art have a better attack value. So, you want your art to attack what you deem the best target (normally enemy art/SP art).

Some naval vessels have differing attack and defense values.

Air planes will have the same attack and defense values in the next update. This is already in Frontline Pioneer games.

I have another questions but I didnt want to open a new title

If enemy patrolling with one ınterceptor his core land How can I shot down them ? use plane ? patrol or attack ? or send units with anti-air ?

If enemy has 3 group 5-5-5 ınterceptors patrolling close each other how can I shot down them ? use plane ? patrol or attack ? or send units with anti-air ?

some users shared a long topic about patrols but my english is not advanced I cant understand it

your best strategy in the scenario you depicted would be to use interceptors on patrol, as long as you send them in greater force, and/or in higher level.

Another way to do it would be with rockets, as they can hit patrolling planes, but be sure not to do that until your rockets are level 2 or higher, as level 1 rockets will just be shot down by his patrolling interceptors.

You can also use rockets to destroy the airbases the interceptors are patrolling from, and then move in ground units to destroy the planes. but, be aware that the enemy interceptors can transfer to any base within their range circle.

short answer: use your own interceptors is best bet

Stormbringer50 wrote:

your best strategy in the scenario you depicted would be to use interceptors on patrol, as long as you send them in greater force, and/or in higher level.

Another way to do it would be with rockets, as they can hit patrolling planes, but be sure not to do that until your rockets are level 2 or higher, as level 1 rockets will just be shot down by his patrolling interceptors.

You can also use rockets to destroy the airbases the interceptors are patrolling from, and then move in ground units to destroy the planes. but, be aware that the enemy interceptors can transfer to any base within their range circle.

short answer: use your own interceptors is best bet

Two more question :)

If enemy patrolling planes over land units with anti air should I send planes to next of enemy circle cos to block enemy anti air defence

Can I hit to patrolling enemy planes with rockets ( level 2 ) really ?

sending interceptors to help your anti air is a good thing to do.

yes, rockets can hit patrolling planes. again, be sure the rockets are level 2 or higher

Stormbringer50 wrote:

sending interceptors to help your anti air is a good thing to do.

yes, rockets can hit patrolling planes. again, be sure the rockets are level 2 or higher

ı meant for first question. enemy ınterceptor patrolling over enemy anti air unit. I sent my ınterceptors next to enemy patrol circle my blue circle doesnt include location of enemy anti air My planes destroyed it

Thanks for answers

It seems for patrolling players must be online to observe situation

just make sure your patrol circle overlaps the enemies patrol circle

patrolling aircraft, when their airbase is too damaged transfer to another airbase in range.

If you had none, would they transfer to an allied airbase?

yes they do

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