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Call of War: Field Manual - General Strategy and Tactics - Operational Manual

Call of War: Field Manual - General Strategy and Tactics - Operational Manual

(Click Field Manual)

===Field Manual===

Thank you Mr.Phoenix King for your peer review. It is appreciated.

Enjoy.

106 Replies

Greate post and it is very usefullto new players :)

Going with head throught the wall until the wall breake down :wallbash :wallbash :wallbash :wallbash

I'm sitting on a new version of the FM already, and I'm getting plenty of grey hair. I even named one of them BBB <3

Come on he is fine fella :D

Going with head throught the wall until the wall breake down :wallbash :wallbash :wallbash :wallbash

Great Manual, in search for answer i found most of em in it! I recommand to everyone, beginner to advanced players.

From this raw source of knowledge and great tactic, everyone can forge up his own strategy and style of play!

Need a section explaining the duties of the game administrator. Who it is at beginning of game; when current GA goes inactive, who succeeds them; what this is based on(VP's or time in game or what); what constitutes abuse by GA. I've read about some of this in the forum but can no longer locate articles. Using forum search for game administrator is dead end. There seems to be some confusion as to what responsibilities and succession rules are. Thank you for your attention in this matter.

The duties of the game administrator include the following:

Creating the game.

That is all. It doesnt really matter who made the map.

They kick inactive players too, so...

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

It takes 3 days for someone to go inactive. I dont know anyone who would join a game that is a few days old, let alone that is well underway. So kicking someone who is inactive has no meaningful impact.

And?

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

@noblepeasant

You're wrong. As many people go inactive, some players join games as late as Day 30, when the AI has built everything you need, and snatch the win from the only actives left.

The past is a foreign country.

Exactly, I was the only active left in a game once and suddenly Sweden has a active player again, Sweden then invades me and crushes me.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

I would have loved to do that, except it takes like 80 years to click through the pages to find a game on day 40 :/

Can't you just click the last page number?

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

Thank you for your prompt replies. I am aware of who GA is at beginning of game. Others may not be aware. You have as yet to address the remaining questions in my request. Who assumes the duties when original GA retires? What is this based on?

Congrats on the most viewed topic in the forum btw

Congratulations.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

Some very useful information contained in this manual. It does how use an incredibly dry, stiff, and formal structure which makes it an effort to read. Could use a proof read too. Reading "Furthermore" every couple sentances and "one can" is... unnecessary.

I liked it very much as well. I went through it quite quickly thanks too the structure.

Still very up to date too imo, except for a few things like commandos killing bombers :P .

I personally still struggle a little in waterbattles. The destroyer scales very good into lategame, I'm going to try it more with a sub meatshield.

In regards to the two previous posts,

The reason I wrote the manual the way I did was so that the greatest number of people could easily understand it and learn from it.

Granted, their are a few spelling and grammar mistakes. I wrote this in one night, had a few people proof read it, and it was posted the next day. A bit earlier than it should of been published, but people needed a manual at the time. I haven't gotten around to updating it yet, as I lack a bit of motivation.

In regards to it being out of date, it is a tad. Commandos are no longer A.A capable, which is a bit unfortunate.

In regards to battles on the sea, the reason I recommended submarines is due to the fact that at the time, they could easily kill anything else. One on one. They were also the cheapest naval unit to build. Naturally, this allowed you to put more resources into building a Airforce/(And producing Land mechs, even more to throw into a airforce).

As of recent updates, they are still solid. Convoys have a odd tendency to be able to take Submarines on on one and win, though not against other naval units.(Recent update by the Developers). Destroyers aren't bad either, and if you have to do a stack, then a Dessie/Sub stack wouldn't be that bad.

Cruisers of course are still essentially worthless - Being a less efficient Battleship/Destroyer mix - And failing at both. Battleships are still floating debris piles, and their job is more easily done with Tactical Bombers/Submarines/Etc.

Naturally, just having more than your opponent is a good thing. In most maps, such as the ten player and twenty two, naval matters are of a secondary concern mostly.

Granted, their have been quite a few recent updates to the naval aspect of the game. Such as Submarines now have a small oil upkeep, which is relatively new. But all in all, I still see Submarines taking on Destroyers, Battleships, Cruisers, every other naval unit in the game one on one, and winning.

Those are just some things. Food for thought.

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CzarHellios wrote:

In regards to battles on the sea, the reason I recommended submarines is due to the fact that at the time, they could easily kill anything else. One on one. They were also the cheapest naval unit to build. Naturally, this allowed you to put more resources into building a Airforce/(And producing Land mechs, even more to throw into a airforce).

As of recent updates, they are still solid. Convoys have a odd tendency to be able to take Submarines on on one and win, though not against other naval units.(Recent update by the Developers). Destroyers aren't bad either, and if you have to do a stack, then a Dessie/Sub stack wouldn't be that bad.

Cruisers of course are still essentially worthless - Being a less efficient Battleship/Destroyer mix - And failing at both. Battleships are still floating debris piles, and their job is more easily done with Tactical Bombers/Submarines/Etc.

Naturally, just having more than your opponent is a good thing. In most maps, such as the ten player and twenty two, naval matters are of a secondary concern mostly.

Granted, their have been quite a few recent updates to the naval aspect of the game. Such as Submarines now have a small oil upkeep, which is relatively new. But all in all, I still see Submarines taking on Destroyers, Battleships, Cruisers, every other naval unit in the game one on one, and winning.

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I agree with subs dominating early, but I noticed the destroyers getting fairly strong lategame and wrecking my subs now. Subs still provide a great meatshield vs other units (subs have low hp, but only the destroyer does decent damage vs subs) so your destroyers can do some damage. The oil upkeep doesn't hurt me thb. If you have lots of land it really is no problem. Both world maps I have like 50 subs = 2.5k oil upkeep/day. Compared to 50 tanks or 50 planes this is very acceptable.

The kruiser and battleship are indeed still fairly useless. I tried some experimenting with the kruiser on both of my world maps, but I don't get them to pay off ( I know your manual isn't written for the worldmap and it was before some changes were made). I was thinking they could provide airdefense to my convoys and some defense vs destroyers. However the kruisers can't protect your men wenn they disembark. Kinda dissapointing, because that moment you might need them the most. And they just don't do so well in battle, since most people use destroyer/subs/battleship.

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