Cease Fire: What is it good for?

Yes, I know the subject of this thread sounds like the famous anti-war song.

I can't remember ever using this. I'll admit making peace in a war game usually isn't my thing so I'm probably just not seeing the applicability or wrapping my head around a nuance. I recently tried using it, but it didn't accomplish what I wanted it to. At the end of a grueling AvA game, one of my units was locked in melee with an enemy when they formally conceded the match. In the interest of keeping the unit to conquer territory and officially end the game, I offered cease fire, but the units weren't willing to stop fighting. Then I offered Peace and that didn't work either. I guess when two units are locked in melee, the only way one of them will live is if the game completely ends before combat does.

Going back to the Cease Fire, the description reads "This relation is only available for nations with whom you are at war. This allows you to temporarily end automated attacks while still having the other nation marked as enemy on the map."

Is this so you can conquer territory and they can put to sea and if your melee units colide they won't attack each other?

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You make valid points about the Ceasefire relation, i don't think it is really useful at all, other than getting your troops out of battle at the same time your enemy does, but other than that it is just peace.

I used an option like this to make sure I wont attack an enemy AI- stack with range units...wanted my attack to go on a real player who was attacking that AI. Otherwise I would have had cooldown with my attack...(if the AI stack is an Artillerie one it could make sense).

6thDragon wrote:

I guess when two units are locked in melee, the only way one of them will live is if the game completely ends before combat does.
I guess if you did a mutual Row they might stop melee but not sure. From what Blauer said above it sound like cease fire might be equivalent to setting all your ranged units on "Hold Fire" with regard to the other country.

DxC wrote:

6thDragon wrote:

I guess when two units are locked in melee, the only way one of them will live is if the game completely ends before combat does.
I guess if you did a mutual Row they might stop melee but not sure. From what Blauer said above it sound like cease fire might be equivalent to setting all your ranged units on "Hold Fire" with regard to the other country.
Good point, I forgot about ROW or Map Share, but technically that wasn't an option in my situation. In team games, you cannot have either of those relationships with members of the other team.

what is it good for, absolutely nothingโ€ฆโ€ฆโ€ฆ

็Ÿฅๅทฑ็Ÿฅๅฝผ๏ผŒ็™พๆˆ˜ไธๆฎ†

Just guessing, because I can't see the internal workings of the game....

Cease Fire is temporary. You can declare war again with a minimal reputation hit.

Peace is permanent. Declaring war again should cause a bigger reputation hit.

I also assume it's still a trade embargo status, while peace allows you to trade in the market (not that that matters much)

What effect would reputation with a human player country have?

Declaring on one country (human or AI) also has an effect on the reputation you have all over the AI community - they're all friends, you know ;)

I wonder what the reputation breakpoint is when the AI consider you a friend vs foe. For example, if you declare on a human whose reputation with an AI is < 50% does that make the AI raise or lower your reputation. Except for perhaps the first half of a game I'd expect most humans to have lowish reputation with most AI and it would seem declaring on a human would benefit you.

It depends... there's popular humans (those who never declared on others) and impopular one (hyper-expansionists) as well.

You can see the effect of your actions on the profile page of the countries btw; there's a "your reputation with them" somewhere over there. I never bothered to figure out the effects of various actions myself, but feel free)))

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