Why is a 10:1 kill-to-loss ratio so bad?
Break morale of ennemy
Hello,
Long war against Japan, I am Manchukuo, it's just so difficult, every 1 unit I loose I must kill like 10 to have a fair ratio. The only resource I have is Money and nothing to buy on the market.
Is there any form of spy that breaks the morale on the ennemy side? I want to have a morale war now so I can grab some of his unoccupied territory without moving everywhere.
8 Replies
Not bad, just not enough. Japan has a very good economy, he can afford building medium tanks. I make big economy to have 1 tactical bomber. 206/h of goods and 181/h of iron as we speak.
economic sabotage spies try to reduce resource production and morale
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
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Good to know that something impact moral, I'll do economic sabotage!VorlonFCW wrote:
economic sabotage spies try to reduce resource production and morale
VorlonFCW wrote:
economic sabotage spies try to reduce resource production and morale
?
"To crush your enemies, to see them driven before you, and to hear the lamentations of their women . . . ."
Spies are very OP. By 3/4 point in a game I'll have around 100 spies (not all used every turn). Remember the name of the game is "make the other player quit". A couple allies with 300 spies can produce a "F%^& this" from even a large enemy.
This is in 50 and 100 maps, never played the small ones.
You must be very good at generating money income ---- 100 spies costs $1.5 million to recruit, and $400,000 per day for any kind of sabotage. I'm very good at developing resource production, and I don't usually see that kind of money income until Day 45+ or later. A lot of 22-player games and those on smaller maps are over long before anyone generates that kind of income.Shodanar wrote:
Spies are very OP. By 3/4 point in a game I'll have around 100 spies (not all used every turn).
In the lower player games the money would be tough. I have never played anything under 50 man maps. In the 100 man game it's easy to roll a million+ a day depending on allies and careful morale control in a couple weeks. You're also not using them everyday and usually part of an alliance smash.
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