I think skipping research is the best way to use them
Best ways to use war bonds?
Hello, as a fairly new player I am wondering are what the best ways to use the war bonds? I know they can heal my units but are there other things they can do that are better?
Sorry if my english is bad
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The best way to use war bonds is to not use them.
Use them to heal troops SYBAU
Yeah Healing troops is what I mainly use them for
healing units or skipping research are not best ways to use them , only rookies will use bonds for them
best way to use war bonds is protect your airfields against enemy planes or sabotage
build your airfield at near of front line always to cities , add them 1-2 minutes buildings like level 1 barracks and hold your war bonds for an emergency situation against sabotage or enemy planes , if you lose your airfield and you haven't any war bonds to rebuild it your planes will be useless convoys and enemy will destroy them easily
and you can destroy enemy airfields too with them it depends situation of game
shortly war bonds for protect your airfields and destroy enemy airfields , you can't use your planes without protection of war bonds
you should talk with your allies too , say them don't spend war bonds and protect airfields
solo win is close to impossible now without money at big maps , enemy multi accounts or who join to game with 5 player from alliance , everyone has magic power with war bonds , so which team use war bonds effectively they will win game
I sometimes use it to reveal country information and healing units.
I always got annoyed when he said that, but to be honest heβs kinda right if you think about it
Have a good day!
I like to use war bonds to heal units
Bad ideaCount Bistrita wrote:
I like to use war bonds to heal units
It's situational.
Sometimes you're in an air battle and the best way to use WB is to heal. If your opponent is healing his and you're not, then you lose.
Skilled players usually fly out of level 2+ airfields that are impossible to destroy with WB. It's too expensive.
Sometimes the next bump in research is the best investment. Like getting your Axis subs an extra day of invisibility, or countering those subs with Allied destroyer research.
Starting the game as Comintern and rushing rocket artillery, or rushing battleship research as Pan Asian, also good investments.
In most games, I never get a chance to sabotage anything, because opponents are ready for it. Rushing a level 2 airfield is cheaper than sabotaging it.
Use them to heal your units
People join to game with 10 other guy from their alliance and Academy sometimes you can add this list to their discord friends who are from another alliance but they are friends and they wont fight against each other
and endless multi accounts so level 2 Airfield wont save you at 100p maps
it is normal you play just 22p maps with your friends and a lot inactive guy so you think like that
Dude, quit trying to pick fights.
My advice comes from competitive AvA matches and from solo, duo, trio, and regular size coalitions on a variety of maps. If you don't believe that, it's your problem. I'm not interested in arguing with you.
I dont argue it is reality , keep playing with 10 team mate and inactive guys at small maps so your win rate can reach %99.99z00mz00m wrote:
Dude, quit trying to pick fights.My advice comes from competitive AvA matches and from solo, duo, trio, and regular size coalitions on a variety of maps. If you don't believe that, it's your problem. I'm not interested in arguing with you.
look Thread and members. Do you think private rank guy need your AvA map advices
playing 100 p map as solo is a very different thing
War bonds are interesting. I haven't used for healing as I thought pretty pricey for 10% heal. Love those 35 hit point booster cards though. Talk of air field protection here is something I need to know more about. I'm not sure how to use war bonds to protect.
Anyway I always use all 36000 war bonds everyday and let none go to waste.
Early priorities would be speeding up industry if you can afford the cost of the next level. Speeding up a level 5 gives good reward. Not much need to speed up research in first 4 days. Maybe rocket artillery to get early game moving.
After day 4 research can be good to speed up and get troops upgraded.
Speeding up army production is good sometimes if you can afford to produce more.
In latter game speeding research is still good, air strip construction good and the 6600 for country information or local army information is good.
Always build Airbase at cities which are near of warfront so you can build level 1 buildings like barracks to protect your base with extra hp against sabotage and planesender611 wrote:
War bonds are interesting. I haven't used for healing as I thought pretty pricey for 10% heal. Love those 35 hit point booster cards though. Talk of air field protection here is something I need to know more about. I'm not sure how to use war bonds to protect.Anyway I always use all 36000 war bonds everyday and let none go to waste.
Early priorities would be speeding up industry if you can afford the cost of the next level. Speeding up a level 5 gives good reward. Not much need to speed up research in first 4 days. Maybe rocket artillery to get early game moving.
After day 4 research can be good to speed up and get troops upgraded.
Speeding up army production is good sometimes if you can afford to produce more.
In latter game speeding research is still good, air strip construction good and the 6600 for country information or local army information is good.
Δ±f they gave damage to your airbase and you see enemy planes patrolling over city or coming to attack city you will repair damage with war bonds and evacuate your planes or send them to fight against enemy planes
you can use them for enemy airbases too
Protect Bases with war bonds very helpful especially if you are playing allies doctrine country which has many oil to produce many planes like greece north usa or odisha
That's a good counter strategy there Undaunted. Going off topic a bit, it's been this way since I started in 2018, but now I wonder about the realism about it all. When getting attacked from planes you immediately know where they are launching from, be it an air strip or a carrier. I don't even want to scout much from carrier because the exact position of my fleet is known. It's like the opposing team has a sabotage group in every city and province ready to execute air strip destruction in seconds.
Which is exactly why the sabotage buildings feature needs to be removed from this game immediately!ender611 wrote:
That's a good counter strategy there Undaunted. Going off topic a bit, it's been this way since I started in 2018, but now I wonder about the realism about it all. When getting attacked from planes you immediately know where they are launching from, be it an air strip or a carrier. I don't even want to scout much from carrier because the exact position of my fleet is known. It's like the opposing team has a sabotage group in every city and province ready to execute air strip destruction in seconds.
100% agree. I think maybe another possibility would only be to show the range of the plane and not point to an exact location. then they would have to sabotage every province with a building on it within range in order to be successfull. And my carrier fleet wouldn't give it's location away. I think it would be better that people who put the time in via scouting and intelligence to know the location of these air fields be the ones capable of sabotage. And even then there should be a one or two hour delay before sabotage complete.WolverineM1076 wrote:
Which is exactly why the sabotage buildings feature needs to be removed from this game immediately!ender611 wrote:
That's a good counter strategy there Undaunted. Going off topic a bit, it's been this way since I started in 2018, but now I wonder about the realism about it all. When getting attacked from planes you immediately know where they are launching from, be it an air strip or a carrier. I don't even want to scout much from carrier because the exact position of my fleet is known. It's like the opposing team has a sabotage group in every city and province ready to execute air strip destruction in seconds.
Thinking about it more. The one hour delay would be good. Timer ticking down that only you see. Takes time to triangulate and communicate and execute. But rather then having to fortify with levels and buildings I think it would be better to have War Bonds involved. Add 50% protection for 3000 War Bonds per day. Add 75% protection for 6000 War Bonds. Add 95% for 10000. Sabotage costs 18500. Be like beefing up the police. Roll of the dice.
Or maybe 50, 70, 90 would be better. And War Bonds maybe 5000, 10000, 15000. Sorry off topic. I should be in suggestion section.
But one great thing about War Bonds is when it's time to call it an evening, you can finish stuff and start the next so the night isn't wasted. In my case, as a premium account user, mainly research. So the premium account actually saves me War Bonds. There's advertising.
usually I play 100p maps as solo and people dont like to join there as solo
multi accounts , discord friends , alliance and academy clan members , their coalition members at map sometimes they have good relationship
People have obsession about stats and win rate
and we still didnt add this to list some people who spend real money
so your plane stack might find 10 enemy country against them
probably people you met at this map which are in your coalition wont help you to protect them , they will use them to heal or faster production , with this new limit you have limited war bonds to protect your base
so I guess best ways to use war bonds
Protect your airbase
Protect your core cities ( if you have no planes and enemy coming with strategic bombers you can produce anti airs )
if you have no planes you can produce anti tank with bonds against enemy armored cars who are going behind of your lines
but now they put a daily limit , so if you have no war you can use them for other things of course need to hold close Maximum limit available bonds
now every guy have at least 10-20 strategic bomber to send you stone age at x4 speed maps
even they dont sabotage
I always put anti airs and infantries my core cities and build a few level 3 bases so had no problem protect core at x4 100p speed games
People think if they produce 100 tanks they will win game
Firstly you need destroy enemy cities and protect your ones
when you destroyed them he will start to send his all units to sea and quit from game
i agree with undaunted to an extent, it is incredibly hard to try to solo 4x speed waw maps, i beat 2 countries on the first day and then got by a premade coaltion when they all teamed on me, which is fair for them to do as they're in a coaltion, but it is incredibly annoying when you get attacked like that. Although what i do with war bonds is usually save for the first day-ish while i get industry/unit production up and the only time i use war bonds for research is for ra as comintern, other than that i just spam units with them once i get lvl 3 barracks or tank plants for max units, then after that i use them for healing and keeping airfields alive.
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