Well use terrain to your advantage. Also use planes they are useful, although they arenβt ground combat. Also try using more motorized units they are faster and are more useful. Try to research the units you have most to a high level.
Best strategies for ground fighting?
Hi, I have been playing a call of war for a while, however, I am wondering if I can improve in combat with ground units ... could someone expert advise me on tactics or particular winning combinations? 
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I thank you for what you said but obviously I already knew all of this ... mostly if there was any particular tactic to do as much damage as possible and suffer as little as possible, quickly conquer the territories, or units in winning combos
Early in the game you are given lots of infantry in most maps. So I try to develop some artillery, light tank, and tac bombers. As you move on, it all depends on the particular situation in the map ... 
Contrary to most first moves I see, it is actually very rare that I will produce any infantry on the first day. Artillery is a must have. As soon as you can produce it, do so.
As for strategy? Here's a little nifty trick: stack 4 armored cars together and slam them at a lightly defended point, and huzzah, you have a fast attack convoy. If you're using tanks in your stack AT ALL, motorized infantry is a must. Leave regular infantry with artillery installations and anti-tank/air guns.
Do not, I repeat, NEVER, combine your fast units (tanks, motorized, mechanized, and self propelled) with your slow units (infantry and un-propelled guns). Tanks are more powerful, yes, but one of their main advantages is speed. If you can get units into your enemy's core before they get into yours you've probably won; not only will they lose the resources and facilities with which to produce new units they will also most likely turn around to defend their core, thus preserving your own valuable provinces. Even in a PvE fight speed is of the essence; the sooner you conquer a province the sooner it starts producing resource for you, the sooner you can conquer the next one, the less time your opponents have to conquer provinces, and less time your next enemy has to prepare before your units are in position to attack them.
in the case of anti-tank cars, if they don't have to combine them, when do I use them?
Well, they can destroy tanks easily. I prefer not to use them much...but they are useful if you know the enemy has a lot of tanks and you are using them to invade, they are fast about the same speed as tanks Iβm pretty sure.SaskeOtaku wrote:
in the case of anti-tank cars, if they don't have to combine them, when do I use them?
I'd suggest that rather than stacking everything together like I've seen some people do, have multiple medium stacks that can co-ordinate together. The more armies that a defender has to fight in one province the easier it is to defeat them, and if you can get the timing right they'll all attack together which will increase the damage to the defender whilst spreading the defenders damage out a bit more as they'll be losing units quicker then you.
If you see that another player is sending a doomstack against you thought try to draw them into a trap where they are on unsuitable terrain and you have some kind of defence bonus, then hit them with artillery and use fast units to encircle them and cut off any potential reinforcements.
Send a bait in or send your units in to attack enemy units and kite them with arty. This is a pretty common tactic.
2. Never combine fast units to slow units. This slows down the speed of your stack.
3. make good use defense/ attack of a unit. For example, an infantry is better in defense than attack. You see what i mean here?
4. do not ever stack up a huge amount of the same kind of units in the same stack. This will reduce the sbde (stat based damage efficiency) for example: stacking up 15 tanks in 1 stack does not output 100% of its sbde. Maximizing sbde is essential for one to turn the tide
thanks some things i said some things are useful ... one thing in particular, about all the use of anti tank since they are slow non devotion units stack them together, so how could i use them? do I have to bring a separate group?
Yes, they are slow ... I normally use them for defense ... For offense: I use light tanks, bombers, capital ships and artillery ... and by mid-game: commandoes ...SaskeOtaku wrote:
the use of anti tank since they are slow

In 1.0 watch the efficiency numbers of the type of units, so do not put 10 Heavy tanks in a force.
In 1.5 where the top ten units are matched with the best defense or attack then 10 is the magic number.
I have seen real killer stacks with 10 Rail Cars, 10AA, 10AT 10 Tanks 10 Mot Inf.
They vaporize things as they go.
Why use anti tank to attack mate? Its slow and and inefficient. Often when they arrive to a battle, its about to end. They have little use in offense. Plus, level 1 anti tank has a 3.5 strength in attacking armored class and 7.0 in defense. In alternative, using it in defensive fights such as protecting your cores from getting overrun or protecting territories. That way, it is much more useful
I believe in 1.0 5 units of the same kind in 1 stack (for ground units) can maximize the sbdeEZ Dolittle wrote:
In 1.0 watch the efficiency numbers of the type of units, so do not put 10 Heavy tanks in a force.In 1.5 where the top ten units are matched with the best defense or attack then 10 is the magic number.
I have seen real killer stacks with 10 Rail Cars, 10AA, 10AT 10 Tanks 10 Mot Inf.
They vaporize things as they go.
In 1.5 only the 10 strongest units in a category will participate in any battle. EG, if a stack is attacked by aircaft only the 10 units with the highest AA scores will deal damage to the aircraft.SoulReaper wrote:
I believe in 1.0 5 units of the same kind in 1 stack (for ground units) can maximize the sbdeEZ Dolittle wrote:
In 1.0 watch the efficiency numbers of the type of units, so do not put 10 Heavy tanks in a force.In 1.5 where the top ten units are matched with the best defense or attack then 10 is the magic number.
I have seen real killer stacks with 10 Rail Cars, 10AA, 10AT 10 Tanks 10 Mot Inf.
They vaporize things as they go.
Yea... Im just talking bout 1.0
I would say for strategy it depends on playstyle. If you're active a lot and like lots of action, then armored/fast vehicles is the way to go. A combination of SP arty, SPAA, LT, AC, motor inf (in fact, if you're REALLY active just having one or two types of these is enough) makes this a speedy nightmare.
If you're the "slow and steady wins the race" type of person, then I would suggest slower, infantry-branch-based troops. They are harder to counter, cheap to produce, but slow to conquer. However, this stability would help a lot especially when you don't have a lot of time playing the game.
I have enough activity to go for the fast type, and I also want to, but I always end up being slow.
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
You can use tank destroyersSoulReaper wrote:
Why use anti tank to attack mate? Its slow and and inefficient. Often when they arrive to a battle, its about to end. They have little use in offense. Plus, level 1 anti tank has a 3.5 strength in attacking armored class and 7.0 in defense. In alternative, using it in defensive fights such as protecting your cores from getting overrun or protecting territories. That way, it is much more useful
tank destroyers is a replacement for AT. However despite it has a better mobility, it's offensive value is questionable, so itβs best to mix them with tanks and mot infs for blitz attacks. That brings us to my second point. As itβs offensive value is not high, the best use will be holding ground or defending. However, it is more expensive than AT guns and it practically has the same use as ATs. Therefore I donβt recommend building it. I usually just counter enemy armour with my own armour and planes to patrol above.RiverWolf74 wrote:
You can use tank destroyersSoulReaper wrote:
Why use anti tank to attack mate? Its slow and and inefficient. Often when they arrive to a battle, its about to end. They have little use in offense. Plus, level 1 anti tank has a 3.5 strength in attacking armored class and 7.0 in defense. In alternative, using it in defensive fights such as protecting your cores from getting overrun or protecting territories. That way, it is much more useful
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