I twas poked.
IISpikeII wrote:
That's too bad to hear. Hate to see him go. Nevertheless someone should create a new manual, someone who's very knowledgeable of the game like @Pablo22510 and others. I've always stared in awe how some players accumulate 200+ units by Day 20, when I can't even make it past 100 without fully exhausting my resources and having all core provinces upgraded fully.StrangeTalent wrote:
I believe Czar has left the game.
Careful resource management and committing yourself to a partial buildup helps a bit.
A mixture between:
*Hitting AI/Player capitals
*Buying up the Stock Market when the game starts, and checking after each day change/Etc when the AI dumps resources.
*Trading with other players(Optional).
*Not wasting existing units in suicidal attacks.
*Do not build additional infantry in most situations(Except for the first day build for the extra units. Sometimes.). Focus unit production into:
-Land: Armored Cars, Light Tanks. If you feel like it, Commandoes. Those units pack a bigger punch than the statistics show - When used properly.
-Naval: Destroyer spam. Cruisers are to be avoided. Submarines from all accounts have been nerfed into oblivion, and are going to recieve further nerfs. Battleships are still giant debris piles. Carriers, as mobile airbases, are theoretically worthless on all maps save for world. You have enough time/space to build and utilize airbases on the smaller maps. No need to build debris piles. Cruisers are still jack of two trades, crap at both.
-Air: Tactical/Interceptor.
The rough guidelines are still the same as since when the game first came out. Submarines have simply been traded out for Destroyers due to nerfs and bug reasons. A lot of new land units, but most competitive games will be over before you actually get to build them, or need them. In certain situations A.A or A.T may apply. (A.T can make fun offensive weapons, provided you have other units.). Focus on speed, chaos, and concentrated firepower. Tacs will do a lot of the heavy work before your land units move in, and though they have been nerfed, they are still strong. Arty are to meh.
As stated above, the rough guidelines / The triangle is still the same as when the game first came out.
*You still have the triangle presented above.
*You simply have more useless, worthless units.
*You have roughly the same amount of situational units(Build only in certain situations.) (Such as carriers. As far as I see, they would only be useful on the World Map - Later on in the game. or isle hop and build airbases. They aren't exactly as great as they look.)
The next competitie aspect of the game that people are ignoring are spy bombing, as well as building forts. I have looked into some competitive games where the sides built forts, spy bombed each other to try to avoid, and then to a light AC rush / Try to spam arty fast and end the game early. Or settle into the long game of Tanks/Massive blobs/Etc.
Naturally, the formula of what works and doesn't work in the game is still the same. You simply have the illusion of more choices. Their are also a lot of exploits/Bugs, but naturally, those are best left to be figured out by yourself. In regards to other things, their have been a lot of small Micro-Adjustments...Some things relating to morale/The X-Factor, but since they are in a constant flux, the best you can do is use the basics/What you know + Intuition and experience.
-Czar

Horribily inefficent/Worthless though.) - Are the enemy infantry in a fort, or alone? Moving, or in combat?
