Country/Language?

A member of one of my games does not respond to messages, and I do not know if he understands English. I am unable to find him in the members listing, but I have tracked him down to his alliance. The alliance tag list country as BR. What country is BR? I would like to send him a message in his native language. (Hopefully Google translate does not butcher it to bad).

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

4 Replies

Peter Mat wrote:

A member of one of my games does not respond to messages, and I do not know if he understands English. I am unable to find him in the members listing, but I have tracked him down to his alliance. The alliance tag list country as BR. What country is BR? I would like to send him a message in his native language. (Hopefully Google translate does not butcher it to bad).
i think its brazil.
This player may have been reactivated in October 27th 2017

Peter Mat wrote:

A member of one of my games does not respond to messages, and I do not know if he understands English.
I have run into this problem before on several occasions. Unfortunately, there is no rule (beyond etiquette and good manners) that requires any player to respond to another player's attempts at communication. I have also observed, in my personal experience, that rookies are less likely to respond than more experienced players. and I am convinced that this is because many rookies do not understand the pending messages and trades in-box indicators in the upper left-hand corner of the game screen.

In addition to the "Mail" button on the Diplomacy screen there is also an "Info" button. Much smaller but still clickable.

This will take you to the "Player Detail" screen. Under the listing User name, you have another clickable link.

This will take you to the player statistics page for that player. Just below the "Member since " listing is a little button that is supposed to look like a scroll of paper, tied with a ribbon.

That button will take you to another message option. Instead of it being an "in game" message, it is a "between players" message.

These show up on the "Messages" tab of the opening screen and, if the player has provided a valid e-mail address, there will be a notification sent to that e-mail address.

Even better, these do not appear to be "spy able" messages.

So.

To get his attention, use this as a way to drop a note in his (her) real inbox.

I also use this as a way to send _very_ secure comms in games. It is slower and clunkier but it is secure. Not a bad way for passing the "code table" for in game communications. For example, in a recent game that involved a fair amount of diplomacy and spying, my ally and I agreed via secure comms to always use a code word/phrase to indicate real messages and to send multiple messages on a regular basis. Long detailed attack plans that do not include the special code phrase can be fun to write. We are still uncertain how much it messed with the other side of the game but detailed plans for attacks and discussions about how one member of the other coalition is prepared to stab in the back when certain conditions are met can add much joy to the game. Your results may vary.

The next time you are joining a game, let me know. It would be a pleasure to play on a map with you as I am sure it would be a learning experience, no matter which side of the table we each land.

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

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