After taking a providence does the damaged buildings effect morale or anything else?
3 Replies
6 Jul 2018, 11:27
For most things, damaged buidlings have the proportionate effct (in percentage) of their undamaged version. So a 50% damaged L1 infrastructure of 50% (10% production increase when fully funtional) gets a 5% increase instead.
You do need a fully functional building if it is a requirement to build something; so you can't build a light tank when the L1 infrastructure is damaged (you CAN on a damaged L2 infra though).
Air bases become functional at 50% damage, with a refuel time of 30 minutes.
6 Jul 2018, 15:54
buildings should be intact if you capture a city without a fight. the level of damage should be proportionate to the size of the opposing forces fighting in a city. So a large stack capturing a city held by one anti tank should do very little damage. A large stack fighting a defending large stack for a city should result in the buildings being severely damaged. That would be a good thing
6 Jul 2018, 15:55
redtide000 wrote:
After taking a providence does the damaged buildings effect morale or anything else?
No.
The only buildings that have any effect on morale are forts.
buildings should be intact if you capture a city without a fight.
There is always some damage done to the buildings during the capturing, regardless of the presence or absence of enemy troops.
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