Economic Score

If a building is built, you gain a a score for Economic for building 'x' building. If that building gets damaged, are additional scores given for repairing?

Example: I build an Airbase, and 3 points are added to my economic score. A spy damages it. After repairing, do I get, say, 1 point for repairing?

Also, if anybody can answer (Maybe @I Patton)?

I have been trying to track what the point value for stats are, and I can't seem to get a straight readout for buildings. Is there any way I can get definitive results for buildings? The military scoring is very straightforward, but I can't get straight results for Economic.

Pax Romana Communications Officer

4 Replies

To illustrate what @StrangeTalent is talking about... See attached graphic. It looks like there are different points for upgrades and perhaps even repairs...

Forum attachment

Military Scores are very easy to calculate, and a list is below:

Military

Infantry: Defeated x 4 = Score

Militia: Defeated x 2 = Score

Motorized Infantry: Defeated x 6 = Score

Mechanized Infantry: Defeated x 9 = Score

Armored Car: Defeated x 5 = Score

Light Tank: Defeated x 7 = Score

Medium Tank: Defeated x 12 = Score

Heavy Tank: Defeated x 20 = Score

Anti Tank: Defeated x 4 = Score

Anti Air: Defeated x 4 = Score

SP Artillery: Defeated x 7 = Score

SP Anti Air: Defeated x 6 = Score

Tank Destroyer: Defeated x 10 = Score

Interceptor: Defeated x 8 = Score

Tactical Bomber: Defeated x 14 = Score

Strategic Bomber: Defeated x 20 = Score

Naval Bomber: Defeated x 12 = Score

Destroyer: Defeated x 10= Score

Submarine: Defeated x 6 = Score

Cruiser: Defeated x 20 = Score

Battleship: Defeated x 40 = Score

Airplane Carrier: Defeated x 40 = Score

Nuclear Bomber: Defeated x 50 = Score

Nuclear Rocket: Defeated x 20 = Score

Rocket: Defeated x 2 = Score

Rocket Fighter: Defeated x 12 = Score

Nuclear Battleship: Defeated x 72 = Score

Nuclear Submarine: Defeated x 20 = Score

Nuclear Carrier: Defeated x ? = Score

Railroad Gun: Defeated x 25 = Score

Commando: Defeated x 14 = Score

However, buildings seem to be much more random, this being the Economy scoring from a few weeks ago:

Fortifications: Built x 5 = Score

Naval Base: Built x 4.68 = Score

Barracks: Built x 1.53 = Score

Nuclear Reactor: Built x 30 = Score

Industrial Complex: Built x 10 = Score

Capitol: Built x 2 = Score

Air Base: Built x 3.6 = Score

Infrastructure: Built x 6 = Score

Pax Romana Communications Officer

I haven't looked at the CoW scoring for bldgs. but your data does make it appear there could be a fractional value for repairing bldgs. When I was looking at resource cost vs. repair times I noted there seemed to be a direct 1:1 % correlation. You now have me wondering if that % resource cost : repair time might also be the % (fraction) scoring value.

For example, if the repair cost in resources (and repair time) = 50% of a new building then, perhaps, the scoring would be 50% of a new building. If the repair cost = 33% then one would get 33% the score of a new building. This could explain why new build and repairs all count as "1" but the scoring value is different.

The next set of data to collect would be just new builds (no repairs).

Then a set of new builds with repairs (and the % of each repair with no rounding up/down).

Problem is, I think I would need a dummy account for accuracy, which is against ToS :/

Pax Romana Communications Officer

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