The best troops in 1.0 are tactical bombers. no question about it. Of course you have to have interceptors to defend them.
Best troops for late game?
I was wondering which were the best troops, whether of air land or sea, which must be built and used in late game or even halfway through the game, which ones are the most cancer for you or which ones do you use? 
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I would recommend railroadguns, bombers, and some sort of navy. Also just keep producing the main kind of tank and infantry that you were using the whole game.
As for motorized infantry, medium tanks etc. what do you think? The best ground for the late?
SPAA.
Medium tanks are good. If you donβt have a large Air Force, you probably should have some AA, and anti tank and SP artillery are always helpful. As for inafantry, I recommend you use normal infantry or mechanized infantry.SaskeOtaku wrote:
As for motorized infantry, medium tanks etc. what do you think? The best ground for the late?
As for the naval instead?
depend on the map. Like home front for example. U can ignore navies on that map cos there arenβt much island playable nations to conquer. U must play according to the map.
Secondly. Units: late game. DO NOT produce units with no mobility. For instance AT and AA. They are too slow for conquering large plots of area. Try using light tanks, mot.inf, mech inf, SP ARTY, SPAA, interceptors and tac.bombers.
Producing infs in late game is bullshit. They are too slow to keep up with the pace of wars. People just blitz in late game. A slow army would mean target practice for bombers and SPARTY.
Best troops are the ones that are ready for a war.don't scream at me but seriously..
Extremely true. You should also have some defense against tanks, so use TD instead of AT. If you do have slow units, DON'T STACK THEM WITH YOUR FAST ONES!!! Instead, keep them together, with stacks of AA, AT, and Inf/Militia (If you have any for some reason). You can use them to defend your provinces instead of attacking new ones.SoulReaper wrote:
Secondly. Units: late game. DO NOT produce units with no mobility. For instance AT and AA. They are too slow for conquering large plots of area. Try using light tanks, mot.inf, mech inf, SP ARTY, SPAA, interceptors and tac.bombers.
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