Nice tool! It is really helpful to have the possibility to have all kinds of unit stats on a single screen!
When you get your hands on that dataset, please let me know, I'm also doing some tooling (a resource usage planner) and I need about the same data.
@freezy? Is something like thisavailable (or could it be made available), or is it against Bytro policies? Some kind of Excel thing maybe?
11 Oct 2022, 03:20
I asked about a database several years ago, got none
I use the tool mostly to decide which tech to research.
For me what tech to gain is THE key strategic decision in the game.
As all other strategies will come from what types of units I build.
12 Oct 2022, 14:58
Nice tool.
K.Rokossovski wrote:
@freezy? Is something like thisavailable (or could it be made available), or is it against Bytro policies? Some kind of Excel thing maybe?
It is not against the policy but we also don't provide anything in that regard ourselves.
12 Oct 2022, 21:01
Can I please politely ask why that is? You must have these figures readily available in some format, just to feed the game engine... is it really so much work to give out those tables, even in some as-is or not immediately usable format, to dedicated fans who want to spend some time developing tools for the game? I mean, the alternative for us is to open all those "build unit" overlays for units of all levels and type over these numbers... which is the main reason why I dropped further development of the tool I was working on before; it simply takes DOZENS of hours. Can we do some "pretty please with sugar on top" s on this one?
13 Oct 2022, 17:12
An even more compelling reason for requesting unit stats is that the displayed values are heavily rounded, which can strongly alter an estimate of a battle outcome or in thinking about optimal units to research and use.
13 Oct 2022, 17:34
Why: Because it would still be work for someone at Bytro to compile this data into a shareable form. We don't want to share our entire balancing tables or raw game files, those are internal documents/files. Teamleads would need to be convinced that its worth it to spend work time on compiling this data for a handful forum users (or to develop some API for it). Maybe its actually not much work to do. But also consider that these stats might change every few weeks or months, depending on how frequently balancing changes happen, so if you want to have this "service" frequently then time would add up.
Btw my comment regarding "not against policy" was meant that its not against policy that users build and offer such tools on themselves. Tbh I don't know the exact policy (or if there is any) how much of such internal data can be shared by employees. I would regard unit stats as harmless but maybe this also would still need to be clarified.
13 Oct 2022, 17:54
freezy wrote:
(or to develop some API for it).
Ah yeah, that would be REALLY cool!!
13 Oct 2022, 20:37
suntso wrote:
I am updating my unit browser tool.
Looking for feedback.
Please report value errors, use issues or improvement ideas on this thread.
Also if anyone knows of a database with the combat values, costs etc. would be of great help.
This is "a database with the combat values, costs etc".Please use it if you want.
nice I can read some of the words since I know Chinese
知己知彼,百战不殆
14 Oct 2022, 14:05
nice, the issue is that the lvls of the different units are not comparable one to one, because availabilit is an issue, next to doctrines and terrain. But an extensive database with actual figures would be awesome
14 Oct 2022, 15:33
Air, naval, and secret units don't seem to work for me.