I am playing the Europe 1932 map and I was wondering if you guys can help give me a strategy on how to play as USA.
Being on the other side of the Atlantic I feel very safe but I think it will be very difficult for me to expand across to Europe. Is there a good strategy for USA?
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28 Replies
17 Jun 2017, 12:45
Don't need the industrial complex to produce units and I am still upgrading my core provinces.
Still after upgrading core province would it be worth it to repair the infrastructure and industrial complex in non core province just for the resource production?
17 Jun 2017, 12:47
best75 wrote:
after upgrading core province would it be worth it to repair the infrastructure and industrial complex in non core province just for the resource production?
Simple answer: Yes, with the qualification mentioned.
Also, certain resources are often in short supply as armies grow -- oil and food chief among them.
17 Jun 2017, 12:56
You only get 25% of the resources from captured provinces don't be a farmer and ignore it
17 Jun 2017, 16:18
My opinion is that sometimes it is worth repairing and building infrastructure in non-core provinces, but rarely is it worth building industrial complexes unless you have a surplus of steel and want something to do with it.
The exception to that rule is the double production provinces. A pair of double production non core provinces fully loaded with L3 infrastructure and L5 factories will produce as well as one core single production province.
War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill VorlonFCW Retired from Bytro staff as of November 30, 2020. >>> Click Here to submit a bug report or support ticket <<<
17 Jun 2017, 16:52 (edited)
VorlonFCW wrote:
My opinion is that sometimes it is worth repairing and building infrastructure in non-core provinces, but rarely is it worth building industrial complexes unless you have a surplus of steel and want something to do with it.
@VorlonFCW: It really depends on what you said -- whether you are producing adequate metals for your other needs -- as well as the time remaining in the game necessary to recover your investment in the non-core industrial complexes. The Level 1 IC stage is really the acid test, because of the very large costs in critical resources for building an L1 IC from scratch -- 10,000 tons of steel, 5,000 tons of rare materials and $20,000 cash. Like you, I usually will not build new L1 ICs in non-core provinces because of those costs in games that I know are going to be over in a few days or a couple of weeks; the required metals and rare materials are better used elsewhere when the time remaining is relatively short.
On the other hand, my calculus may very well be different in 50-player Pacific map and 100-player world map games that I know may last for 4+ weeks or even months longer.
I might also add that I don't treat all resources as equal. Expending 16,000 tons of metals in a non-core metals-producing province to build an L5 IC from scratch, and thereby increase production by 50% (i.e. roughly 375 tons per day), only makes sense if you anticipate that there are more than 42 days remaining in the game. However, oil and food are much more critical in the middle and late stages of the game, and are necessary to support very large armies, and that also impacts my decision-making processes. I have never experienced a food shortage death spiral meltdown, but I have witnessed them -- when another player either fails to properly budget his food resources relative to his army size, or loses several major food-producing provinces -- and provincial morale begins to decline as a result of the food shortage. I have witnessed even core provinces rebel and defect to other countries under those circumstances. It's why I always try to maximize food production, and why I always maintain a food reserve of at least 20,000 to 30,000 tons in the middle and late game -- which can become critical when you take down another large opponent of 80, 100 or 150 provinces, and all of the newly captured provinces are producing less food than they consume.
On the other hand, I can certify that @MontanaBB is nothing like what you'd call a "newbie". On the other hand, I already see private 1st class on your forum name, so eh, you know.
PS. What do you do when there isn't any oil left on the market? Never thought of that did you?
"Yeah but I put my price @2 over everybody else."
Thanks, captain obvious. But how do you do if there's only 3 of you left and no one wants to sell?
"Yeah but the AI are active on the market"
There is no more AI.
"Ehm well I hope for the best and conquer everybody else"
LOL.
17 Jun 2017, 18:59
best75 wrote:
I captured a few provinces in Cuba and Canada and they have damaged infrastructure and industrial complex.
They are non core provinces so less resource produce so I have doubt about repairing them
I must ask is it worth it to repair the damaged building?
It depends. Quite clearly, they are not in your cores, and therefore suffer a risk of being overrun easier. Therefore, don't invest too much in those. Build the infrastructure back up, lvl1 maybe. This way you can build basic units.
However, don't think that you need to go on a repair spree, etc. It is too costly, time-consuming, for very marginal results.
PS. If you know you are going to keep them for long, then do invest in them on the long term. Slowly, when you have the resources to do so, repair the infrastructures, air bases, etc. But once again, don't make it an endless ressource-consuming pit.
17 Jun 2017, 19:39
Now to turn the discussion sideways a little bit:
We have steered you away from pouring too much into the neighboring economy, but there are sometimes considerations that change that advice.
First optional strategy: If the rest of the map is full of active players and you don't want to jump into the hornet's nest, then hunker down, build on the resources you need, and wait for opportunity.
Second optional strategy:
After about day 10 or 12 you can usually capture AI provinces that have L5 factories, and luck might have it that you only have them damaged. For wartime production of replacement units those are valuable, so enough repairs to the infrastructure and factories to make them function is something to consider, depending on budgetary considerations of course.
Third optional strategy: Combined with the above second strategy is to produce units on the continent in question, to save the multi day boat ride. On the 22 player when I started in America I could land in vacant Morocco as a first strike across the ocean. It is worth repairing those cities for unit production, and defense of that area, because by the time you get to egypt you are a solid week from the time you click "build" in New York until you can attack Cairo.
War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill VorlonFCW Retired from Bytro staff as of November 30, 2020. >>> Click Here to submit a bug report or support ticket <<<