Espionage has many problem

even you send many spies to empty places without building or production

they can't get information

I sent 8-8-8 to three player and there is no information about armies

If I toss a coin 24 times I would know what is on the face of money at least one time

how they calculate to chance of a spy ?

there is no building and they have military sabotage mission so how they decide to their mission ?

spies say we decided to destroy building mission but there is no building so don't do anything ??

why they cant explain all of the system ??

we don't know anything about spies and their math

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In earlier times that's a yes. Now you can peek at the gold-spy-options and there is plenty of information. Not about the chance of success though.

If there are no buildings they will go for a 'reveal all units of that specific country'.

Good luck Mr. Undaunted!

Hier kΓΆnnt Ihr ein Support-Ticket erstellen.

Undaunted wrote:

I sent 8-8-8 to three player and there is no information about armies
Do you mean 8 spies in 3 provinces or 1 spy in 8 different provinces for 3 players?

DxC wrote:

Undaunted wrote:

I sent 8-8-8 to three player and there is no information about armies
Do you mean 8 spies in 3 provinces or 1 spy in 8 different provinces for 3 players?
8 spies at different 3 country and 3 different province

at game noone has many information about spies and everyone send them randomly , what is its math ? noone knows we hope spies will decide to choose mission what we want , even they choose what we want , what is chance ? noone knows

Idk why everyone cries about spies, just put 1 intel and 1 military sabo in each core city and scatter intel throughout the rest of the country, that always does the trick for me.

I guess my spies are just better or more motivated than your spies.

If anything you may be paying more spies for less efficient results. Based on what we know, there is an optimal approach if your goal is revealing armies.

jubjub bird wrote:

If anything you may be paying more spies for less efficient results. Based on what we know, there is an optimal approach if your goal is revealing armies.
How would you know? i always get most of the enemy army revealed and i do disrupt a lot of their troops

If you have other goals than revealing armies then that's fine. If your goal is revealing armies, there is an optimal solution that doesn't require intel spies and puts them in provinces instead of cities.

jubjub bird wrote:

If you have other goals than revealing armies then that's fine. If your goal is revealing armies, there is an optimal solution that doesn't require intel spies and puts them in provinces instead of cities.
Read what i said again, carefully this time, the first post.

jubjub bird wrote:

If you have other goals than revealing armies then that's fine. If your goal is revealing armies, there is an optimal solution that doesn't require intel spies and puts them in provinces instead of cities.
it doesn't help , we don't know , you might send spies to a province without building and your spies still can decide to carry out destroy to building mission even enemy has no building ? who knows math of spies ? answer is noone , there is no information about spies at forum or at another place

"Read what i said again, carefully this time, the first post."

You mean this?

Fox-Company wrote:

just put 1 intel and 1 military sabo in each core city and scatter intel throughout the rest of the country
To which my response remains:

jubjub bird wrote:

If anything you may be paying more spies for less efficient results.

jubjub bird wrote:

"Read what i said again, carefully this time, the first post."

You mean this?

Fox-Company wrote:

just put 1 intel and 1 military sabo in each core city and scatter intel throughout the rest of the country
To which my response remains:

jubjub bird wrote:

If anything you may be paying more spies for less efficient results.
I get the results i need to defeat my enemy, if that's a problem then your just arguing to argue. And my god you and Undaunted look too similar at a moments glance i thought i was talking to Undaunted when i said that.

It's a strategy game with a resource optimization element. If we're not strategizing about how to better optimize our resources then why post at all?

jubjub bird wrote:

It's a strategy game with a resource optimization element. If we're not strategizing about how to better optimize our resources then why post at all?
This post is about espionage, if your going to argue about resource optimization, then why post at all?

Is paying spies not a use of resources?

The whole issue at the beginning of this thread was spending a lot of money on spies without getting results.

jubjub bird wrote:

Is paying spies not a use of resources?

The whole issue at the beginning of this thread was spending a lot of money on spies without getting results.

If you play the game correctly you should have hundreds of thousands of dollars available, in a 100 player map i made 6 mil selling extra resources, its about playing smart and having enough to produce results, and even before this, i used to put 1 intel spy, which only cost 2k a day, in each city and i got almost every unit from that persons country, so it's less management and more about just being better, and having more at your disposal. no offense.

Honestly, if you have hundreds of thousands in cash and are regularly selling excess resources to the market then you are definitely not optimizing your resources. No offense.

jubjub bird wrote:

Honestly, if you have hundreds of thousands in cash and are regularly selling excess resources to the market then you are definitely not optimizing your resources. No offense.
it is day 9 I have +10k money at hour

In addition to spies, if you're sitting on a ton of cash you should be buying resources from the market to build recruiting centers and build units, at a minimum.

There is always stuff you can build to make your army a little more efficient. Even stuff typically ignored, like infrastructure on highly traveled routes, can help speed up your win.

This applies less for small maps when you can easily hit a point where you're unbeatable a few days before actually winning, so constant resource optimization is less important.

jubjub bird wrote:

In addition to spies, if you're sitting on a ton of cash you should be buying resources from the market to build recruiting centers and build units, at a minimum.

There is always stuff you can build to make your army a little more efficient. Even stuff typically ignored, like infrastructure on highly traveled routes, can help speed up your win.

This applies less for small maps when you can easily hit a point where you're unbeatable a few days before actually winning, so constant resource optimization is less important.

at 100p map buying 5k more resource with money wont help , I have money I have resource but I have no information about enemies , there is no difference between 75k and 80k , because I have +2k manpower at hour and it is still not enough , I cant produce more because of manpower not resource

so money mostly goes to spies , I have factories infastructure and other things

jubjub bird wrote:

In addition to spies, if you're sitting on a ton of cash you should be buying resources from the market to build recruiting centers and build units, at a minimum.

There is always stuff you can build to make your army a little more efficient. Even stuff typically ignored, like infrastructure on highly traveled routes, can help speed up your win.

This applies less for small maps when you can easily hit a point where you're unbeatable a few days before actually winning, so constant resource optimization is less important.

How do you think i have enough money that i can use it for spies? first priority is recruiting stations and production. i have the resources, i have the army, i can do whatever i want with spies and get all enemy intel and still have millions leftover.

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