Good early army production for each doctrine?

I’ve just started playing CoW again after taking a long break (I stopped playing after rare materials were removed) and, seeing that my old strategy doesn’t work anymore for early games, I’m needing new strategies for new games. I want details, like what to build and when to start leveling up.(This is just an example)

Starter research would help as well, I start with infantry and armored cars when I log into a game.

I also specifically want to know how to quickly start producing a bunch of armies and getting good stats like you all do, so please leave your tips and tricks in here please!

My father once said this: “If you don’t know anything, don’t assume you know and don’t say anything you don’t know is true”
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!

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Build 3 Tank Plants and 2 Barracks at the start, then research Infantry and ACs

AnonymeggABC1234 wrote:

Build 3 Tank Plants and 2 Barracks at the start, then research Infantry and ACs
What do I produce once I’ve researched light tanks and infantry?
My father once said this: “If you don’t know anything, don’t assume you know and don’t say anything you don’t know is true”
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!

NEPTUNE the great wrote:

AnonymeggABC1234 wrote:

Build 3 Tank Plants and 2 Barracks at the start, then research Infantry and ACs
What do I produce once I’ve researched light tanks and infantry?
Research Motorised Infantry on D1 (if you're Axis)

AnonymeggABC1234 wrote:

Build 3 Tank Plants and 2 Barracks at the start, then research Infantry and ACs
Do not do this. You don't need more than 1 factory of the same type. Unless you cheat/scam/pay for resources, there's absolutely no way to keep more than 2-3 factories running at the same time until day 8 or later. Spending resources on factories means you run out sooner, ending up with fewer units. Total noob move. Don't do it.

Yes to infantry research but no to barracks. Infantry are great units for the early game, especially is you upgrade them to level 3 or 4. That's usually all the infantry you need.

One tank plant to build some early AC for scouting and emergency response. Awesome unit. Build more and upgrade as the game develops and you need better stealth units detection. You don't need motorized infantry. And you don't need to build barracks.

Here's where it gets interesting. Pan Asian artillery is cheap, fast, and effective. Great unit. Other doctrines are better off with rocket artillery. It uses more metal, but less manpower, which is insane considering the unit moves faster and does 2x damage to unarmored and light armor, which is most of the units for the first week plus. You might never run into a serious heavy armor threat all game, but there will be soft units to kill all game long. I usually skip regular artillery now.

The best use of WB is to speed up rocket artillery research so you can build them as soon as they become available. In the meantime, a stack of infantry can take a city, and a combo infantry AC army clears plains, no problem. Then you get the rocket arty online and get to work.

Cruisers, especially Comintern, are great investments. They are your naval scouts and AA defense and go to shore bombardment units. They can shoot and scoot subs, which battleships cannot do, and they have built in AA. Mainstay navy unit. You just need 1 destroyer per stack for sub detection.

1 port, 1 tank plant, 1 secret factory. That's all you need until you're ready to build an air force.

z00mz00m wrote:

AnonymeggABC1234 wrote:

Build 3 Tank Plants and 2 Barracks at the start, then research Infantry and ACs
Do not do this. You don't need more than 1 factory of the same type. Unless you cheat/scam/pay for resources, there's absolutely no way to keep more than 2-3 factories running at the same time until day 8 or later. Spending resources on factories means you run out sooner, ending up with fewer units. Total noob move. Don't do it.

Yes to infantry research but no to barracks. Infantry are great units for the early game, especially is you upgrade them to level 3 or 4. That's usually all the infantry you need.

One tank plant to build some early AC for scouting and emergency response. Awesome unit. Build more and upgrade as the game develops and you need better stealth units detection. You don't need motorized infantry. And you don't need to build barracks.

Here's where it gets interesting. Pan Asian artillery is cheap, fast, and effective. Great unit. Other doctrines are better off with rocket artillery. It uses more metal, but less manpower, which is insane considering the unit moves faster and does 2x damage to unarmored and light armor, which is most of the units for the first week plus. You might never run into a serious heavy armor threat all game, but there will be soft units to kill all game long. I usually skip regular artillery now.

The best use of WB is to speed up rocket artillery research so you can build them as soon as they become available. In the meantime, a stack of infantry can take a city, and a combo infantry AC army clears plains, no problem. Then you get the rocket arty online and get to work.

Cruisers, especially Comintern, are great investments. They are your naval scouts and AA defense and go to shore bombardment units. They can shoot and scoot subs, which battleships cannot do, and they have built in AA. Mainstay navy unit. You just need 1 destroyer per stack for sub detection.

1 port, 1 tank plant, 1 secret factory. That's all you need until you're ready to build an air force.

I'm trying that as Commie Russia in a Clash of Nations map

AnonymeggABC1234 wrote:

Build 3 Tank Plants and 2 Barracks at the start, then research Infantry and ACs
This is very bad advice!

Mind you, the one giving is from the Moon and plans an Eart take-over, so he clearly wants humans to be ill-equipped.

Do not follow this advice!

Build 1 production facility of what you want to produce. An exception may be to build 2 barracks at the far ends, but only if you have a very long stretched country.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

z00mz00m wrote:

AnonymeggABC1234 wrote:

Build 3 Tank Plants and 2 Barracks at the start, then research Infantry and ACs
Do not do this. You don't need more than 1 factory of the same type. Unless you cheat/scam/pay for resources, there's absolutely no way to keep more than 2-3 factories running at the same time until day 8 or later. Spending resources on factories means you run out sooner, ending up with fewer units. Total noob move. Don't do it.

Yes to infantry research but no to barracks. Infantry are great units for the early game, especially is you upgrade them to level 3 or 4. That's usually all the infantry you need.

One tank plant to build some early AC for scouting and emergency response. Awesome unit. Build more and upgrade as the game develops and you need better stealth units detection. You don't need motorized infantry. And you don't need to build barracks.

Here's where it gets interesting. Pan Asian artillery is cheap, fast, and effective. Great unit. Other doctrines are better off with rocket artillery. It uses more metal, but less manpower, which is insane considering the unit moves faster and does 2x damage to unarmored and light armor, which is most of the units for the first week plus. You might never run into a serious heavy armor threat all game, but there will be soft units to kill all game long. I usually skip regular artillery now.

The best use of WB is to speed up rocket artillery research so you can build them as soon as they become available. In the meantime, a stack of infantry can take a city, and a combo infantry AC army clears plains, no problem. Then you get the rocket arty online and get to work.

Cruisers, especially Comintern, are great investments. They are your naval scouts and AA defense and go to shore bombardment units. They can shoot and scoot subs, which battleships cannot do, and they have built in AA. Mainstay navy unit. You just need 1 destroyer per stack for sub detection.

1 port, 1 tank plant, 1 secret factory. That's all you need until you're ready to build an air force.

Me as Axis: *spams flying bombs*

AnonymeggABC1234 wrote:

z00mz00m wrote:

AnonymeggABC1234 wrote:

Build 3 Tank Plants and 2 Barracks at the start, then research Infantry and ACs
Do not do this. You don't need more than 1 factory of the same type. Unless you cheat/scam/pay for resources, there's absolutely no way to keep more than 2-3 factories running at the same time until day 8 or later. Spending resources on factories means you run out sooner, ending up with fewer units. Total noob move. Don't do it.Yes to infantry research but no to barracks. Infantry are great units for the early game, especially is you upgrade them to level 3 or 4. That's usually all the infantry you need.

One tank plant to build some early AC for scouting and emergency response. Awesome unit. Build more and upgrade as the game develops and you need better stealth units detection. You don't need motorized infantry. And you don't need to build barracks.

Here's where it gets interesting. Pan Asian artillery is cheap, fast, and effective. Great unit. Other doctrines are better off with rocket artillery. It uses more metal, but less manpower, which is insane considering the unit moves faster and does 2x damage to unarmored and light armor, which is most of the units for the first week plus. You might never run into a serious heavy armor threat all game, but there will be soft units to kill all game long. I usually skip regular artillery now.

The best use of WB is to speed up rocket artillery research so you can build them as soon as they become available. In the meantime, a stack of infantry can take a city, and a combo infantry AC army clears plains, no problem. Then you get the rocket arty online and get to work.

Cruisers, especially Comintern, are great investments. They are your naval scouts and AA defense and go to shore bombardment units. They can shoot and scoot subs, which battleships cannot do, and they have built in AA. Mainstay navy unit. You just need 1 destroyer per stack for sub detection.

1 port, 1 tank plant, 1 secret factory. That's all you need until you're ready to build an air force.

Me as Axis: *spams flying bombs*
Subversive advice from Moonfolk, trying to sabotage your armament efforts!

Pls do ignore!

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

GENERAL ADVICVE TO PLAYERS LOOKING FOR HELP:

Before following any advice from players, try to look up their player profile.

When following advice of a player, make sure the player has not only a relatively high win-rate, but also relative large part of solo-vics.

Coa-vics show skill at playing together, but that would not necessarily work the same way alone.

Solo-vics show skill at the game regardless, even without allied partners.

Do not follow advice of players with:

- a high victory rate on very few games

- a victory rate of less than say 35-40% on at least 100 games

- a K/D below 2.0

- a high K/D but low win-rate

Sorry to say so and it is not bashing, but sound reasoning:

Although active on the forum, the unit or strategy advice of the following players must be ignored completely at all times; it being a recipy for disaster:

- Bandersnatch

- AnonymEgg

- Gen. Sherman

- Gen. James

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

Armoured cars and motorized infantry are good for axis doctrine

El Gringo wrote:

Armoured cars and motorized infantry are good for axis doctrine
AC yes, Mot-Inf no.

Mot-Inf is too expensive.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

How do you find a player's profile from the forum page. I see how you do it in game but not from here.

I spammed light tanks, got me a solo win first time I tried it

All of y’all are wrong. Spy spy spy-find out what your opponent- the”main one” is doing and counter. Don’t waste time in obvious non players . Kill off the fat cat.

Delmarva pirate-ripping, running and hiding.
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.

Delmarva pirate wrote:

All of y’all are wrong. Spy spy spy-find out what your opponent- the”main one” is doing and counter. Don’t waste time in obvious non players . Kill off the fat cat.
Agrre 100%

1st take out the biggest threat

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

BladeFisher wrote:

How do you find a player's profile from the forum page. I see how you do it in game but not from here.
Only if player name is forum name.

Otherwise you can't

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

So why did you suggest it then?

BladeFisher wrote:

So why did you suggest it then?
Because you can find 90% of players that way.

In any case most players that matter. Not GeneralJames, General Sherman or the Bandersnatches of the game, but did you really want to look them up after you already know what you need to know about those?

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

The hatred is real.

z00mz00m wrote:

The hatred is real.
Correct me if I am wrong:

Hatred is a hot blooded, primitive emotion.

A rational, cold, factually correct statement therefore cannot be considered an act of hatred.

Generally that would be called the truth.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
SENIOR REFLECTION MANAGER
CHIEF EDITOR of The-Only-True-Truth(TM)
ⵉⵏⵣⴰⵍⵉⵢⵏ !!ⵢⵉⵏ ⵙⵙⵉⵎⵓⵏ ⴰⵣⴳⴰⵢⴰⵏ!!
"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

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