Doctorine differences in clash of nations

In the clash of nations map, which doctrine might have an advantage over the others?

3 Replies

Axis: you want to strike first, your automatically powerful units give you an advantage in the early game.

Allies: weak in the first few days, but once they get navy + airforce they're ready to roll (although you don't really need a big navy on the clash map)

Comintern: can be overpowering if you survive the first 10 days, but if you're new, don't count on that happening.

“A battle fought without determination is a battle lost.” - Josip Broz Tito

If you have enough experience, Axis is quite good. Use the power of your doctrine to try and roll over your enemies quickly. If you don’t have enough experience, the safest bet is allies. Follow the above advice and get a good airforce and sufficient navy. Combine that with land and you can do pretty well. Commie doctrine is the hardest but if you pull through the early game (I’d say to the first week, rather than 10 days) you should be comparable to other players. You’ll need to be good with the commie doctrine though.

Carking the 6th wrote:

If you have enough experience, Axis is quite good. Use the power of your doctrine to try and roll over your enemies quickly. If you don’t have enough experience, the safest bet is allies. Follow the above advice and get a good airforce and sufficient navy. Combine that with land and you can do pretty well. Commie doctrine is the hardest but if you pull through the early game (I’d say to the first week, rather than 10 days) you should be comparable to other players. You’ll need to be good with the commie doctrine though.
With commies, you can use RA (available on day 1) to get a head start on your enemies. Especially in unbalanced maps, where most starting units are inf.
“A battle fought without determination is a battle lost.” - Josip Broz Tito

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