Flame Tank

Anyone have any idea what this new flame tank is all about?

I can only guess it's a heavy armor that specializes in attacking unarmored units.

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31 Replies

Claudio NVKP wrote:

£80 ?!?
Maybe it’s a bit of a high figure. But something like that. And that really is just pay to win. Yeah, people spend that much on this game. Look at how much gold costs.
Have a blessed day <3

SamPGS_17 wrote:

_Pyth0n_ wrote:

SamPGS_17 wrote:

Carking the 6th wrote:

So now people can pull units out of their ass? This does not bode well.
Yeah. More fuel to the golders’ fire.
Can you gold it tho? Ig you can buy the card, so making it exploitable with IRL money, so rip to fighting golders...Not only flame tanks, they mentioned "other units" or something, so maybe they'll star pulling HTs out of their ass too...
Imagine someone pays £80, buying a good few random card booster packs. Perhaps this equates to 20 flame tank cards. Deploy those all day 1 on a World at War map. You see where I’m going with this?
I honestly hope they reverse the whole unit card thingy. The flame tank is cool, ig (again, no one asked for it, add something that people actually want first), but honestly, why? It adds RNG to a game that should minimize RNG, and be determined mostly on skill. And operations, are cool on surface level, and rightfully encourage playing the game for long periods of time (to encourage activity, which I support), but I was thinking they'd just give insane booster cards, not these ludicrously OP unit cards.

Mobile games have just become a balance on the spectrum of either making a good game but needing having to sacrifice some fun to make money. You need to find a balance to survive, but on the other hand too much ruins the game. This is going in the wrong direction.

_Pyth0n_ wrote:

The flame tank is cool, ig (again, no one asked for it, add something that people actually want first), but honestly, why?
Just fix the issue with reinforcing units in combat first. Then do whatever crazy ass shit you want.

DxC wrote:

_Pyth0n_ wrote:

The flame tank is cool, ig (again, no one asked for it, add something that people actually want first), but honestly, why?
Just fix the issue with reinforcing units in combat first. Then do whatever crazy ass shit you want.
I can think of a few other bugs I would like fixed as well.

It's hard to say just how good or bad this change will be until after it's implemented, but so far, I think that this could have been done a bit differently.

Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
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_Pyth0n_ wrote:

At least they didn't add hospitals...
I think Python would literally "break" if that happened.

Carking the 6th wrote:

So now people can pull units out of their ass? This does not bode well.
Exactly, add flame tank (mainly because it's the first new unit), but I completely oppose flame tank booster cards. It's woefully unrealistic as well.

Zaktty wrote:

Also, NEW UNIT: FLAMTHROWER
I mean, you might as well at this point.
Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
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yeah, that is a problem, by they will go broke if they spend hundreds of dollars per game

ChessSamurai1999 wrote:

yeah, that is a problem, by they will go broke if they spend hundreds of dollars per game
Yea, and I will literally go "broke", in the physical and mental sense, if they add this to the game

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