Thanks. I think that I understand...
I had thought combat worked this way between Units A and D:
1. A enters D space (combat begins)
2. Timer starts
3. At end of timer, computer calculates A's strength based on A's attack values and D's strength on D's defensive values
4. Damage dealt and condition lowers.
Rather, you're saying that it works as follows:
1. A enters D's space (combat begins & D's defensive value automatically applies to strength against A lowering condition)
2. Timer runs
3. End of timer, computer calculates A & D's strengths as above and delivers damage to both.
4. Conditions lower
So, in essence, a set force, D, has an infinite value of defense strength at a given time. They just only use it in packets of their defensive strength against a round of attackers at a time.
So, say you have a force D, with a strength of 3.0 who is attacked by a 2.0 attacker...
The D will immediately deliver 3.0 against A. Also, if another A attacks during that round, they will also receive 3.0, and another, and another, and another until the first A's timer goes around and their first round of 2.0 (or whatever's left) goes against D.
So, it's REALLY important to have your troops rallied and in a single stack before attacking. Otherwise, they will receive multiples of the D's strength because they attack in waves.
do I have that right?