Attacking on Day 1?

I have heard from quite a few sources that you should never attack on Day 1, because all starting units are defensive and you will lose every time, and won't be able to build enough offensive units without gold.

The logic of this seems fairly sound. But on the other hand some skilled players will recommend doing it. It seems fairly common for two countries to gang up and divide a common neighbour, as well.

E.g. Thundax's Pan-Asian Rapid Conquest Guide!, which I am using as my guidebook for a Pacific game as Korea.

I am attacking Mukden (AI) and taking Kyushu off Japan (unskilled and lethargic) simultaneously, using artillery. I am also taking Vladivostok off Khabarovsk because he is completely inactive.

What do you people think? Is it viable, or will it weaken me too much? :?:

Aeroplanes are interesting toys but of no military value.
โ€” Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
โ€” Lord Kitchener, on tanks

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Usually I do, but how and when depends on a variety of factors: your doctrine, your opponents' doctrines, your opponents' skill levels, their activity levels, terrain in their territory, whether they've teamed up with anyone yet, etc.

If you do it, you should go in with a plan to limit losses as much as possible (using ranged attacks, using large stacks, etc). If you can't guarantee limited losses, it might be best to wait or to choose another target. Also, if attacking in one directing would leave you open to another opponent attacking you from behind, consider waiting or make sure you can fight two at once.

jubjub bird wrote:

using large stacks, etc
Do large stacks actually reduce casualties? If I attack 5 units of 2 with 1 stack of 10, will I win then?
Aeroplanes are interesting toys but of no military value.
โ€” Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
โ€” Lord Kitchener, on tanks

Lord Crayfish wrote:

jubjub bird wrote:

using large stacks, etc
Do large stacks actually reduce casualties? If I attack 5 units of 2 with 1 stack of 10, will I win then?
Another "it depends". In general, if you defeat them in fewer turns than it would have taken with a smaller stack, you'll take less damage.

at the same time or one after one? thats 2 way different results....but its nearly always better to stack up to at least 10 units for a fight (after that its way more it depends)..... bigger stack later dying units.....more dmg.... also on first hit you make 100% dmg. becouase they have full hp...for me its pretty clear that for FIGHTS stacking to 10 units at least is pretty nice.... for many

other stuff its crap.... (for example for getting fast unprotected land or against revolts...)...

Lord Crayfish wrote:

I have heard from quite a few sources that you should never attack on Day 1, because all starting units are defensive and you will lose every time, and won't be able to build enough offensive units without gold.

The logic of this seems fairly sound. But on the other hand some skilled players will recommend doing it. It seems fairly common for two countries to gang up and divide a common neighbour, as well.

E.g. Thundax's Pan-Asian Rapid Conquest Guide!, which I am using as my guidebook for a Pacific game as Korea.

I am attacking Mukden (AI) and taking Kyushu off Japan (unskilled and lethargic) simultaneously, using artillery. I am also taking Vladivostok off Khabarovsk because he is completely inactive.

What do you people think? Is it viable, or will it weaken me too much? :?:

i always attack on day 1?
็Ÿฅๅทฑ็Ÿฅๅฝผ๏ผŒ็™พๆˆ˜ไธๆฎ†

I always attack on day 1, would you rather attack when your enemy has about the same amount of troops or when he possibly has a lot more than you? even just a single city , if you can take it, you immediately have a huge advantage of taking the rest of his territory. this has ALWAYS worked for me, no matter what strategy i'm using.

I also attack on day 1 very often. When your opponents doesn't merge his 1-inf stacks, you don't even need 10-stacks, 5-7 is enough. Early arty also helps greatly.

Yea, maybe I'm giving away too much strategy here but, when fighting single infantry for example, there's a huge difference between a stack that does 14 damage vs a stack that does 18 damage (don't forget to account for the homeland defense bonus and the +/- 20% randomness). The former takes two defensive hits and slows you down because it's an additional 30 minutes to move on. The latter takes a single defensive hit and immediately moves on.

Now apply similar thought process to 2 inf stacks, or mixed stacks, or stacks that are on different terrains, or stacks that are simultaneously bombarded by artillery, etc... and that will help inform your stack sizing.

Lord Crayfish wrote:

Do large stacks actually reduce casualties? If I attack 5 units of 2 with 1 stack of 10, will I win then?

This is hugely important. The goal is to do the most amount of damage to the enemy, while suffering the least amount in return. You can achieve this through unit choice (tank beats armored car), terrain choice (tanks in plains, infantry in city and forest), posture (AT guns defend, artillery attack), and stack size.

Quite simply, 10 units deal 10x the damage of 1 unit. That gives the opponent less opportunity to hurt you back. Battles end faster, and cost you fewer hit points.

Early on, you can stack 10 infantry and take any neighboring city with ease. Not because infantry are good on attack. They are not. But 10x is 10x.

z00mz00m wrote:

Lord Crayfish wrote:

Do large stacks actually reduce casualties? If I attack 5 units of 2 with 1 stack of 10, will I win then?
This is hugely important. The goal is to do the most amount of damage to the enemy, while suffering the least amount in return. You can achieve this through unit choice (tank beats armored car), terrain choice (tanks in plains, infantry in city and forest), posture (AT guns defend, artillery attack), and stack size.

Quite simply, 10 units deal 10x the damage of 1 unit. That gives the opponent less opportunity to hurt you back. Battles end faster, and cost you fewer hit points.

Early on, you can stack 10 infantry and take any neighboring city with ease. Not because infantry are good on attack. They are not. But 10x is 10x.

Yeah I always assumed this but wanted to validate it. Thanks.
Aeroplanes are interesting toys but of no military value.
โ€” Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
โ€” Lord Kitchener, on tanks

This is very situational. You really have to check out who your starting neighbors are.

Attacking on day one is a position I've evolved on. I used to be opposed to it for the reasons you mentioned, you only start with defensive units so why go on offense. There are a few reasons. Quite simply, the sooner you take a cap, the sooner your core cities get the morale boost and that's a very valuable thing for production. Usually this can be accomplished simply by taking an AI. At a minimum, on day one you should accomplish this. But there is also a value to securing your core so you sleep at night. It can certainly be worth partnering with another neighbor and going after an active player to accomplish this. Minimizing casualties is vital on your first conquest as you should expect to do many more after.

Also consider that the first supply drops now occur on day one. If you can declare war on an enemy before the supply drops happen, they will be more likely to appear in the country you are at war with making it easier to get. If you get resources on day one in a supply drop, that is a huge boost for your production potential.

I generally like to attack the first day for a couple of reasons. You most of the time will win the first war, (in my experience I always do), but you will also gain an influx of resources from the captured cities which really helps early in the game.

The skill level of your opponents doesn't really matter because if you attack and they don't know until you are in their territory all they can do is watch as their units die to your large stacks of troops. I recommend attacking the first day.

No attack first day = -20% chance of victory

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Lord Crayfish wrote:

I have heard from quite a few sources that you should never attack on Day 1, because all starting units are defensive and you will lose every time, and won't be able to build enough offensive units without gold.

The logic of this seems fairly sound. But on the other hand some skilled players will recommend doing it. It seems fairly common for two countries to gang up and divide a common neighbour, as well.

E.g. Thundax's Pan-Asian Rapid Conquest Guide!, which I am using as my guidebook for a Pacific game as Korea.

I am attacking Mukden (AI) and taking Kyushu off Japan (unskilled and lethargic) simultaneously, using artillery. I am also taking Vladivostok off Khabarovsk because he is completely inactive.

What do you people think? Is it viable, or will it weaken me too much? :?:

I'm currently in a game as Mexico (might make a thread about it if people are interested), it's day 3 and I have retained most of my core provinces while taking eight of the US's southern cities, no gold, no unit cards, nothing. The only reason I did it is because the US's starting army isn't that insane so Mexico stands a chance on day one. I can see it going downhill in future though, the US just has more manpower and unlimited cities. Will keep you updated if interested.
"Imma play CoW to calm down" - Literally nobody ever
Talvisota of the Abrahamic Caliphate

Although, I shouldn't take too much credit because the US is one of those players that says racial slurs in the newspaper, despite being level 63 he's not that good lol

"Imma play CoW to calm down" - Literally nobody ever
Talvisota of the Abrahamic Caliphate

I'm a fan of the "it depends" crowd.

For me...I start moving troops to my borders immediately, then take the next 6 hours or so looking at my neighbours.

I check their service records out...(hard to do now because of the rank bug)...but I keep an eye on their cities. Looking to see if they build anything.

If I see no construction happening by the 6th hour then it's a good bet that they will go AI....by then my troops are mostly at the border so I attack.

If there is evidence of construction then I won't, taking the next few days to upgrade and build up first.

As an example, as a certain allied country in WAW I almost always attack itโ€™s Axis neighbor on day one, Iโ€™ve always managed to completely conquer it (or at least be in a position to easily win) by the end of the first day. I like day 1 attacks. The faster you get morale and resources up the faster you grow, and you can also scare your enemies by moving fast.

Carking the 6th wrote:

and you can also scare your enemies by moving fast.
I have that in a game I'm playing now. One of my partners is next to Poland. Poland grew fast and has lots of land.

I told him to prepare to attack with me...he said no, Poland is too big and will crush us...

LOL

So I sent in my spies and got a reveal....

28 level 1 units....all inf, AC and light tanks.

BANZAI

Exactly! You can be a paper tiger but others will think youโ€™re a pro and stay away. Very good for a hungry country looking lick its wounds and find prey...

I am a fan of the slower, building up method; take an AI cap (better if it is a rss that you lack) for morale boost (two is nice, but not necessary), attack on day 2 w/ artillery + AC/inf stacks (and LTs depending on doctrine) one of the two neighbours that are almost always fighting one another.

It's very easy to defend from day 1 attacks, since you can see the troop movements of players combining troops for big stacks, and prepare accordingly. This is ofc assuming they are smarter than 95% of the players who just throw lone inf at you, which just shows they're easy pickings ^^

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