Efficient commando stacks

Hi everyone, I want to try out a build that emphasizes the Commandos. Does anyone have ideas for an efficient commando stack?

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General Sherman wrote:

Hi everyone, I want to try out a build that emphasizes the Commandos. Does anyone have ideas for an efficient commando stack?
commando , sp rocket artillery , sp anti air

commando is not very good against infantry so sp rocket arty can help , and their anti air damage is very low so they need anti air too

Commandos are meant to storm fortifications and fast attacks on lightly defense positions. So, a tactic should not emphasize commandos alone. When you see something like Maginots or Mannerheims though, it's commando time. With the Strom Fortifications bonus, they would attack the enemy garrisons in the forts with arty support.

General Sherman wrote:

Does anyone have ideas for an efficient commando stack?
This is a contradiction, an efficient commando stack does not exist. May be, some say commandos are effective (even this I doubt), but commandos by themselves aren't efficient. Be it on their own or in a stack, a vast amount of resources will be needed to build or to save them. Moreover, if combined with other units they will miss their most favourable property: to attack surprisingly.

It is not favorable to invest in commandos. With the same resources, you can build overwhelming forces of lts and mots.

The art of war is not to attack surprisingly, but to surprise the enemy with the force of the blow.

Glory to the Red Army!

surprise attack is impossible now , attacking to cities are very hard now

you can't send armored cars to depth of enemy lands , he will use a booster card with anti tank , flame tank , mechanized infantry and your car is dead

he will use war bonds and your car is dead

only big stacks works now

I, myself, prefer stacks like this:

  • 5 meds + 5 mechs, all max lv
  • 5 mots + 5 lts, all max lv
  • backed up with shore bombardment (If possible) and high frequency tactical bombing (always)
  • Sometimes artillery but somehow I found it too slow for blitzkrieging

BananyBanana wrote:

I, myself, prefer stacks like this:

  • 5 meds + 5 mechs, all max lv
  • 5 mots + 5 lts, all max lv
  • backed up with shore bombardment (If possible) and high frequency tactical bombing (always)
  • Sometimes artillery but somehow I found it too slow for blitzkrieging
your stacks will die by enemy planes easily

Well, I plan my invasion really detailed. Quick scout plus spies do good work. I have enough bombers to blow up enemy airfields.

BananyBanana wrote:

Well, I plan my invasion really detailed. Quick scout plus spies do good work. I have enough bombers to blow up enemy airfields.
spies wont work , you saw enemy has only 15 units and attacked him , after 1 hour he swore you at chat and used his all gold , war bonds and booster cards now he has 65 units LOL

he can blow up your field too

Feel the wrath of the nuclear bomb...

BananyBanana wrote:

I, myself, prefer stacks like this:

  • 5 meds + 5 mechs, all max lv
  • 5 mots + 5 lts, all max lv
  • backed up with shore bombardment (If possible) and high frequency tactical bombing (always)
  • Sometimes artillery but somehow I found it too slow for blitzkrieging
I assume you play Axis right?

BananyBanana wrote:

Commandos are meant to storm fortifications and fast attacks on lightly defense positions. So, a tactic should not emphasize commandos alone. When you see something like Maginots or Mannerheims though, it's commando time. With the Strom Fortifications bonus, they would attack the enemy garrisons in the forts with arty support.
What I meant in my OP was a stack that includes commandos (maybe 2-3 of them) but also support units like arty and AA, as well as maybe meat shield units like MT. Maybe also mot inf or mechs for speed. The commandos can be split off when necessary.

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