It will lower hit points but from what I remember I think it stops at 10% condition. After that force march no longer works. So you can't really use it to kill troops, but you can weaken them so they are easy to kill.
Does forced march kill units?
Does it?
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I was only wondering as I was sending a car on a death run, doomed if it met anything anyway, so I thought I might speed it up.
It will run fast until it get's to 10% condition. Then it will go back to normal speed.
Correct. You cannot run a unit to death on forced march speed (normal speed + 50% more). As DxC stated, once the unit's condition is reduced to 10%, the forced march speed will automatically be reduced to the unit's normal speed, leaving you with a 90% depleted unit.DxC wrote:
It will run fast until it gets to 10% condition. Then it will go back to normal speed.
I suspect this was done to prevent a player from killing off his own surplus units and thus avoiding a unit battle loss in the process, but that is conjecture. Bottom line: if you want to kill off your own unit, your enemies will have to help.
I don't think it was done to prevent people from intentionally killing their units. I think it was done so people don't accidentally kill their units. But whatever. It is possible to use FM to run a unit down to zero morale. I've done it a number of times. A unit doesn't die at zero morale doing this. I'll leave it up to you all to figure out how to do it. It isn't hard.
Maybe so. Trying to guess the original intent of the programmers is a sketchy game at best.DxC wrote:
I don't think it was done to prevent people from intentionally killing their units. I think it was done so people don't accidentally kill their units.
I hadn't given it much thought since I have rarely used the "forced march" function for more than a single unit at a time, usually an armored car brigade for the usual purpose of capturing an empty province ahead of the main force. I suppose if you run down a stack of 10 units to 10% condition on forced march, you have in effect zeroed out nine of them, most if not all of which will go *poof* upon next contact with the enemy. But that's as far as my imagination takes me.DxC wrote:
It is possible to use FM to run a unit down to zero morale. I've done it a number of times. A unit doesn't die at zero morale doing this. I'll leave it up to you all to figure out how to do it.
Take one at 10% or what ever. Put it one with higher, like 100% for example. It stops at 10% for the stack but it subtracts HP from each unit. ...
Ahh. I see.DxC wrote:
Take one at 10% or what ever. Put it one with higher, like 100% for example. It stops at 10% for the stack but it subtracts HP from each unit. ...
Haven't tried it, however, force marching multiple individuals, and then combining them, may remove some units from the map. So I'll have an answer in about 12 hours.
Anybody attempt this, yet?

Not unless they are in battle. Even at zero condition a unit does not die, unless in battle.WiseOdin wrote:
however, force marching multiple individuals, and then combining them, may remove some units from the map
Above where I slightly cryptically spelled out how to get a unit to zero condition, you have to combine the unit with a different unit type so their HPs do not merge.
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